Brown, T. (2009). Change by design. Harper.
#1. Gordon Rowland.(1993). Designing and Instructional Design. ETR&D, 41(1), 79-91.
#2. Hokanson, Miller, & Hooper.(2008). Commodity, Firmness, and Delight: Four Modes of Instructional Design Practice. In L. Botturi, & T. Stubbs (Eds.) Handbook of Visual Languages in Instructional Design.
Consider the following questions to guide your reading:
- Explain the three concepts of commodity, firmness, and delight and create an example to illustrate each.
- Describe the key characteristics of an instructional designer as manufacturer, engineer, architect, and artist
- Identify an instructional problem that an Instructional Designer might work on
- How might the Instructional Designer address the problem as an:
- Instructional manufacturer
- Instructional engineer
- Instructional architect
- Instructional artist
- What type of instructional designer do you want to become: a manufacturer, an engineer, an architect, or an artist?
- What are the skills/ experiences/ attitudes you need to develop your goal
#3. Hokanson, B., Miller. C. & Hooper, S. (2008). Role Based Design: A contemporary perspective for innovation in instructional design. Tech Trends 52(6), 36-43.
Moock, C. (2007). Essential ActionScript 3.0. O'Reilly
This book is an essential reference for anyone working in AS3.
|Reaction Paper #1
|| Brown chapters 1-5
|Reaction Paper #2
|| Brown chapters 6-10
|Reaction Paper #3
|Reaction Paper #4
||Articles #2 and #3
After completing a reading you should add an entry to your PSU blog space and answer the following questions:
- What did I learn from the reading?
- If the reading is about research: What research questions did the reading make me think about (if any).
- If the reading is about design: What design issues did the reading make me think about (if any).