| Similar Courses |
Rating |
Description |
| Physics at University Park |
***** |
Note: Click the link for Physics 211 |
| Lecture Notes and Sample Exams |
**** |
from Dr. Michael R. Gallis, professor of physics at Penn State Schuylkill. |
| Physics 207 |
** |
from the University of Delaware. Quite similar to Physics 211 (including several sample exams under the Exams link), plus includes some very useful study tips for any physics course. |
| Physics 211 |
** |
from the University of Illinois. Very similar to our Physics 211. Much of the information is password-protected, but the Practice Exams are still accessible, and they also use Interactive Examples that are very good (and aren't linked from the first link). |
| Physics 152: Exam Archive |
** |
from Purdue University. Very similar to our Phyisics 211. This link takes you directly to the archive of practice exams; some other useful information is there as well. |
| All Physics Undergraduate Courses |
** |
from Purdue University. Look at the course titles to find those similar to ours. Most include practice exams, lecture notes, useful links, applets, etc. |
| MIT OpenCourseWare |
***** |
Several of the courses include sample exams, and actual given exams, with solutions. Some also include video files of the lectures themselves. Scan through the course titles to find ones similar to this course. |
| Glenbrook South Physics: Classroom Tutorial |
***** |
A very nice online text, designed for the high school level. Includes sample questions and problems (including multiple choice), with solutions. |
| Chapter 1: Measurement and Problem Solving |
Rating |
Description |
| A View from the Back of the Envelope |
*** |
Teaching tools using approximation |
| Estimation |
*** |
A shockwave game to get a feel for lengths, areas, volumes. |
| A Sense of Scale |
** |
A visual comparison of various distances |
| Powers of Ten |
**** |
Applet: A visual representation of the scale of things. |
| A Newer, "Playable" Nanoguitar |
** |
News Story: "Its strings are really silicon bars, 150 by 200 nanometers in cross-section and ranging from 6 to 12 micrometers in length (a micrometer is one-millionth of a meter; a nanometer is a billionth of a meter, the length of three silicon atoms in a row). The strings vibrate at frequencies 17 octaves higher than those of a real guitar, or about 130,000 times higher." |
| Significant Digits Tutorial |
** |
Pay special attention to "The Two Greatest Sins Regarding Significant Digits" |
| The Gimli Glider |
**** |
Discussion: Due to confusion with units, mechanical problems, and other very unusual issues, a Boeing 767 airliner runs out of fuel, and makes an emergency landing on an abandoned Royal Canadian Air Force Base that had been converted into a drag strip. |
| Fat fingered typing costs a trader's bosses £128m |
*** |
News Story: Units can be extremely important: "He wanted to sell one share in a new telecoms company called J Com, for 600,000 yen (about £3,000). Unfortunately, the order went through as a sale of 600,000 shares at 1 yen each.... Despite Mizuho's attempts to rectify the mistake, some estimates put the possible financial damage to the firm at about 60 billion yen -- a figure that may be big enough to destabilise the securities arm of what is one of the four largest financial groups in the world." Also listed: "November 2002: A market maker confused the price of Ryanair shares in euros and sterling, sending the London quote up more than 61 per cent, from 404.5p to 653.7p." |
| Significant Figures Applet |
*** |
Applet: try a variety of numbers, to make sure you know the rules for significant digits. |
| Chapter 2: Kinematics: Description of Motion |
Rating |
Description |
| Distance versus Displacement |
*** |
Applet: Draw any path, and it give numbers for both the distance and displacement. |
| Kinematics in 1-D |
*** |
Animation: showing position, velocity, and acceleration graphs. |
| Instantaneous Speed |
*** |
Applet and Discussion: Finding instantaneous vs. average speed, looking at a distance vs. time graph. See also the Applet and discussion about instantaneous velocity vs. average velocity for an object moving around in a circular path. |
| Integration |
*** |
Applet and Discussion: understanding integrals in the context of looking at areas of graphs. |
| The Moving Man |
**** |
Java: click on the link for "The Moving Man," to see a good Java simulation of a person moving. Drag the man around and view his position, velocity, and acceleration graphs. Or, move the position, velocity, or acceleration arrows, to see how he moves as a result. |
| GraphLab |
*** |
Applet: Simple but useful: change the values of xo, vo, and a, and see what effects that has on x vs. t and v vs. t graphs. |
| Galileo and Einstein |
**** |
Lecture notes, quotes, and analysis, from a class at the University of Virginia. The lecture notes, plus the links to Galileo in his own words, are especially helpful for those curious to learn more. |
| Inclined Plane |
*** |
Animation and Discussion: One of Galileo's experiments, for a ball rolling down an inclined plane. From The Institute and Museum of the History of Science in Florence, Italy. |
| Hammer and Feather |
**** |
Video: from NASA, dropping a hammer and a feather on the moon during one of the Apollo missions. |
| Free fall in a vacuum: penny and feather |
* |
Video: 3.16 MB MPEG movie, from the University of Iowa |
| Chapter 3: Motion in Two Dimensions |
Rating |
Description |
| Net Force Applet |
**** |
Applet: Shows the vector sum of three forces, both as arrows, and as components and magnitudes. Very much like our vector addition lab (that uses the force table). |
| Vector Animations |
** |
Animations: See especially the "Vector Addition" animation |
| Vector Addition |
** |
Shockwave, to get used to drawing and interpreting vectors and vector sums. Try all the buttons to see what they do. |
| Vector Addition, Subtraction |
* |
Applet: view components, magnitude, and direction, for vector arithmetic |
| Vectors |
*** |
Flash Gizmo |
| Bomb Drop Animation |
* |
Animation |
| Cannon/Monkey Drop Applet |
**** |
Applet. Or see this page for a step-by-step challenge |
| Cannon and fixed target, with and without air resistance |
** |
Applet |
| Projectile: cannon firing your choice of: tankshell, golfball, baseball, bowlingball, football, pumpkin, adult human, piano, Buick. |
**** |
Flash. Adjust angle, initial speed, height of cannon, with or without air resistance. Use a tape measure to find distances (at any angle). |
| More about projectile motion |
*** |
Applet |
| Kinematics in 2-D |
*** |
Animation |
| Relative Motion |
*** |
Applet |
| Chapter 4: Force and Motion, |
Rating |
Description |
| Free Body Diagrams example |
* |
Animation |
| Applet: Inclined Plane |
*** |
Applet: One mass starts at rest on an inclined plane (that is allowed to have friction!), and is connected by a string (that passes over a massless, frictionless pulley) to a hanging mass. Shows the free body diagrams for each mass, and the answer for the acceleration of the system. |
| Applet: Atwood Machine |
** |
Applet: Two masses connected by strings pass over a massless frictionless pulley. See the acceleration that results. While the applet itself isn't all that special, it includes a more useful link to a derivation of the equations used in Atwood Machine problems. |
| Circular Motion and Tension |
*** |
Animation |
| Car on a Level Track |
*** |
Animation. Note that, while Fnet is shown here, it would not show up on any free body diagram. |
| Car on a Banked Track |
*** |
Animation. Note that, while Fnet is shown here, it would not show up on any free body diagram. |
| Banked Track Tutorial |
**** |
Applet. Adjust speed, track incline, coefficient of friction; turn on/off velocity, acceleration, and force vectors. |
| Car Coasting Through a Vertical Loop |
**** |
Animation |
| Car Failing to Coast Through a Loop |
***** |
Animation |
| Conical Pendulum |
** |
Animation. Note that the acceleration is shown, but it is not itself a force. |
| Aerodynamic forces |
*** |
Animation. The forces shown are: T=Thrust, D=Drag, W=Weight, L=Lift. The velocity is also shown, though it is not a force. |
| Chapter 7: Circular Motion and Gravitation |
Rating |
Description |
| Circular Motion |
**** |
Animation: Circular Motion and Centripetal Acceleration as a Limit |
| Uniform Circular Motion |
*** |
Flash Gizmo |
| Projectile and Satellite Orbits |
** |
Applet |
| Satellites in Earth/moon orbit |
** |
Applet: Can you find a stable orbit? |
| Applet: Orbit |
** |
Applet: Click-drag to determine the initial velocity vector, and see the (possible) orbit that results. |
| Kepler Motion |
**** |
Applet |
| Gravity Simulator |
* |
Applet |
| Orbit Simulator |
*** |
Flash gizmo. See also: ExploreLearning. |
| Earth and Mars |
* |
Applet: Confirm Kepler's Third Law |
| Newtonian Mountain |
* |
Applet: Possible paths of a projectile fired horizontally from a cannon, using a figure from Newton's Principia |
| Newtonian Mountain II |
*** |
Applet: Another applet showing possible paths of a projectile fired horizontally from a cannon, using the same figure from Newton's Principia |
| Gravity model |
* |
Video |
| NASA's Near-Earth Objects database |
** |
Information and Applets: Click on the links for each of the objects to find some rather nice, interactive applets showing their orbits, and those of all the planets. |
| Astronomy Animations |
**** |
Animations: Especially useful for this chapter are: Ptolemy's Model for a Superior Planet, Ptolemy's Model and the Phases of Venus, Copernicus's Model for a Superior Planet, Copernicus's Model and the Phases of Venus, Kepler's First Law, Kepler's Second Law, Tidal Effects on a Planet and Satellite, Spring and Neap Tides on the Earth. |
| Circular Motion and Centripetal Force |
** |
Applet, useful for showing centripetal force and angular momentum. |
| Chapter 9: Solids and Fluids |
Rating |
Description |
| Physlets |
*** |
Applet: a simplified view of atomic motion. Under "Version 3" click on "Molecular" then click on "Start" or "Mixture" |
| Using Pascal's Principle to break a bottle |
*** |
Video and Discussion: "One particularly useless but nonetheless interesting application of Pascal's principle is the dropping of the bottom out of a glass bottle. If the bottle is filled to the top with water, then any pressure exerted on the water is transmitted undiminished to the bottom of the bottle, which has a larger area. The multiplied force can pop the bottom out of the bottle." |
| Archimedes' Principle
|
*** |
Applet: View buoyant forces in liquids, similar to our first lab. |
| Buoyancy and Stability |
*** |
Flashlet: Useful if you would like to apply the ideas of Archimedes' Principle, one step beyond what we cover in class. |
| Misinterpretations of Bernoulli's Law |
***** |
Course Content: A very good discussion of how Bernoulli's Law is often misinterpreted (including in our textbook). |
| Archimedes |
*** |
A very interesting site by Chris Rorres, especially notable for his translating Archimedes' arguments to modern mathematical terms, and extending his work using new mathematical tools, in Completing Book II Of Archimedes's On Floating Bodies |
| Uses for glycerol (web page) |
** |
Course Content: Related to Lab 1: if you're curious about what glycerol is and what it's used for. "Glycerol: A Jack Of All Trades" |
| Uses for glycerol (.pdf) |
** |
Course Content: if you're curious about what glycerol is and what it's used for. |