Baba Yaga Picture - click for enlarged image

The Hut of Baba Yaga

by Brett Bixler

The Plot

Young whipper-snappers, that's what you were called at the village you grew up in. It was an Empire village like so many others. Calm, ordered, and safe. Too safe.

As you grew to adulthood, you yearned for adventure, even if it was only to see what was over the next mountain.

So, you studied your arts and skills most diligently, in hopes of escaping the life your parents seems so eager to maintain.

But, no matter how hard you tried, you were still looked down upon. The thought of waiting around for someone to die, just so you could move up the social ladder, seemed horrible.

Thus, you set off for the other side of that mountain, barely armed, barely capable. You quickly found that adventure was a naughty word, reserved for the outskirts of civilization.

So, you headed for the nearest "outskirt," a town named Holly Wood. A place freshly settled, with an untamed forest nipping at its heels. When you arrive, you do indeed find an adventure awaiting. An ogre-witch is terrorizing the countryside! Worse, she is EATING people! Can a group of young whipper-snappers possibly hope to quench the hunger of Baba Yaga?

The Adventure

Discover why Baba Yaga is terrorizing the town of Holly Wood and put a stop to it. You are hopelessly outclassed and underprepared. Along the way you'll meet some new foes,


and some new friends.


You'll traverse the rooms of the Dancing Hut of Baba Yaga, interacting with the hut's residents, visitors, and problems. Play a game of poker or bet on a duelling rat! Attempt to use strange artifacts! Hear the stories of beings from a dozen realities as you tie the entire story of the hut together, culminating in a family knock-down, drag-out quarrel you'll be lucky to survive!

This scenario is designed for an experienced BoE player using a beginning party. If you are new to BoE, this scenario may be quite frustrating. You've been warned!

Author's Note

This scenario is something I've wanted to build for years. To understand my motivations, you need to read a little of my personal history. I began playing RPGs in 1979; Dungeons and Dragons to be precise. As a college undergrad, I had many fine times slaying Orcs, giants, and evil creatures galore. Of course, I had to graduate eventually, enter the "real" world, and get a "real" job. Separated from all my RPG buddies, I gave up playing.

That summer, Dragon magazine published an article written by the renowned AD&D guru, Roger Moore. Titled "The Dancing Hut," it was a fascinating AD&D adventure that revolved around the Dancing Hut of Baba Yaga. I wanted to play this module desperately, but with no way to do this, I placed the article on the shelf, where it sat for many years. Occasionally, I would pull it out and look at it, forming ideas in my head each time.

Along comes the Exile series. I played the first one and was hooked. By the time Exile III hit the streets, I was convinced this game engine would be perfect for someone like me to develop adventures with. I never believed an editor would be released.

Then along comes Blades of Exile! I was like a kid in a candy store. I bought one of the first copies and within a month had produced "The Riddle of the Spheres." Having done that, I was committed to at least a sequel, and in fact produced two sequels for a complete trilogy. But always, in the back of my mind, lurked the Dancing Hut.

So, I pulled out the original AD&D module, dusted it off, and thought about how BoE could make it come alive. Many ideas I had built up over the years simply weren't feasible, for BoE couldn't support them. Other, new, ideas had sprung into existence from my experiences with BoE and the Spheres trilogy.

Thus, what you have before you is a BoE scenario that is a curious mix of my ideas and an old AD&D module. The hut's room layouts (which I always found fascinating) and room descriptions come from the AD&D module, so I can't claim this module is totally unique. Everything else is mine, however, including the outdoors, the plot, and the character deployment.

This scenario is unlike others I've written. They are more symphonic in nature, where a definitive theme drives the story from start to finish. The Hut is more of a Rhapsody, a series of loosly-interconnected parts that somehow form a whole.

FYI - I give permission to everyone to take the hut and build their own adventures with it; it's just too fine and robust a place for me to put everything into it I would like. It's my hope that someday in the not too distant future others will build scenarios around the hut, using what I have provided as a template for doing so. The scenario is unlocked - go to it!

I hope you enjoy the hut and have as much fun playing it as I did building it. Enjoy!

Download The Hut of Baba Yaga v. 1.0.3 for the Macintosh (384K).

Download The Hut of Baba Yaga v. 1.0.3 for the PC (256K).

Read a help file for The Hut of Baba Yaga.

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Questions? Contact Brett Bixler.