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Course Readings


Text book
Brown, T. (2009). Change by design. Harper.

Articles
#1. Gordon Rowland.(1993). Designing and Instructional Design. ETR&D, 41(1), 79-91.

#2. Hokanson, Miller, & Hooper.(2008). Commodity, Firmness, and Delight: Four Modes of Instructional Design Practice. In L. Botturi, & T. Stubbs (Eds.) Handbook of Visual Languages in Instructional Design.

    Consider the following questions to guide your reading:
    • Explain the three concepts of commodity, firmness, and delight and create an example to illustrate each.
    • Describe the key characteristics of an instructional designer as manufacturer, engineer, architect, and artist
    • Identify an instructional problem that an Instructional Designer might work on
      • How might the Instructional Designer address the problem as an:
        • Instructional manufacturer
        • Instructional engineer
        • Instructional architect
        • Instructional artist
    • What type of instructional designer do you want to become: a manufacturer, an engineer, an architect, or an artist?
      • Why?
      • What are the skills/ experiences/ attitudes you need to develop your goal

 

#3. Hokanson, B., Miller. C. & Hooper, S. (2008).  Role Based Design: A contemporary perspective for innovation in instructional design. Tech Trends 52(6), 36-43.

Reference
Moock, C. (2007). Essential ActionScript 3.0. O'Reilly
This book is an essential reference for anyone working in AS3.

Reaction papers

Reaction Paper #1 Brown chapters 1-5
Reaction Paper #2 Brown chapters 6-10
Reaction Paper #3 Article #1
Reaction Paper #4 Articles #2 and #3

After completing a reading you should add an entry to your PSU blog space and answer the following questions:

  1. What did I learn from the reading?
  2. If the reading is about research: What research questions did the reading make me think about (if any).
  3. If the reading is about design: What design issues did the reading make me think about (if any).