One of the four dimensions Bielaczyc discusses is the Socio-Techno-Spatial. In this section, she discusses
student-teacher-cyberspace configurations. What's interesting to me in this particular section is the degree to which a learning space is public or private. The reason I find this interesting is because of how it might suggest an individual's (or learner's) willingness to participate in that digital space.
There's a lot of research out there that's looking at social networks and using those sorts of models to design vibrant, rich learning communities (formal classroom environments and otherwise). However, as we all know, this can be a challenging goal to achieve offline as well as online. How does an online community space encourage people to engage in discussions, share resources, and return on a regular basis? Indeed, the Hydrology curriculum site that Priya shared with us is an example of these design challenges. How can instructional designers design for interaction (e.g., Saffer)?
Returning to Bielaczyc, ... while she doesn't spend a lot of time focusing specifically on student-teacher-cyberspace configurations, at least within the context of this paper, I think it deserves further investigation because of the potential to provide clues into such broad questions regarding levels of participation in an online learning space.
One of my left-field speculations is that part of this might be explained with questions related to privacy, or as Bielaczyc might put it, participant-public-webspace configuration. For example, if we apply one of Bielaczyc's questions,
Is online work visible and/or accessible to all, or do students have private work areas in cyberspace?
then, how might the level of visibility correspond to an individual's level of participation? If it is visible to everyone on the web, does that discourage them from posting anything because s/he is worried that it might be criticized or not considered as good as the content posted by other participants? As we discussed last week, what role does culture play and, more importantly, how do designers accommodate for that? Should visibility be stratified where certain layers of communication are more visible than others? Do avatars offer a solution?
If we use the MOCHA site as a test case and assume that one of the goals is to build an active, vibrant community of users, then one line of investigation that a designer might want to follow is the proportional relationship between a prospective participant's interest in participation and his or her privacy concerns.