Criteria
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Instructional Transaction Theory
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Primary Contributors
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David Merrill
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Reference
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(Merrill, 1999)
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Goals
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To foster almost any
kind of learning in the cognitive domain, with no preconditions.
Automation of instructional design
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General
Characteristics
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- Cognitivist
influence since learners have control over instruction but not really
content, the system fills in the gaps according to teacher
- efficient, automated instructional design
- automated,
adaptive and guided instruction
- influenced by
Gagne’s (1985) conditions of learning.
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What is Knowledge?
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·
data (knowledge objects) used in instructional algorithms
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Type of Learning
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Cognitive domain
13 classes of
instructional transactions
- component
transactions – identifying, executing interpreting
- abstraction
transactions – judging, classifying, generalizing, deciding,
transferring
- association
transactions – propagating, analogizing, substituting, designing,
discovering
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Control of Learning
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Learner-centered:
learner determines instruction
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Focus of Learning
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Instructional
transactions – all of the interactions necessary for a student to
acquire a particular kind of knowledge or skill
Knowledge objects and
manipulating elements of knowledge objects
4 types of knowledge
objects – entities, properties, activities, processes
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Grouping for Learning
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individual learning
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Interactions for Learning
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automated real-time
adaptation of the learning environment and tutorial instruction to fit the
learner
dynamic interactions
dependent upon the student’s actions
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Support for Learning
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various types of
learner guidance using different instructional strategies
guided practice
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| Relevant use to K-12 Education |
The ID theory goes along way towards helping a
teacher design learning environments that suit the individual learner.
Eventually a teacher will only need to determine the knowledge
objects and allow the student to learn.
Not really practical at this time.
Resources and initial time commitment necessary is not feasible in
the current educational system. |
| Relevant research |
Merrill
and his ID2 group have identified what they call first principles or basic
methods of instructional design. They
believe that these design principles exist regardless of the instructional
practices prescribed by a particular theory or model.
With out these principles, instruction will fail to yield the
desired results. |