For Fall 1999 Courses: Art 3362, Art 5366, Art 5101-003

CoursesCourses

Dr. Karen Keifer-Boyd

Office: 1003-F AH * Ph: 742-3010 * email: KarenKB@ttu.edu


Perceptions of Reality, Worldview Representations, & Aesthetics

Bender, G. & Druckrey, T. (Eds.). (1994). Culture on the brink: Ideologies of technology. Seattle: Bay Press.

Cox, D.J. (1989). The Tao of Postmodernism: Computer art, scientific visualization and other paradoxes. Computer Art in Context: Siggraph '89 Art Show Catalogue, pp. 7-12.

Duckey, T. (Eds.). 1994). Electronic cultures: Technology and visual representation. Denville, NJ: Aperture Foundation Inc.

Elgin, C. Z. (1991). Sign, symbol, and system. The Journal of Aesthetic Education, 25, (1), 11-78.

Hayles, N. K. (1996). Virtual bodies and flickering signifiers. In T. Duckery,(Ed.). Electronic cultures: Technology and visual representation (pp.259-277). Denville, NJ: Aperture Foundation.

Hyerle, D. (1996). Visual tools for constructing knowledge. Alexandria, VA: Association for Supervision and Curriculum Development.

Jones, B. J. (1989). Computer imagery: Imitation and realities. Leonardo: Journal of the International Society for the Arts, Sciences and Technology. Computer Art in Context: A special edition with the Special Interest Group in Graphics (SIGGRAPH) Association of Computing Machinery (pp. 31-38). New York: Pergamon Press.

Jones, B. J. (1990). Computer graphics: Effects of origin. Leonardo: Journal of the International Society for the Arts, Sciences and Technology. Digital Image/Digital Cinema: A special edition with the Special Interest Group in Graphics (SIGGRAPH) Association of Computing Machinery (pp. 21-30). New York: Pergamon Press.

Jones, B. J. (1991). Cultural implications of integrated media. Leonardo: Journal of the International Society for the Arts, Sciences and Technology, 24(2), 153-158.

Jones, B. J. (1991). Cognitive sciences: Implications for art education. Visual Arts Research, 17(1), 23-41.

Leeson, L. H. (ed.) (1996). Clicking in: Hot links to a digital culture. Seattle. Bay Press.

Lepley, D. J. (1984). Video art: A task in thinking about the revealing of self within a technological society. Pennyslvania State University.

Levy, P. (1996). The art of cyberspace. (K. Lundell, Trans.). In T. Duckery, (Ed.). Electronic cultures: Technology and representation. (pp.396-397). Denville, NJ: Aperture Foundation.

Lovejoy, M. (1997). Postmodern currents: Art and artists in the age of elctronic media (2nd ed.). Upper Saddle River, NJ: Prentice Hall.

Moyers, B. (1989). Image and reality in America [video]. Public Broadcasting Service.

Pestorius, E. M. (1992). Effects of a hypercard computer program in changing attitudes, behaviors, and cognition in a university art gallery. U. of TX at Austin.

Zelevansky, P. (1986). Personal myths. In George Myers Jr. (Ed.), Lphabets sublime: Contemporary artists on collage and visual literature. (pp. 73-79). Washington DC: Paycock Press.


Topical Bibliography for Technology in the Visual Arts:


[Dr. Karen Keifer-Boyd][Art Education][Art Department]


Last updated August 31, 1999
Contact KarenKB@ttu.edu