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Introduction
David Merrill developed the
Instructional Transaction Theory (ITT) with the help of his colleagues of the ID2
Research Group at Utah State University. Since
the early 1990’s Merrill has been working to refine the ITT from an earlier
instructional design theory, Component Display Theory (CDT)
(Merrill, 1983)
. ITT is Merrill’s attempt to make CDT more precise so that
it can be automated for use by instructors and learners.
Goal(s)
The
goal of the Instructional Transaction Theory is to optimize learning in the
cognitive domain.
Major
Characteristics
-
cognitive
learning
-
efficient,
automated instructional design
-
automated,
adaptive and guided instruction
ITT involves an instructor and
subject matter expert (SME) defining/authoring the knowledge to be learned.
This information makes up the knowledge base.
The information in the knowledge base is then placed into “slots”
called knowledge objects. These
knowledge objects contain bits of information pertaining to the following: entities – characteristics of content, things, people,
places that help the learner understand the object; activities – actions that
the learner performs to manipulate the entity; and processes – real-world
events that change the object that can be triggered by the learner or occur
naturally that helps the learner understand the outcomes of their actions and
predict future outcomes. These
three parts of a knowledge object interact through out the instruction.
Once the knowledge objects have been organized, the content is delivered
to the learner via instructional transactions, or interactions between the
learner and the knowledge. These transaction categories were
influenced by Gagne’s
(1985)
conditions of learning. ITT
outlines 13 different classes that belong to three general transaction
groups: component, abstraction and association transactions.
-
Component transaction - lowest level of interaction
-
identifying
-
executing
-
interpreting
-
Abstraction transaction
- middle level of interaction
-
judging
-
classifying
-
generalizing
-
deciding
-
transferring
-
Association transaction - highest level
of interaction
-
propagating
-
analogizing
-
substituting
-
designing
-
discovering
The transactions
to be used as instruction are organized in the transaction shell.
In the shell, the type of transaction, the knowledge to be delivered and
the parameters under which this all happens is defined.
Through the shell, the knowledge is presented and practice and learner
guidance is provided. The
learner’s actions through the activity determine the next set of transactions
thereby providing tutorial instruction that fits the learner’s needs.
Importance
to Instructional Design
By using ITT, Merrill believes an instructor and SME can design effective
and efficient instruction, open-ended learning environments that adapt to the
needs of the learner. The goal
being to automate the design and instruction process to make it easier on the
instructor to make knowledge base changes and easier for the learner to be
exposed to appropriate effective instruction.
ITT provides an important opportunity for instructional design.
There could be a great reduction in the time needed for instruction and
to make instructional changes using ITT and the automation characteristics of
the theory. Because of its
structure the theory can be used for many types of content and learning
environments, well or ill structured. This
ability to adapt and be used for individualized instruction is an important
characteristic in the new paradigm
(Reigeluth, 1996)
.
My
two cents
Instructional
Transactions while great in theory, are not practical at this time for use in
K-12 learning environments. The resources and initial time commitment
necessary is not feasible in the current educational system. This theory
seems a bit futuristic. I envision students getting up in the morning and
walking into their virtual reality Learning Booth that teaches them everything
they need to know or want to know based on the transactions
"requested" by the learner. Seems very efficient but I hope it
doesn't take away the contact we have now between learners and instructors.
References
Gagne, R. M. (1985). The conditions of
learning and theory of instruction (4th ed.). New York: Holt, Rinehart,
& Winston.
Merrill, M. D.
(1983). Component Display Theory. In C. M. Reigeluth (Ed.), Instructional-design
theories and models: An overview of their current status (Vol. 1).
Hillsdale, NJ: Lawrence Erlbaum Associates.
Reigeluth, C. M.
(1996). A new paradigm of ISD? Educational
Technology, 36(3), 13-20.
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