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Portrait of the Portal as a Young Beta

Want to watch the transition of the video game into interactive art? I've harped before about how awesome Portal is (I even bought a shirt too show my support) and I'm sort of engineering my mod towards a similar aesthetic/mood. Anyway these joirks over at Game Radar have a habit of posting serious articles about video games, actually a rarity on the internets.

Here's two I'd like you to look over:

This one just sort of praises it in general. Nothing I didn't know already, it's fantastic.

For a more serious, indepth and probably overexaggerated look, check this one out. Examining everything from sexuality in the game to minimalism, it's quite the philosophical tour de force.

If you read my earlier article, I suspect it's because of the writing that the game played out so well. Also, being a two hour (appx) long game, they were forced to plan out every second the player would go through. The puzzles being linear, storyboarding must have been easier, as well as the timing of ingame events. Indeed the developer commentary points towards this being the truth.

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Comments (1)

I never got the chance to experience Portal. I didn't buy the Orange Box, only TF2. I figured, why play a game where you have to use your brain?

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This page contains a single entry from the blog posted on December 13, 2007 7:44 PM.

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