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        <title>Bloggin</title>
        <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/</link>
        <description>Nick Cherry&apos;s blog for IST 431</description>
        <language>en-us</language>
        <copyright>Copyright 2008</copyright>
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            <title>Hookah (and Quite Possibly My Last Blog Post)</title>
            <description><![CDATA[

<p class="MsoNormal"><span style="font-size: 10pt;">In other news for the night,
my hookah has arrived, and it is glorious! I put off finishing my parts of the
paper for a few hours to spend a significant amount of time figuring out why my
new investment wasn’t producing nearly enough smoke (for some reason, the
plug/stopper had a giant hole through it, which I eventually fixed with some
freshly chewed gum) and then to introduce about 20g of shisha into my body. I
think the massive amounts of nicotine were hugely beneficial to the completion
of our final project, and I look forward to indulging in plenty more hookah fun
throughout all of next week (no finals!). If anyone wants to play music during
this time of frivolity, do get in touch!<o:p></o:p></span></p>

 <br /><span class="mt-enclosure mt-enclosure-image"><img alt="hookah.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/hookah.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="590" width="450" /></span><div align="center">(Mine is blue.)<br /></div>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/05/hookah-and-quite-possibly-my-l.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/05/hookah-and-quite-possibly-my-l.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Fun</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">General</category>
            
            
            <pubDate>Fri, 02 May 2008 04:39:07 -0500</pubDate>
			
			



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            <title>My Part of the Final Paper Is Finished!</title>
            <description><![CDATA[I was responsible for the following sections/sub-sections:<br /><ul><li>Socio-Technical Analysis</li><li>Professional Support of Thesis: Dr. Massimiliano Vasile</li><li>Professional Support of Thesis: Dr. Gary An</li><li>Future Technologies and Applications of Thesis</li></ul>Below is an <a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/02/finally-a-better-alternative-t.html">iPaper</a> document containing my contributions. If you would like a good old-fashioned PDF, you can grab it from <a href="http://www.jiggzy.com/stuff/IST%20431%20Final%20Paper%20-%20My%20Parts.pdf">here</a>.
<br /><br /><object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" id="-609068298" name="-609068298" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" align="middle" height="500" width="100%">		<param name="movie" value="http://documents.scribd.com/ScribdViewer.swf?document_id=2826355&amp;access_key=key-1uciyegq1jforayxjdox&amp;page=&amp;version=1&amp;auto_size=true" /> 		<param name="quality" value="high" /> 		<param name="play" value="true" />		<param name="loop" value="true" /> 		<param name="scale" value="showall" />		<param name="wmode" value="opaque" /> 		<param name="devicefont" value="false" />		<param name="bgcolor" value="#ffffff" /> 		<param name="menu" value="true" />		<param name="allowFullScreen" value="true" /> 		<param name="allowScriptAccess" value="always" /> 		<param name="salign" value="" />		<embed src="http://documents.scribd.com/ScribdViewer.swf?document_id=2826355&amp;access_key=key-1uciyegq1jforayxjdox&amp;page=&amp;version=1&amp;auto_size=true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="opaque" devicefont="false" bgcolor="#ffffff" name="-609068298_object" menu="true" allowfullscreen="true" allowscriptaccess="always" salign="" type="application/x-shockwave-flash" align="middle" height="500" width="100%">	</object><div style="font-size: 10px; text-align: center; width: 100%;"><a href="http://www.scribd.com/doc/2826355/IST-431-Final-Paper-My-Parts">IST 431 Final Paper - My Parts</a> - <a href="http://www.scribd.com/upload">Upload a doc</a></div><div style="display: none;"> Read this doc on Scribd: <a href="http://www.scribd.com/doc/2826355/IST-431-Final-Paper-My-Parts">IST 431 Final Paper - My Parts</a> </div><br />Note: There will probably be a few minor changes made to my parts at some point tomorrow, but I would guess that this is 99.43% representative of what’s actually submitted.]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/05/my-part-of-the-final-paper-is.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Final Project</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Innovations</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
            
            <pubDate>Fri, 02 May 2008 04:30:38 -0500</pubDate>
			
			



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            <title>Final Presentation: Science Fiction and Prediction</title>
            <description><![CDATA[[As mentioned in <a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/final-project/">some of my previous blog posts</a>,
my group's final presentation will be focused on science fiction and
its ability to predict future technologies. My specific part of the
presentation will focus on more recent predictions of technologies that
are expected within the next century.]<br /><br />Assuming that science
fiction is, in fact, an accurate indicator of future technology (which
we believe to be true, as supported by my group members, <a href="http://www.personal.psu.edu/users/c/j/cjs5005/blogs/sterblog/">Chris</a> and <a href="http://www.personal.psu.edu/users/r/r/rrc5007/blogs/infotechnopacto/">Rolland</a>),
what fun innovations should we expect to be seeing within the duration
of our lifetimes? Here are a few examples of predictions, mostly taken
from <a href="http://www.trivia-library.com/predictions-from-science-fiction/index.htm">Trivia-Library</a>, made by the likes of <a href="http://en.wikipedia.org/wiki/Brian_Aldiss">Brian Aldiss</a>, <a href="http://en.wikipedia.org/wiki/James_Blish">James Blish</a>, <a href="http://en.wikipedia.org/wiki/D.G._Compton">D.G. Compton</a>, <a href="http://en.wikipedia.org/wiki/Hugo_Gernsback">Hugo Gernsback</a>, <a href="http://en.wikipedia.org/wiki/Joe_Haldeman">Joe Haldeman</a>, <a href="http://en.wikipedia.org/wiki/Robert_A._Heinlein">Robert A. Heinlein</a>, <a href="http://en.wikipedia.org/wiki/Jules_Verne">Jules Verne</a> and <a href="http://en.wikipedia.org/wiki/H._G._Wells">H.G. Wells</a>:<br /><br /><ul><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-joe-haldeman.htm"><b>Automatic clothes-making machines</b></a>, which obtain the user's measurements and produce on the spot</li><li><a href="http://www.technologyawards.org/future_technology/Future_of_Technology_Predictions.html"><b>Gene therapy as preventive medicine</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-robert-a-heinlein.htm"><b>Weather Control</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>Temperature-controlled couches</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-h-g-wells.htm"><b>Moving conveyor roadways</b></a><br /></li><li><a href="http://www.technologyawards.org/future_technology/Future_of_Technology_Predictions.html"><b>DNA repair/replacement</b></a></li><li><b><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm">Sound bombs</a></b></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-1.htm"><b>Electromagnetic tube elevators</b></a>, no cables<br /></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>Computers that translate 10 languages simultaneously</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-joe-haldeman.htm"><b>Computers hook directly into students' minds for accelerated learning</b></a></li><li><b><a href="http://www.trivia-library.com/b/science-fiction-predictions-robert-a-heinlein.htm">Suspended animation for extended spaceflight</a><br /></b></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-robert-a-heinlein.htm"><b>Human life-span predicting machine</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>The cosmiflyer</b></a>, a 6-in. cosmic power generator strapped to one's back, is used for short-distance aerial transit</li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-brian-aldiss.htm"><b>Sound waves employed to expand vegetable cells</b></a> (and man's food supply) a thousand times over</li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-1.htm"><b>Thought recorders</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-brian-aldiss.htm"><b>Nuclear satellite bombs</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-1.htm"><b>Iridium wire spirals at street corners</b></a>, change night into day</li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>Ultrahigh-frequency electronic baths</b></a> to remove dirt and other foreign particles from the human body</li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-jules-verne.htm"><b>Underwater air guns using glass electric shells that shock their prey</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-joe-haldeman.htm"><b>The "stasis field," a special kind of force field</b></a>, renders all
radiation, electricity, light, and magnetism inert (including the atom
bomb) and makes conventional weapons obsolete</li><li><a href="http://www.technologyawards.org/future_technology/Future_of_Technology_Predictions.html"><b>Manipulation of matter at the atomic scale</b></a>, combining elements to build custom molecules and providing the world with new materials and medicines</li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>Electronic glass pane air-conditioning units</b></a></li><li><a href="http://www.technologyawards.org/future_technology/Future_of_Technology_Predictions.html"><b>Wireless and synthesized 3D viewers</b></a>, allowing individuals to interact and conduct business with people not really there (but seem to be)</li><li><b><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-1.htm">Anticrime devices</a></b>, which render felons rigid and helpless for 15 minutes</li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>Amplifiers that will pick up sounds in a house 20 mi. away</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-joe-haldeman.htm"><b> Individual force fields enable the adventurous to sleep nude in snowstorms</b></a> </li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-robert-a-heinlein.htm"><b>Faster-than-light spaceships</b></a></li><li><b><a href="http://www.trivia-library.com/b/science-fiction-predictions-joe-haldeman.htm">Laser weapons</a></b></li><li><b><a href="http://www.trivia-library.com/b/science-fiction-predictions-james-blish.htm">3D tape recorders</a><br /></b></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-hugo-gernsback-part-2.htm"><b>Total absorption of radar waves</b></a>, a radar cloaking device<br /></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-joe-haldeman.htm"><b>Amputated limbs and damaged organs can be regrown from their stumps</b></a></li><li><a href="http://www.trivia-library.com/b/science-fiction-predictions-robert-a-heinlein.htm"><b>Transatlantic rocket flights and commercial rocket travel</b></a></li><li><b><a href="http://www.trivia-library.com/b/science-fiction-predictions-robert-a-heinlein.htm">Permanent settlements on the moon</a></b><br /></li></ul>
Exciting, is it not? While I expect that some of these concepts will
take decades to become reality (weather control, commercial rocket
travel, iridium wire spirals that turn night into day), several hardly
seem unrealistic (automatic clothes-making machines, gene therapy,
sound bombs, human life-span predicting machines). As suggested by the
article <a href="http://ourfuturethoughts.blogspot.com/2008/02/where-has-all-sci-fi-gone.html">"Where Has All the Sci-Fi Gone?"</a>,
it's becoming more and more difficult for writers to make incredibly
futuristic claims. Because information technology grows at an
exponential rate (see video below - it's long, but informative), the
more we advance, the harder it becomes for writers/futurists to keep
pace. To add insult to their injury, we (the audience) have become
accustomed to this accelerated rate of development, so the bar for
shocking/impressing us has also risen. Despite these disadvantages,
though, we still feel that science fiction is a legitimate tool for
predicting future technologies for some time.<br /><br />

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While there are certainly no shortage of predictions to explore, I find
the most interesting area of future technology to be that of <a href="http://en.wikipedia.org/wiki/Technological_singularity">singularity</a>...<br /><br />According to <a href="http://en.wikipedia.org/wiki/Arthur_C._Clarke">Arthur C. Clarke</a>,
a famous science fiction author, inventor and futurist (whose works
have foreshadowed technologies such as video phones, e-mail, space
travel, laptops, and cloning), <a href="http://www.kurzweilai.net/meme/frame.html?main=/articles/art0361.html?">artificial intelligence will reach human levels by the year 2020</a>,
marking the existence of two intelligent species on earth - one
biological, one non-biological. Another renowned inventor and futurist,
<a href="http://www.kurzweiltech.com/raybio.html">Raymond Kurzweil</a>, <a href="http://en.wikipedia.org/wiki/Ray_Kurzweil#Future_Predictions">who has his own extensive list of predictions</a> and was featured in the above video, estimates the following timeline (courtesy of <a href="http://www.wikipedia.org/">Wikipedia</a>):<br /><br /><ul><li><b>2010</b> - Supercomputers will have the same power as human brains</li><li><b>2020</b> - Personal computers will have the same processing power as human brains</li><li><b>2030 </b>- Mind uploading becomes possible - Nano-machines could be directly inserted into the brain and could
interact with brain cells to totally control incoming and outgoing
signals. As a result, truly full-immersion virtual reality could be
generated without the need for any external equipment</li><li><b>2040 </b>- Human body 3.0 comes into existence. It lacks a
fixed, corporeal form and can alter its shape and external appearance
at will via <a href="http://en.wikipedia.org/wiki/Utility_fog">foglet</a>-like nano-technology. Organs are also replaced by
superior cybernetic implants.</li><li><b>2045 - The Singularity</b></li><ul><ul><li>$1000 buys a computer a billion times more intelligent than every human
combined. This means that average and even low-end computers are
infinitely smarter than even highly intelligent, unenhanced humans.</li><li>The Singularity occurs as artificial intelligences surpass human beings
as the smartest and most capable life forms on the Earth. Technological
development is taken over by the machines, who can think, act and
communicate so quickly that normal humans cannot even comprehend what
is going on. The machines enter into a "runaway reaction" of
self-improvement cycles, with each new generation of A.I.s appearing
faster and faster. From this point onwards, technological advancement
is explosive, under the control of the machines, and thus cannot be
accurately predicted.</li><li>The Singularity is an extremely disruptive, world-altering event that
forever changes the course of human history. The extermination of
humanity by violent machines is unlikely (though not impossible)
because sharp distinctions between man and machine will no longer exist
thanks to the existence of cybernetically enhanced humans and uploaded
humans.</li></ul></ul><li><b>Post-2045 - "Waking Up" the Universe</b></li><ul><ul><li>The physical bottom limit to how small computer transistors can be
shrunk is reached. From this moment onwards, computers can only be made
more powerful if they are made larger in size.</li><li>Because of this, A.I.s convert more and more of the Earth's matter
into engineered, computational substrate capable of supporting more
A.I.s. until the whole Earth is one, gigantic computer.</li><li>At this point, the only possible way to increase the intelligence
of the machines any farther is to begin converting all of the matter in
the universe into similar massive computers. A.I.s radiate out into
space in all directions from the Earth, breaking down whole planets,
moons and meteoroids and reassembling them into giant computers. This,
in effect, "wakes up" the universe as all the inanimate "dumb" matter
(rocks, dust, gases, etc.) is converted into structured matter capable
of supporting life (albeit synthetic life).</li><li>Kurzweil predicts that machines might have the ability to make
planet-sized computers by 2099, which underscores how enormously
technology will advance after the Singularity.</li><li>The process of "waking up" the universe could be complete as early
as 2199, or might take billions of years depending on whether or not
machines could figure out a way to circumvent the speed of light for
the purposes of space travel.</li><li>With the entire universe made into a giant, highly efficient
supercomputer, A.I./human hybrids (so integrated that, in truth it is a
new category of "life") would have both supreme intelligence and
physical control over the universe. Kurzweil suggests that this would
open up all sorts of new possibilities, including abrogation of the
laws of Physics, interdimensional travel, and a possible infinite
extension of existence (true immortality).</li></ul></ul></ul>Pretty heavy stuff, right? And the scary part is that these futurists have exceptional track records when it comes to predicting future technologies. Could singularity really be just around the corner? And is this how the events following will unfold? Is this what we want? Do we even have the ability to change the outcome? Is it a matter of technological determinism or social constructivism?<br /><br />I don't have the answers to these questions, but I do believe that these predictions are momentous (and probable) enough that we should be taking them seriously. These are technologies that may very well be irreversible. Once we cross the line of singularity, there could be no turning back. And before we cross the Rubicon, we should be prepared to face the consequences, which we might already be aware of, or then again maybe not.<br /><br />

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            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/04/final-presentation-science-fic.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/04/final-presentation-science-fic.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Final Project</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Innovations</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
            
            <pubDate>Mon, 21 Apr 2008 23:25:43 -0500</pubDate>
			
			



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            <title>OpenID, a Sitting Target for Identity Theft</title>
            <description><![CDATA[As discussed in <a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/02/openid-looks-like-it-just-migh.html">one of my earlier blog posts</a>, two months ago <a href="http://blog.wired.com/monkeybites/2008/02/the-webs-bigges.html">it was announced</a> that Microsoft, Google, IBM, and Yahoo were on board with <a href="http://openid.net/what/">OpenID</a>. If you're not familiar with the technology, here's a quick summary provided by the always helpful <a href="http://en.wikipedia.org/wiki/OpenID">Wikipedia</a>, followed by a video explanation presented by Dave:<br /><br />

<p><i>OpenID is a shared identity service, which allows internet users to log on to many different web sites using a single <a href="http://en.wikipedia.org/wiki/Digital_identity" title="Digital identity">digital identity</a>,
eliminating the need for a different username and password for each
site. It is a decentralized, free and open standard that lets users
control the amount of personal information they provide.</i></p><br />

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<p>Essentially, OpenID is a system that facilitates a single universal
login and profile for each user. There's a great deal to be said about
the technology's benefits to users:</p><ul><li>Only one set of credentials to be concerned with<br /></li><li>No more registering for every other site on the Internet</li><li>Improved analytics, resulting in better recommendations, integration, and advertising<br /></li></ul>as well as some concerns over how our information is being tracked, exploited and sold to third parties.<br /><br />Today,
however, the topic of discussion is crime in technology. And the most
prominent issue I'm foreseeing with the rise of OpenID is its
vulnerability to identity theft, which is <a href="http://www.news.com/Study-Identity-theft-keeps-climbing/2100-1029_3-6164765.html">already a rising problem</a> with
current security practices.<br /><br />According to <a href="http://www.identitytheftsecurity.com/protect.shtml#hightech">IdentityTheftSecurity.com</a>, there are four primary methods of "high-tech" identity theft:<br /><ul><li><a href="http://www.identitytheftsecurity.com/protect.shtml#hacking">Hacking</a> - stealing users' information from website networks and databases<br /></li><li><a href="http://www.identitytheftsecurity.com/protect.shtml#phishing">Phishing </a>- imitating legitimate organizations and fooling users to send private information<br /></li><li><a href="http://www.identitytheftsecurity.com/protect.shtml#trojans">Trojans </a>- <font size="-1">computer program hidden in software applications that give hackers access to users' computers</font></li><li><a href="http://www.identitytheftsecurity.com/protect.shtml#spyware">Spyware </a>- inconspicuously logging users' internet activity and sending results to third parties<br />(although I'm not sure I would classify spyware as identity theft)<br /></li></ul><font size="-1">There are <a href="http://www.fdic.gov/consumers/consumer/fighttheft/">plenty of well-known precautions</a>
to be taken in order to prevent identity theft, yet we frequently
neglect them. And even if we do take the utmost care in following the
safe-internet-use rules, there's still a very real chance that our
identities can be stolen. This is true even for the computer savvy
18-25 demographic that most of us fall into. For past generations, who,
as a whole, know alarmingly little about modern technology, the odds
are much worse. The most desirable victims (the older folk, who
actually have money in their bank accounts and higher limits on their
credit cards) tend to be the easiest targets...ridiculously easy. Let's
take a moment to demonstrate how one might go about stealing the
identity. We'll discuss phishing, as it's probably the simplest
approach.<br /><br />To elaborate a little on the previous definition, I've borrowed from <a href="http://www.f-secure.com/glossary/eng/malware-code-glossary.shtml">F-Secure.com</a>:<br /><br /></font><blockquote><i><font style="font-size: 1em;">Phishing is an impersonation of a corporation or other trusted
institution. The goal of the impersonation is to extract passwords or
other sensitive information from the victim. It is a form of criminal
activity that utilizes social engineering techniques. Phishing is
typically done using e-mail or an instant messaging program. The
attempt of the message is to appear to be from an authentic source so
that victim will either directly respond, or will open a URL link to a
fake web site run by the criminals.</font></i><br /></blockquote><font size="-1">Here's what we'll need to do in preparation:<br /><br /></font><blockquote><ol><li><font size="-1">spend about <a href="http://www.dreamhost.com/">$10/month on a domain</a> (preferably one similar to the name of the institute we're trying to mimic - if we're going to be <a href="https://www.fnb-online.com/personalBanking/">First National Bank</a>, then </font>we might try to get the domain 1stNational.org, which <a href="http://www.allwhois.com/cgi-bin/allwhois.cgi">seems to be available</a>),</li><li>pull
down the HTML files and images from the actual site we're going to
replicate (File -&gt; Save Page As and make sure the type is set to
"Webpage, complete"),</li><li>make a few minor tweaks (so any form information submitted will be stored in our database or sent to our e-mail),</li><li>then upload these slightly modified files to our new domain.</li></ol></blockquote>And
now we're ready to go. Here's a little snippet of PHP that allows us to
send mass e-mails, probably to a large list of recipients that we've
purchased from some third party who gets their information from spyware:<br /><br /><blockquote>&lt;?php<br /><br /><blockquote>function sendEmail($name, $email) {<br /><blockquote>$to = $name . " &lt;" . $email . "&gt;";<br />$subject = "Account Confirmation";<br />$message = "Body of e-mail goes here.";<br />$headers = "From: First National Bank Customer Service &lt;CustomerService@1stNational.org&gt;\r\n<blockquote><blockquote><blockquote>Reply-To: First National Bank Customer Service &lt;CustomerService@1stNational.org&gt;";<br /></blockquote></blockquote></blockquote>$mail_sent = @mail($to, $subject, $message, $headers);<br />echo $mail_sent ? "Mail sent.&lt;br /&gt;" : "Mail failed.&lt;br /&gt;";<br /></blockquote>}<br /></blockquote>?&gt;<br />
</blockquote>Replace the subject variable with a formal-sounding
message, explaining that there has been some suspicious use of the
individual's account (logging in from distant locations, perhaps), and
in order to prevent identity theft, it is recommended that the
individual follow a provided link, log in using existing credentials,
confirm his/her account number, then change the password. To make the
whole scheme seamless, you might want to then have your website send a
confirmation that the user's password has been changed, and then <i>you </i>could
actually modify the user's password on the legitimate sight. And there
you sit, with all the passwords and banking information of every
individual that believed your e-mail was real.<br />
<br />
I have never done, or even thought of doing, anything like this before.
You shouldn't either - don't be an assbag. The reason I posted the
process was because I was surprised/frightened by how simple the whole
ordeal is. It's no rocket science, and anyone with a little bit of
computer knowledge (who would actually be willing to do something like
this) could easily put together a similar operation...and get away with it. The scary thing about OpenID is that they only need to get away with it once. One simple scam and they have the credentials to every site you visit on the internet and every piece of information you store in your profile. All the eggs will be in one basket, making for a very desirable target.<br />
]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/04/as-discussed-in-one-of.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/04/as-discussed-in-one-of.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Innovations</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Privacy</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Security</category>
            
            
            <pubDate>Sun, 06 Apr 2008 20:20:22 -0500</pubDate>
			
			



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            <title>Your House In The Virtual World</title>
            <description><![CDATA[<p><i>APRIL 4 - <a href="http://www.thesmokinggun.com/archive/years/2008/0404081google1.html">Pittsburgh Pair Claims Privacy Invaded By Posting of Home Photo</a> -- A Pittsburgh couple is suing Google for invasion of privacy, claiming that the web giant's popular "Street View" mapping feature has made a photo of their home available to online searchers. Aaron and Christine Boring accuse Google of an "intentional and/or grossly reckless invasion" of their seclusion and privacy since they live on a street that is "clearly marked with a 'Private Road' sign," according to a lawsuit the couple filed this week in Allegheny County's Court of Common Pleas.</i><br /><br /></p>
<p>If you've never used Google's Street View feature on Maps, you can watch the short introductory video below and then (just a little bit farther down) try the functionality out for yourself with the embedded Street View map of Anchorage, Alaska.<br /><br /></p>
<center><embed src="http://www.youtube.com/v/91wuBqlny50&amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"></center><br />
<center><iframe marginwidth="0" marginheight="0" src="http://www.google.com/maps/sv?cbp=1,354.8833213536036,,0,7.01370283346466&amp;cbll=64.84478,-147.73727&amp;v=1&amp;panoid=Ic0deQVR2RCzfNPfi3BpPw&amp;gl=&amp;hl=en" frameborder="0" width="700" scrolling="no" height="394"></iframe><br /><small><a id="cbembedlink" style="COLOR: rgb(0,0,255); TEXT-ALIGN: left" href="http://www.google.com/maps?cbp=1,354.8833213536036,,0,7.01370283346466&amp;cbll=64.84478,-147.73727&amp;ll=64.84478,-147.73727&amp;layer=c">View Larger Map</a></small></center><br />I intentionally selected a not-so-heavily-trafficked residential area to demonstrate the more intrusive side of Google's Street View. As you can see, you have a front-row seat to just about any house in the neighborhood, and if you zoom in, you can walk right up the driveway and onto the porch of some of the homes. It's understandable that habitants dwelling in Street View-able areas might be concerned. Millions of strangers can freely roam the streets and inspect the layout and landscape of any house near a road. For those with children, this is even more alarming. What a convenient tool for potential predators and burglars! Even more worrying, perhaps, is knowing that this is just the beginning of our home privacy concerns. Take a minute to watch the <a href="http://labs.live.com/photosynth/whatis/">PhotoSynth </a>demonstration below.<br /><br />
<center><embed src="http://www.youtube.com/v/IRwOFLWVg8A&amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"></center><br />While Google's Street View might be too close for comfort to some, the potential of PhotoSynth digs deeper, reaching degrees of privacy invasion that even the more carefree individuals might consider threatening. According to <a href="http://www.readwriteweb.com/archives/google_street_view_maps.php">an article</a> on <a href="http://www.readwriteweb.com/">ReadWriteWeb</a>,<br /><br />
<blockquote>The Street View maps are developed in partnership with <a href="http://immersivemedia.com/">Immersive Media</a>, which, according to the <a href="http://radar.oreilly.com/archives/2007/05/where_20_google_2.html">O'Reilly Radar blog</a>, is "a company that has an eleven lens camera capable of taking full, high-res video while driving along city streets." What that means is that these Street View maps, because they are extracted from video shot while driving, are not just static images at random points around the city. They can be advanced fluidly down the street.<br /></blockquote><br />In order to create the Street View experience, Google had to send out vehicles equipped with these super cameras to roam the city streets. I don't think we need to worry about them getting too much closer, because I doubt the day will come when cameramen are knocking on our doors, asking to be let in our homes to film for Google Maps.<br /><br />PhotoSynth, on the other hand, isn't limited to the resources of a single organization. Because the technology utilizes the metadata associated with each image, it doesn't matter where the media is coming from. If it's available on the internet and properly tagged, it can be used to construct a three-dimensional representation of the real world. Pictures taken at parties, holidays, or during rainy afternoons lounging around the house, whatever the occasion, are fair game if they're posted online. And because of the nature of our photo-sharing (<a href="http://www.facebook.com/">Facebook</a>, <a href="http://www.webshots.com/">WebShots</a>, <a href="http://www.flickr.com/">Flickr</a>, blogs, personal webpages, etc.), it wouldn't be hard for friends, family and peers to tag any information that might be left out. Before long, anyone could take a full tour of your home or business from the comfort of their computer chair. Even one album of photos might be enough to reconstruct the interior of a building.<br /><br />The end result? If the proper precautions aren't made, then just about anybody might be able to take a virtual tour of the inside of your house. A cool technology in many respects, but with the benefits we'll need to take the privacy and security issues as well.]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/04/post-4.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/04/post-4.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Innovations</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Privacy</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
            
            <pubDate>Sun, 06 Apr 2008 11:38:09 -0500</pubDate>
			
			



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            <title>Studying MMORPGs</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="wowlogo2.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/wowlogo2.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="341" width="599" /></span><p><font style="font-size: 1em;">MMORPGs&nbsp;have&nbsp;countless&nbsp;aspects worth studying. I 
could probably devote my entire life to learning about the socio-technical 
issues floating around this fairly recent gaming phenomenon. Unfortunately, I 
have not the time nor motivation to do so. Instead, I've taken a few topics 
and&nbsp;provided some&nbsp;quick overviews. For all of the blurbs, I've chosen to focus 
on World of Warcraft (WoW), as&nbsp;it is the most popular of the MMORPGs and&nbsp;the 
only&nbsp;one I have personal experience with.<br /></font><font style="font-size: 1.25em;"><br /><strong>Objectives of 
Gameplay<br /></strong></font><font style="font-size: 1em;">Before getting into 
some of the more in-depth topics, I thought it might be appropriate to explain 
how these kind of games work, for anyone who might not be familiar. Here's an 
excerpt from Wikipedia's entry for World of Warcraft:</font></p>
<blockquote dir="ltr" style="margin-right: 0px;">
<p>As with other MMORPGs, people control a character <a title="Avatar (computing)" href="http://en.wikipedia.org/wiki/Avatar_%28computing%29">avatar</a> within a 
persistent game world, exploring the landscape, fighting monsters, performing 
quests, building <a title="Skill" href="http://en.wikipedia.org/wiki/Skill">skills</a>, and interacting with <a title="Non-player character" href="http://en.wikipedia.org/wiki/Non-player_character">NPCs</a>, as well as 
other players. The game rewards success with money, items, experience and 
reputation, all of which in turn allow players to improve their skill and power. 
Players can <a class="mw-redirect" title="Level up" href="http://en.wikipedia.org/wiki/Level_up">level up</a> their characters from 
level one to level 60, level 70 if they have <i><a title="World of Warcraft: The Burning Crusade" href="http://en.wikipedia.org/wiki/World_of_Warcraft:_The_Burning_Crusade">The 
Burning Crusade</a></i> expansion.</p></blockquote>
<p dir="ltr">And below are&nbsp;some clips taken from YouTube that might help you 
visualize the process. The first is an official trailer from Blizzard. For the 
rest, I intentionally avoided videos with music, cinema scenes and fast camera 
cuts. This is what the game is. This is what people do, for hours upon hours 
upon hours, leveling up for new weapons, abilities, and places to explore. Once 
you get to the higher levels, you can slay other players as well, but it doesn't 
look much more exciting than other kinds of gameplay.</p><br />
<center><embed src="http://www.youtube.com/v/W9U4rTwcpww&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"><br /><br /><embed src="http://www.youtube.com/v/8SjbJoD88Iw&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"><br /><br /><embed src="http://www.youtube.com/v/mYHzQPwOt28&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></center><br /><font style="font-size: 1.25em;">
</font><p dir="ltr" style="margin-right: 0px;"><font style="font-size: 1.25em;"><br /><strong>Motivations for 
Playing<br /></strong></font><font style="font-size: 1.25em;"><font style="font-size: 0.8em;">Recently, <a href="http://nickyee.com/">Nick Yee</a>, 
administrator of <a href="http://www.nickyee.com/daedalus/">the Daedalus 
Project</a>,set out&nbsp;to find the answer to the question, "What exactly drives 
people to play these games?". He asked players to "read through a set of 
motivations [generated from earlier findings]&nbsp;and pick the one that was most 
important to them". I'm not sure if the survey was open to unique responses, but 
the list seemed to be pretty comprehensive, and&nbsp;I don't think this would be 
cause for any significant inaccuracies. Below is a chart of the 
findings.</font></font></p>
<p><font style="font-size: 1.25em;"><strong><img class="mt-image-center" style="margin: 0px auto 20px; display: block; text-align: center;" alt="mmorpgmotivation.gif" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/mmorpgmotivation.gif" height="666" width="600" /></strong></font><font style="font-size: 1em;">As you can see in the 
chart above, progress appears to be the most motivating aspect of play. Based on 
my experience, I couldn't agree more. The reward system is&nbsp;ingenious.&nbsp;At 
any&nbsp;given point, there is always a&nbsp;desirable skill or weapon that's only&nbsp;2-5 
levels away.&nbsp;It seems so close, and it makes playing an extra five hours (on top 
of&nbsp;the eight you've already played that weekend) completely feasible. And, guess 
what? As soon as you obtain your goal, there's another equally appealing treat 
dangling in front of your face and it's just as close. Progress is, by far, the 
most addictive aspect of WoW in my mind, and I believe that was the intention 
when the game was designed.</font></p>
<p>At first, I was a little surprised to see how highly socialization scored. 
But after realizing that it was only applicable for females and seeing some 
other research online, it made a little more sense. See the&nbsp;"Playing with 
Romantic Partners and Family Members" section.</p><font style="font-size: 1.25em;">
</font><p><font style="font-size: 1.25em;"><br /><strong>Gender Composition</strong><br /></font>According to <a href="http://www.nickyee.com/daedalus/archives/001369.php">the Daedalus 
Project</a>, the&nbsp;real-life gender distribution of WoW is 84% male v. 16% female. 
I didn't find the numbers particularly surprising, as I probably would have 
estimated an 85:15 or 80:20 ratio myself. I&nbsp;assume that&nbsp;the figures 
were&nbsp;calculated either from account holders' subscription information (which,&nbsp;not 
seeing any obvious incentive to lie, I think&nbsp;would be very accurate) or from 
surveying a&nbsp;large sample of players. In either case, I originally believed the 
statistics wholeheartedly. Then,&nbsp;I&nbsp;came across&nbsp;<a href="http://gamedame.wordpress.com/2008/01/25/whats-the-real-life-gender-breakdown-on-wow/">this 
article</a>, claiming that Blizzard representatives assert that only 5% of the 
WoW population is female. These folks, more than anyone else, should know the 
ratio, but I (along with <a href="http://gamedame.wordpress.com/author/gamedame/">the author of the blog 
post</a>) am a little skeptical. Considering the undisputed rise in female 
gamers, described in <a href="http://www.nbc4.com/news/13224281/detail.html">this NBC write-up</a>, and 
my own beliefs coming into this assignment, I think 5% is too low. Maybe the 
blog post is inaccurate. Maybe the Blizzard representative didn't know his facts. 
Maybe the definitions of what constitutes a gamer were inconsistent. In any 
case, I'm leaning toward the Daedalus Project's work. I found quite a few 
YouTube videos, some being part of a series, proclaiming the presence of females 
in MMORPGs. At this point, I believe the stereotype that video games are solely 
for males is fading. Males still make up the majority, of course, but it's 
understood that the number of female players are increasing significantly and 
may someday even out the ratio.</p>
<center><embed src="http://www.youtube.com/v/UuniPUWszio&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></center><br />
<center><embed src="http://www.youtube.com/v/Wkjtt0Ib_4A&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></center>
<p><font style="font-size: 1.25em;"><strong></strong></font>&nbsp;</p>
<p><font style="font-size: 1.25em;"><strong><br />Playing with Romantic Partners 
and Family Members</strong><br /></font><a href="http://www.nickyee.com/daedalus/archives/000430.php">The Daedalus 
Project</a> estimates that about 60% of female players and 16% of male players 
play the game with real-life romantic partners.&nbsp;The study also asserts that 40% 
of female players and 35% of male players play with family members.</p>

<form class="mt-enclosure mt-enclosure-image" contenteditable="false" mt:asset-id="2980"><img class="mt-image-center" style="margin: 0px auto 20px; display: block; text-align: center;" alt="playwithromanticpartner.gif" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/playwithromanticpartner.gif" height="236" width="495" /></form>

<form class="mt-enclosure mt-enclosure-image" contenteditable="false" mt:asset-id="2981"><img class="mt-image-center" style="margin: 0px auto 20px; display: block; text-align: center;" alt="playwithfamilymember.gif" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/playwithfamilymember.gif" height="244" width="489" /></form>
<p align="left">I think the&nbsp;appeal&nbsp;of playing with those who share a real-life 
relationship is fairly obvious. Rather than&nbsp;being limited to interaction with 
people who, in most cases, the player will only communicate to through a digital 
medium, players can enhance existing relationships (romantic or family-based) 
they have with people they can interact with directly. While <a href="http://www.nickyee.com/daedalus/gateway_relationships.html">this 
post</a>&nbsp;argues that, in some ways, meeting people through MMORPGs is 
more&nbsp;efficient and successful than&nbsp;in real-world situations, I&nbsp;believe that even 
the most hardcore of gamers would prefer real-life, face-to-face, human 
interaction over&nbsp;something mediated by&nbsp;a digital world. Also, playing with 
real-life peers, partners and family-members is more socially acceptable, 
because there is some form of human interaction that exists, so I believe this 
also makes players more likely to engage in the game with these people.</p>
<p align="left">I also found it interesting that in both situations (romantic and 
family-based), females were more inclined to participate with other players they 
know in real-life. After thinking it through, it didn't&nbsp;take long to see why 
these statistics make sense. While the population of females in the gaming world 
is rapidly growing, the old&nbsp;gender roles&nbsp;are still&nbsp;prominent in society. It 
isn't as common for girls to start playing video games at an early age as it is 
for boys. Whether the reason for this is biological or dependent on the 
upbringing of the children (I'm guessing a combination of both), young females 
just aren't as inclined to be playing video games. I think that if they aren't 
introduced to video games early in life, they are less likely to play them later 
on for the same familiar reasons that most gamers play (progress, immersion, 
exploration, etc.). They need something else to spark their interest. As 
mentioned in the "Motivations for Playing" section, this is socialization. I 
think many females are introduced to gaming by males in their lives, whether 
boyfriends, husbands, brothers, fathers, or sons. Several may develop deeper 
interests in the games after they start playing, but the reason many start is, I 
believe, a social one.</p>
<p align="left"><br /><font style="font-size: 1.25em;"><b>Memorable 
Gameplay</b><br /></font>According to <a href="http://www.nickyee.com/daedalus/archives/001587.php?page=1">the Daedalus Project</a>, the most memorable experiences players retained fell into the following categories:</p><blockquote><p align="left"><b>Achievements</b><br />----Team<br />----PvP<br />----Solitary</p></blockquote><blockquote><p align="left"><b>The Trek</b><b><br /></b></p><p align="left"><b>Relationships</b><br />----Random Acts of Kindness<br />----Romantic Relationships<br />----Friendships<br /></p><p align="left"><b>Death</b><br />----The Memorable Wipe<br />----Guild Death<br />----Role-Played Funeral<br />----RL Death of Player</p><p align="left"><b>Misc.</b><br />----Role-Playing<br />----Meeting Guild IRL<br />----The Initial Euphoria</p></blockquote><p align="left">There are plenty of things to expound upon here, but of all the memorable experiences, I found the most interesting to be online funerals, specifically honoring those who have died in real-life...</p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/AwqYTD3ameY&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/AwqYTD3ameY&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object><br /><br /></center>My reaction to this video was confusing. On one hand, I thought it was ridiculous and cheesy, but on the other, it was possibly more moving than any real-life funeral I've ever attended (not that that's a high number). After experiencing this "funeral", I think I give more credit to those claiming that online communities can decently substitute, in some forms, actual human interaction. Although the circumstances under which their relationships developed are rather inhuman, it seems that there are genuine emotions connecting the individuals. But, with the good, apparently so come the bad. I also found this clip of a guild holding another funeral honoring a real-life death, then the ambush that followed.<br /><br /><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/0TSGUf1xbF8&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/0TSGUf1xbF8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object></center><br />
<p align="left"><br /><b><font style="font-size: 1.25em;">Worth 
Studying?<br /></font></b>I think we're getting to the point where it's almost necessary to study MMORPGs. These games are hugely popular in today's culture, and I have a feeling that they won't be going away any time in the near future. Not being an advocate of a society where individuals devote more time to online communities than they do to the physical ones around them, I can't say that I see a lot of good coming from this research, though. Learning what kind of games are most <a href="http://games.slashdot.org/article.pl?sid=06/11/29/194244">addictive </a>so companies like Blizzard can make more profit isn't something I find to be particularly beneficial to society. Even with <a href="http://www.nickyee.com/daedalus/archives/001585.php">studies like comparing the relationship of age and status in digital v. physical environments</a>, there is surely interesting and beneficial information to be extracted, but I feel that it will mostly help us move toward more submersion into digital environments. And yes, there's something good to be said for this (distance learning, perhaps?), but I don't know how much.<br /></p>
<br /><p align="left"><br /><font style="font-size: 1.25em;"><b>Stereotypes v. Research</b></font><br />I think that most stereotypes are derived from some form of the truth. Stereotype: Girls don't play video games. Yes, female players are on the rise, and they may be in equal numbers with males before too long. However, because this stereotype was, at one point in time, completely true, the change is a process, and we're not there yet. There's still some truth to it. Stereotype: Gamers are asocial geeks that stay cloistered up in their basements all day, never interacting with humans. When single-player console games were the only thing available, yes, this was the case. I don't think there were Super Mario Bros. 2 parties happening everywhere in the late 80's, and hardcore gamers probably were social outcasts. Now, however, gaming is becoming a more social activity. As mentioned earlier in the post, many players are interacting with people they know physically and many start relationships (friendly and romantic) over the internet that, in several ways, resemble traditional relationships. Still, they are typically alone in the physical sense. So, once again, I think the stereotype is fading, but still has roots in truth. I think, for the most part, this is a reoccurring trend (partially true stereotypes) but there are some cases that are absolutely factual - <a href="http://www.cfah.org/hbns/news/video03-17-04.cfm">children who play video games are overweight</a>.</p><p align="left"><br />So, I've discussed MMORPGs quite a bit. How do I feel about them personally? Well, I've seen them from both third and first-person perspectives. For about two months, I was mildly hooked on WoW before finally cutting it off cold-turkey. I've experienced the appeal, the addictive nature, and the enlightenment giving it up, and I don't plan to play any MMORPGs anytime in the near future. I think <a href="http://mybiggestcomplaint.com/mmorpgs/573/">this article</a> sums up my thoughts pretty well. The games require huge investments of time and offer nothing in return. They are evil.</p>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/post-3.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/post-3.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Directed Blog Post</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Video Games</category>
            
            
            <pubDate>Wed, 26 Mar 2008 17:29:13 -0500</pubDate>
			
			



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            <title>Controller Evolution</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="controller-evolution.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/controller-evolution.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="104" width="438" /></span>

Over the course of our lives, most of us have witnessed the <a href="http://youtube.com/watch?v=sZ1MMohhEUo">evolution of video game controllers</a> - starting with the "anything goes" era of the Atari joystick and an assortment of very alien-looking controller designs, then several years of developers building on the revolutionary NES template, and now into the next generation, brought about by the <a href="http://en.wikipedia.org/wiki/Wii_Remote">Wii Remote</a>. I consider the progress up until this point to be, for the most part, progressive, however I think we may soon bump our heads on the ceiling (at least until we have a few significant technological advances).<br /><br />Excluding the Wii, I feel that most recent systems (<a href="http://www.amazon.com/Microsoft-882224020824-Xbox-360-Controller/dp/B000B6MLTQ">XBox 360</a>, <a href="http://www.amazon.com/PlayStation-3-Wireless-Sixaxis-Controller/dp/B000K1CS5Y">PS3</a>, <a href="http://www.amazon.com/Nintendo-45496950637-Gamecube-Controller-Platinum/dp/B0002Y5180">GameCube</a>) have mastered the ergonomics of traditional controller design. Sure, there are complaints, but they're mostly issues of preference rather than better design. The NES-derived controllers are about as good as they can get, which makes Nintendo's attempt to break the mold a logical and almost predictable business decision. The company was falling behind in the gaming world and needed something revolutionary to bring them back into the game. Traditional controller design couldn't go much further, so they changed the rules.<br /><br />I don't dispute the fact that Nintendo's latest release has been beneficial and innovative, but because the success of the Wii and its games has so much riding on the controller design and style of gameplay, I feel that developers are making a lot of poor decisions. Sure, <a href="http://youtube.com/watch?v=Pzp8S_7yspM&amp;feature=related">bowling</a>, <a href="http://youtube.com/watch?v=dUCQc8wZJss">golfing</a>, <a href="http://www.youtube.com/watch?v=ojrTYiz_lNA&amp;feature=related">performing surgery on convulsing rabbits</a>, and, in some cases, <a href="http://www.youtube.com/watch?v=nxll10KR5pA&amp;feature=related">first-person shooters</a> are really appropriate for the WiiMote, and having this new technology enhances gameplay. But the applications are limited, and mini-games can only go so far. Once the novelty wears off, those that don't already will start to miss the old-fashioned controllers. The WiiMote is more of an extension than a substitute, and as a long-term solution, it just isn't going to cut it. It's not that the WiiMote is poorly designed, it's just that its predecessors are just too efficient in most situations. So, I guess what I'm saying is that until we have a big breakthrough (like being able to control characters with our minds), there probably aren't going to be any controller innovations that will completely replace our current standard. The NES template is here to stay for a while.<br /> ]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/evolution-of-the-controller.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/evolution-of-the-controller.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Video Games</category>
            
            
            <pubDate>Sat, 22 Mar 2008 11:05:41 -0500</pubDate>
			
			



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            <title>Facebook Chat In 2 Weeks...It&apos;s About Time</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="facebookchat.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/facebookchat.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="439" width="560" /></span>[The article can be found <a href="http://youtube.com/watch?v=gWYMJWpWQhs">here</a>, and the video <a href="http://youtube.com/watch?v=gWYMJWpWQhs">here</a>. I would have embedded it, but it looked rather ugly.]<br /><br />For the past year or so, I've been wondering why Facebook hasn't incorporated instant messaging into its <a href="http://www.businessweek.com/technology/content/sep2007/tc20070924_995913.htm">hugely popular social networking system</a>. It seems like a logical progression to me, and I'm surprised it's taken this long. But then again, maybe the company was just waiting for the perfect time to strike.<br /><br />At this point, I think it's become set in stone that Facebook is (or at least is going to be) victorious over the <a href="http://mashable.com/2007/06/10/facebook-hammers-myspace-on-almost-all-key-features/">obviously inferior MySpace</a>. It's assumed that <a href="http://www.techcrunch.com/2005/09/07/85-of-college-students-use-facebook/">practically every college student has an account</a> (which is crucial for the success of any sort of IM system), and because college folk like us are typically the ones that nurture new&nbsp; Internet technologies into maturity, Facebook has everything it needs.<br /><br />I'm anticipating that, at first, many will experiment with Facebook's new instant messaging feature, but the majority will still rely primarily on AIM. While Facebook Chat (very similar to <a href="http://www.google.com/talk/">GoogleTalk</a>) seems to be unobtrusive, lightweight and well-integrated, it still runs in a browser, thus requiring more effort to maintain and being limited in its capabilities (especially when compared to an application installed on the operating system, like AIM).<br /><br />But in time, I expect to see a standalone version of Facebook. With the recent release of the delightful new <a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/02/i-3-air.html">AIR runtime environment</a>, the technologies are now available to design an extremely powerful, local version of Facebook, with richly aesthetic and highly interactive interfaces. The Facebook application will be a sort of "Super AIM", providing all of the flexibilities of our current IM standards (system-level control, access to the file system, the ability to directly send images and files, audio/video chat, etc.), but additionally, it will have all the perks of Facebook - extensive user profiles, the ability to search for friends by a variety of fields, integrated and user-friendly multimedia players, extensive privacy controls, groups, events, applications, etc.<br /><br />Once the Facebook standalone has been released, we won't have a need for any other instant messaging system (except for talking to that 5% of stragglers who haven't gotten with the program yet), and really, none of the existing clients will even be able to compete. How could they? Facebook's insuperable advantage over everyone (Google included) is that it knows all of us...very, very well. It can take social interaction to a level that current IM clients (that know little more about us than who's on our buddy lists and what songs are quoted in our away messages) can't even fathom. And with the added power of a standalone Facebook, the gap's only going to grow...<br /><br />It will have access to resources like our iTunes libraries, most likely linking friends with similar musical tastes, allowing for group playlists and custom radio broadcasts, pulling music from the files on individuals' machines. We'll also have "movie sessions", so when someone purchases a new blockbuster from the iStore, all of his/her friends can join in and watch it together as it streams from the owner's computer. When Tuesday rolls around and a new album is released, listening parties, too, could be arranged in this manner. Members of the audience could enjoy their friend's most recent musical purchase, listening, commenting, discussing (in a chatroom type of environment) without needing to interrupt the songs to verbally communicate. All of the previously mentioned gatherings would be treated as events, either public or invite-only, that users can organize and attend.<br /><br />Facebook may also try to outdo Google Docs, creating its own set of collaboration tools. Users who submit their school schedules could easily be placed into course groups. With some modifications to the standalone Facebook, students could share papers, presentations, even art, modifying the files simultaneously, and chatting with one another to communicate ideas in the process.<br /><br />The possibilities are there, and I do hope that at least some of the features I've described become a reality. But, maybe the Facebook community will reject that new chat/IM system and my ideas will never see the light of day. Time will tell. <div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/facebook-chat-in-2-weeks.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/facebook-chat-in-2-weeks.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Applications</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Innovations</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
            
            <pubDate>Wed, 19 Mar 2008 14:21:33 -0500</pubDate>
			
			



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            <title>With the Changing Seasons Comes a Changing Desktop</title>
            <description><![CDATA[Finally, the weather's starting to warm up, Spring is in the air, and with our recent <a href="http://en.wikipedia.org/wiki/Daylight_saving_time">turn of the clocks</a>, days seem to be lasting forever (in a good way). I thought it was an appropriate time for a change of background, from my existing one, depicting a seemingly dignified feline staring, trance-like, beyond two caged canaries, to something more...Springy.<br /><br /><div align="center"><b>Before</b><br /></div><span class="mt-enclosure mt-enclosure-image"><img alt="background 08-02-03.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/background%2008-02-03.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="406" width="650" /></span><div align="center"><b>After</b><br /></div><span class="mt-enclosure mt-enclosure-image"><img alt="background---08--03-17.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/background---08--03-17.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="406" width="650" /></span>Coincidentally, shortly after changing my desktop to one of the backgrounds I discovered at <a href="http://www.pixelgirlpresents.com/">PixelGirlPresents </a>(my preferred desktop/icon distributor), I came across a link in Google Reader for <a href="http://reencoded.com/2008/03/13/20-excellent-resources-for-desktop-wallpapers/">20 high-quality desktop sites</a>. Just thought I'd throw that out there if anyone else is a freak and changes their desktop backgrounds to correspond with the seasons.<br />]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/with-the-changing-seasons-come.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/with-the-changing-seasons-come.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Fun</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">General</category>
            
            
            <pubDate>Mon, 17 Mar 2008 14:22:42 -0500</pubDate>
			
			



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            <title>Bonsai Gear Clock (Technologies Revisited)</title>
            <description><![CDATA[<img alt="bonsaiclock.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/bonsaiclock.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="397" width="530" />I saw this desktop decoration on Google Reader this afternoon, and it reminded me of <i><a href="http://en.wikipedia.org/wiki/The_Mysterious_Geographic_Explorations_of_Jasper_Morello">The Mysterious Geographic Explorations of Jasper Morello</a></i> (a short film <a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/post-2.html">I had written about last night</a> and have since discovered the full length version of <a href="http://www.veoh.com/videos/v9108904NzqQs8e&amp;source=embedVideo">here</a>, if you're interested...also, you can save the video to your machine using <a href="http://clipnabber.com/">ClipNabber</a>). In addition to being an attractive clock, I found the content of the device sort of intriguing. More and more, it seems, we're incorporating past technologies into modern art (science fiction included, as mentioned in <a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/post-2.html">my previous post</a>) and culture - sometimes for their nostalgic value, sometimes as symbols, representative of ideals or memorable aspects of the technologies' contexts (possibly applicable to the bonsai gear clock), and sometimes just because they look cool (definitely applicable to the clock). The original <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System">NES</a> is a good example of an old technology that's frequently referenced today. I think it's so popular in part because it's such a rich and imaginative resource to pull from, but also because it's sentimental to so many individuals, and they can use it to identify themselves with a certain subgroup of the gaming community.<br /><br /><span class="mt-enclosure mt-enclosure-image"><img alt="marioanddonkeykong.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/marioanddonkeykong.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="449" width="575" /></span><span class="mt-enclosure mt-enclosure-image"><img alt="mariosperspective.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/mariosperspective.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="345" width="575" /></span><div><span class="mt-enclosure mt-enclosure-image"><img alt="zeldasurreal.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/zeldasurreal.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="553" width="425" /></span></div>
<span class="mt-enclosure mt-enclosure-image"><img alt="controllerpouch.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/controllerpouch.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="286" width="430" /></span>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/bonsai-gear-clock.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/bonsai-gear-clock.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">General</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Thoughts</category>
            
            
            <pubDate>Sun, 16 Mar 2008 14:53:04 -0500</pubDate>
			
			



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            <title>Retro Mechanics</title>
            <description><![CDATA[<div align="left">I came across this video tonight. It's a collection of scenes taken from the Academy Award-nomated short film, <em><a href="http://en.wikipedia.org/wiki/The_Mysterious_Geographic_Explorations_of_Jasper_Morello">The Mysterious Geographic Explorations of Jasper Morello</a></em>, and it's extraordinary.<br /><br /><br /></div>
<center><embed src="http://www.youtube.com/v/G3xClKcJjA0&amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"></center>
<p>&nbsp;</p>
<p>After watching the above video for the third or fourth time, another brilliant animated short film came to mind - <a href="http://www.solarthefilm.com/flashindex.html"><em>Solar</em></a>, also nominated for a multitude of prestigious awards.<br /><br /></p>
<center><embed src="http://www.youtube.com/v/62p7xz1ti5A&amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"></center>
<center>&nbsp;</center>
<div align="left">Both pieces are visually stunning. The animations are top-notch&nbsp;-&nbsp;stylistically unique and the finest of eye candy. The imagery&nbsp;is&nbsp;intriguing and thought-provoking, and the concepts of futuristic/alien energy production are&nbsp;particularly interesting...</div>
<div align="left">&nbsp;</div>
<div align="left">In <a href="http://en.wikipedia.org/wiki/The_Mysterious_Geographic_Explorations_of_Jasper_Morello"><em>The Mysterious Geographic Explorations of Jasper Morello</em></a>, all of the seemingly advanced machinery looks to be powered by gears, propellers, coal and/or steam -&nbsp;relatively primitive mechanics, reminiscent of the <a href="http://en.wikipedia.org/wiki/Industrial_Revolution">industrial age</a>. I find this peculiar because I normally associate science fiction (<em><a href="http://youtube.com/watch?v=OnSYRXazrWU&amp;feature=related">Star Wars</a></em>,&nbsp;<em><a href="http://youtube.com/watch?v=I49A09-o9ls&amp;feature=related">Terminator</a></em>, <em><a href="http://youtube.com/watch?v=tiOuZWZ1Dac">Minority Report</a></em>, etc.) with highly sophisticated technologies&nbsp;(usually beyond our comprehension) that often involve the manipulation of particles and light, not&nbsp;the&nbsp;machinery from decades past. I assume the decision to&nbsp;use these kinds of&nbsp;energy-producing techniques&nbsp;was primarily a matter of&nbsp;artistic direction, rather than speculation of future technologies. Still,&nbsp;I&nbsp;believe it's noteworthy.</div>
<div align="left">&nbsp;</div>
<div align="left">With <a href="http://www.solarthefilm.com/flashindex.html"><em>Solar</em></a>,&nbsp;the manner in which energy is produced is, as far as I can see,&nbsp;impossible - playing catch with the sun and the moon in order to provide energy for the planet and propel it through space - I don't anticipate that happening any time soon. However,&nbsp;as with&nbsp;the first video, there are old-fashioned mechanics at work everywhere - propellers, pedals, cranks and catapaults. Once again, these were probably determined with a creative perspective, hoping&nbsp;to make the world more charming and appealing, but regardless of why they're there, they are.</div>
<div align="left">&nbsp;</div>
<div align="left">I think it's interesting when science fictiony productions like these resort back to the past in their&nbsp;depiction of presumeably futuristic worlds. It's refreshing and also a reminder that the more progressive solutions might not always be best for the job.</div>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/post-2.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/post-2.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Final Project</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">General</category>
            
            
            <pubDate>Sun, 16 Mar 2008 01:17:25 -0500</pubDate>
			
			



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            <title>Wikipedia Alternatives?</title>
            <description><![CDATA[<p><img class="mt-image-center" style="DISPLAY: block; MARGIN: 0px auto 20px; TEXT-ALIGN: center" height="266" alt="wikipedia.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/wikipedia.jpg" width="420" />After writing my last post (<a href="http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/maybe-i-should-be-more-skeptic.html">Maybe I Should Be More Skeptical About What I Read On Wikipedia</a>), I thought, "Hey! Why not go see if I can find me some alternatives to Wikipedia!" just in case it ever comes up and also as it would be something else to write about here. So, I did.</p>
<p>When I Google'ed "alternatives to Wikipedia", the first page returned was "<a href="http://oedb.org/library/features/top-7-alternatives-to-wikipedia">Top 7 Alternatives to Wikipedia</a>". Wow, that was easy, right? I guess Wikipedia isn't so high and mighty - there are at least&nbsp;seven other choices out there! I decided to do a little research to see which of the substitutes was best. Below are my findings - first the name of the website, then the description provided by the Online Education Database, then my review/analysis/critique and finally a rating out of 10.<strong><a href="http://www.scholarpedia.org/"></p>
<p>Scholarpedia</a></strong></p>
<ul>
<li><font style="FONT-SIZE: 0.8em"><em>Scholarpedia is a site made from the same </em></font><a title="MediaWiki" href="http://www.mediawiki.org/wiki/MediaWiki"><font style="FONT-SIZE: 0.8em"><em>MediaWiki</em></font></a><font style="FONT-SIZE: 0.8em"><em> software as Wikipedia. It almost appears like a mirror site, but there are some significant differences. Scholarpedia is written by, you guessed it, scholars. Experts must be either invited or elected before they are assigned certain topics and, although the site is still editable by anyone like a wiki, updates must first be approved before they are made final. This not only ensures that all information added to the site is accurate and attributed to an author, vandalism never becomes an issue.</em></font></li>
<li><font style="FONT-SIZE: 1em">Sounds good in theory. I threw it some softballs for starters - "pneumonia", "cancer", "Egypt", "Hinduism", "baseball" - and didn't get a single result. I was starting to question whether the site was actually functional at all. Then, I saw the "Random Article" link. After a few clicks, I had been directed to pages with the following headings: "Stiff Delay Equations", "Burst Synchronization", "Evolving Fuzzy Systems", "Neuronal Synchrony Measures", "Stochastic Models of Ion Channel Gating". Ah, so <em>that's</em> why "baseball" wasn't returning anything! This seems like it might be worthwhile if you're in a pretty intense field and need detailed information on obscure topics. Aside from that, though, completely useless.</font></li>
<li><font style="FONT-SIZE: 1em">3 / 10<br /></li></font></ul>
<p><a href="http://citizendium.org/"><strong>Citizendium</strong></a></p>
<ul>
<li><em><font style="FONT-SIZE: 0.8em">Citizendium is a wiki that seems to be a compromise between the free-for-all that is Wikipedia and the strict supervision that accompanies Scholarpedia. One of Wikipedia's founders, </font></em><a title="Larry Sanger" href="http://www.larrysanger.org/"><em><font style="FONT-SIZE: 0.8em">Larry Sanger</font></em></a><em><font style="FONT-SIZE: 0.8em">, created Citizendium in the hopes of improving on Wikipedia's model. With what the site refers to as "gentle oversight", all articles are subject to approval by the site's editorial team. Articles that haven't been approved will have an accompanying disclaimer, which helps to prevent people from taking potentially false information to heart. Also, you must register under your real name to become a contributor, unlike Wikipedia. Although the site is still in beta form, it is quickly becoming a popular alternative to Wikipedia, one that Sanger feels will "</font></em><a title="probably succeed" href="http://www.citizendium.org/whyczwillsucceed.html"><em><font style="FONT-SIZE: 0.8em">probably succeed</font></em></a><em><font style="FONT-SIZE: 0.8em">".</font></em></li>
<li>Alright, this one seems like a winner. The public contribution of Wikipedia with more controlled censorship. Perfect, right? Well, not yet. I ran the following queries: "Sigur Rós", "banjo", "Photoshop", "sodium", "pine", "napkin", "iPod". No results, at least none that were relevant. On the bright side, "apple", "pear" and "banana" has decent articles that seem to be half as good as Wikipedia. Although this one is practically useless now, it's still in Beta mode, and with a system of this nature, it needs visitors and contributors to be successful. I think that if this is marketed properly and people can be weened off of Wikipedia and onto this, it could be great.</li>
<li>Current: 4 / 10 | Potential: 10/ 10<br /></li></ul>
<p><a href="http://www.britannica.com/"><strong>Encyclopedia Britannica Online</strong></a></p>
<ul>
<li><em><font style="FONT-SIZE: 0.8em">When it comes to trusted and unbiased facts, this site is your best option. Here, every volume of the Encyclopedia Brittanica has been transferred to Web format, in addition to multimedia features and an easy search tool. Updates to the site's entries are made by professionals, as this isn't a wiki community. The only drawback to this site is that it isn't free. To have full access to Encyclopedia Britannica Online, one must pay a subscription fee of $69.95 a year. This is a sound investment for students, however, as the yearly fee is substantially cheaper than buying the encyclopedic set in </font></em><a title="book form" href="http://www.amazon.com/New-Encyclopaedia-Britannica-2007/dp/1593392362/ref=pd_bbs_3/103-0511341-8274215?ie=UTF8&amp;s=books&amp;qid=1179289037&amp;sr=8-3"><em><font style="FONT-SIZE: 0.8em">book form</font></em></a><em><font style="FONT-SIZE: 0.8em">. Also, major universities will accept the site as a reliable source when citing information in a research paper, something </font></em><a title="Wikipedia can't claim" href="http://media.www.dailyvidette.com/media/storage/paper420/news/2007/03/29/News/Wikipedia.Encyclopedia.Is.Banned.At.Some.Colleges-2810661.shtml"><em><font style="FONT-SIZE: 0.8em">Wikipedia can't claim</font></em></a><em><font style="FONT-SIZE: 0.8em">.</font></em></li>
<li>The information will be quite accurate, but compared to Wikipedia, the articles are probably limited and slow to adjust to current events. More importantly, though, it's not free (unless you're looking up very basic terms, which usually isn't the case). This justifies an instant failure.</li>
<li>0 / 10<br /></li></ul>
<p><a href="http://encarta.msn.com/"><strong>MSN Encarta</strong></a></p>
<ul>
<li><em><font style="FONT-SIZE: 0.8em">MSN Encarta is another online encyclopedia that bypasses the </font></em><a title="problems that plague Wikipedia" href="http://www.theregister.co.uk/2005/10/18/wikipedia_quality_problem/"><em><font style="FONT-SIZE: 0.8em">problems that plague Wikipedia</font></em></a><em><font style="FONT-SIZE: 0.8em">. All entries have been written and fact-checked by professionals and the site will never be vandalized. However, like Encyclopedia Britannica Online, this site requires a subscription fee. For $29.95 a year, you can access MSN Encarta in its entirety, including the site's accompanying thesaurus, world atlas and other </font></em><a title="research tools" href="http://oedb.org/library/features/best-online-research-sites"><em><font style="FONT-SIZE: 0.8em">research tools</font></em></a><em><font style="FONT-SIZE: 0.8em"> for students.</font></em></li>
<li>See Encyclopedia Britannica.</li>
<li>0 / 10<br /></li></ul>
<p><a href="http://www.infoplease.com/"><strong>Infoplease</strong></a></p>
<ul>
<li><em><font style="FONT-SIZE: 0.8em">Infoplease is a free online encyclopedia that is a part of </font></em><a title="Pearson Education" href="http://www.pearsoned.com/"><em><font style="FONT-SIZE: 0.8em">Pearson Education</font></em></a><em><font style="FONT-SIZE: 0.8em">, the largest educational book distributor in the world. All of the information found on the site is gathered from trusted sources, such as the Columbia Electronic Encyclopedia and the Random House Unabridged Dictionary. Although entries may be limited in size when compared to Wikipedia, you can be sure that all the information is accurate and incapable of being influenced by outside users. Also, Infoplease has many multimedia features that assist researchers, particularly students who are attending </font></em><a title="distance education courses" href="http://oedb.org/library/distance-vs-local/how-distance-learning-colleges-stack-up-against-traditional-colleges"><em><font style="FONT-SIZE: 0.8em">distance education courses</font></em></a><em><font style="FONT-SIZE: 0.8em">.</font></em></li>
<li>I searched the same terms as I did for Citizendium:</li></ul>
<blockquote dir="ltr" style="MARGIN-RIGHT: 0px">
<p>"Sigur Rós"&nbsp;- fail<br />"banjo" - pass, inferior to Wikipedia<br />"Photoshop" - fail<br />"sodium" - pass, inferior to Wikipedia<br />"pine" - pass, comparable to Wikipedia<br />"napkin" - fail<br />"iPod"&nbsp;- fail</p>
<p dir="ltr">As you can see, not up to par as far as quantity or quality of articles. Moreover, the site is slow, requires more clicking than is necessary, and there are annoying advertisements from time to time. It does offer dictionary entries for most words, but if that's what you want, then use dictionary.com.</p></blockquote>
<ul>
<li>3 / 10<br /></li></ul>
<p><a href="http://dictionary.reference.com/"><strong>Conservapedia</strong></a></p>
<ul>
<li><em><font style="FONT-SIZE: 0.8em">Conservapedia is a conservative, Christian-influenced wiki encyclopedia that was created as a response to Wikipedia's alleged left-wing bias. The information found on this site is free of foul language, sexual topics and anything else deemed offensive by the site's editorial staff. If you feel that Wikipedia shows a strong bias toward liberal views, then this site may suit your needs. All Conservapedia users are asked to follow the site's </font></em><a href="http://www.conservapedia.com/Conservapedia:Commandments"><em><font style="FONT-SIZE: 0.8em">seven Commandments</font></em></a><em><font style="FONT-SIZE: 0.8em">.</font></em></li>
<li>Of all the 7 entries, this one actually&nbsp;holds up the best compared to Wikipedia. Still, it's not as good. For any entry ("God", "Jesus" and "Catholocism" included), Wikipedia has more content, and while Conservapedia does have a significant number of articles, it doesn't have more modern terms (like band names&nbsp;or "iPod"). Regardless of how it might look quantitatively, I would never use this as a reference for anything related to politics, religion or anything of the like. The name alone implies how slanted the entries are, and the video below illustrates that pretty well (wait until about a minute into it).</li>
<li>Functionally: 5&nbsp;/ 10, but out of principle: 1 / 10</li></ul>
<center><embed src="http://www.youtube.com/v/CJEeyLeqJHc&amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"></embed> </center>
<p><br /></p>
<p><a href="http://uncyclopedia.org/wiki/Main_Page"><strong>Uncyclopedia</strong></a></p>
<ul>
<li><em><font style="FONT-SIZE: 0.8em">Uncyclopedia is an ambitious spoof of Wikipedia. It could be seen as an over-the-top response to Wikipedia users, also knows as "Wikipedians", who seem to </font></em><a title="take the site much too seriously" href="http://www.theregister.co.uk/2006/09/23/wikitruth_on_sanger/"><em><font style="FONT-SIZE: 0.8em">take the site much too seriously</font></em></a><em><font style="FONT-SIZE: 0.8em">. From the home page's logo to the formatting of each entry, the parallels between the two sites are uncanny and well-executed. Make no mistake, however. Nothing on Uncyclopedia should be taken as fact, which may be another dig at Wikipedia's occasional inaccuracy. If you are fed up with Wikipedia's many faults and want to have a good laugh, check out this satirical site.</font></em></li>
<li>Funny, and a good resource for boredom, but not so much research.</li>
<li>N/A</li></ul>
<p>Wikipedia alternatives? I suppose not, at least not yet. If something ever happened to Wikipedia, I'm sure someone (most likely <a href="http://citizendium.org/"><strong>Citizendium</strong></a>) would step up and fill the role. As mentioned before, popularity is crucial to the success of sites like these, and&nbsp;since Wikipedia is practically a unanimous favorite,&nbsp;people typically don't use any alternatives at this point. If we ever need them, they'll be there. But for right now? Not worth the time to type the URL's.</p>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/wikipedia-alternatives.html</link>
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            <pubDate>Fri, 14 Mar 2008 21:17:47 -0500</pubDate>
			
			



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            <title>Maybe I Should Be More Skeptical About What I Read On Wikipedia</title>
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<p><img class="mt-image-center" style="DISPLAY: block; MARGIN: 0px auto 20px; TEXT-ALIGN: center" height="230" alt="wikipedia.gif" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/wikipedia.gif" width="666" /></p></form>
<p>But even if I knew that 10-20% of each article I read was inaccurate, I would still probably use it as a resource. Off the top of my head, I don't know any substitutes that compare to <a href="http://www.wikipedia.org/">Wikipedia</a>&nbsp;(although&nbsp;I'm sure I could find some mediocre alternatives if I tried), and it's become such a habit at this point that it's sort of strange imagining a world without it. At this point, I think that, similar to Napster and music filesharing, Wikipedia has become embedded in enough people's lives that if anything should ever happen to it (legally or otherwise), plenty of substitutes would pop up immediately.</p>
<p>Upon Googling "define: wikipedia", I came up with some interesting results:</p>
<ul>
<li>“A Web-based, free-content encyclopedia,” available in numerous languages. It "is one of the most popular reference sites on the Internet."</li>
<li>Modern aluminium beer barrels - also called casks or kegs - outside the Castle Rock Barrels often have a convex shape, bulging at the middle.</li>
<li>The term church originated from the pre-Christian Germanic kirika. St.Simon church in Aleppo,Syria is considered to be one of the oldest.</li>
<li>A nonparasitic antigen capable of stimulating a type I hypersensitivity reaction in atopic individuals is called an allergens.</li>
<li>The Buffalo Sabres are a professional ice hockey team based in Buffalo, New York. They began playing in the National Hockey League as an expansion team in...</li>
<li>FAME can also be an abbreviation for:. Full-sky Astrometric Mapping Explorer, an astrometric satellite designed to measure the positions of stars very...</li>
<li>Dean Blakesley was the author of the first English Life of Aristotle (1839), an edition of Herodotus (1852-1854) in the Bibliotheca Classica.</li>
<li>The is a small breed of dog usually Such s can be seen in many of the 16th, 17th and 18th centuries.</li>
<li>Among other problems, the real Billy the Kid spoke Spanish fluently and could read and write ... Jon Bon Jovi's album Blaze of Glory; Charlie Daniels 's song, Billy the Kid; Billy Dean 's song...</li></ul>
<p>Maybe I should be more concerned with the information I encounter using Google's "define" method (which also comes up very frequently for me)...</p>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/maybe-i-should-be-more-skeptic.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/maybe-i-should-be-more-skeptic.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Fun</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">General</category>
            
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            <pubDate>Fri, 14 Mar 2008 20:37:33 -0500</pubDate>
			
			



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            <title>Reznor&apos;s Not So Optimistic About Rainbows</title>
            <description><![CDATA[<center><embed src="http://www.youtube.com/v/8e59Z949Pq4&amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"></embed></center><br />
<p>When I heard/read/whatever about the upcoming&nbsp;release of <em><a href="http://en.wikipedia.org/wiki/In_Rainbows">In Rainbows</a></em>, I was overjoyed. For one, it was a new <a href="http://en.wikipedia.org/wiki/Radiohead">Radiohead</a> album, which was, in and of itself,&nbsp;good news&nbsp;(they're pretty&nbsp;reliable&nbsp;when it comes to&nbsp;releasing&nbsp;great albums), but even better, it was going to be (practically) free!&nbsp;(If you're reading my blog, then you surely have at least an idea of why this album caused a stir, but if you want to know more, <a href="http://www.doshdosh.com/radiohead-anti-marketing-in-the-music-industry/">read this</a>.) I was hoping that&nbsp;it would be the start of a music revolution, finally ditching the big labels, releasing albums for free, or at least&nbsp;for reasonable prices. I figured if any band could do it, it would be this one - they have a huge following, and can get away with just about anything.</p>
<p>As time passed, however, I quickly realized that it was only&nbsp;because Radiohead was Radiohead that they could pull it off (letting listeners download the album online and set the price, that is). It wasn't a formula that would work well for everyone, at least not yet. If bands didn't have millions of fans that were desperately anticipating a new album, then they weren't going to have a fraction of the luck their predecessors&nbsp;did.</p>
<p>After reading a short article&nbsp;entitled&nbsp;"<a href="http://arstechnica.com/news.ars/post/20080313-reznor-says-radiohead-offering-insincere-industry-inept.html">Radiohead Offering Was Insincere, Industry Is Inept</a>", which is based primarily on comments made by <a href="http://en.wikipedia.org/wiki/Trent_Reznor">Trent Reznor</a>&nbsp;- founder and creative force behind <a href="http://en.wikipedia.org/wiki/Nine_Inch_Nails">Nine Inch Nails</a>&nbsp;(<a href="http://arstechnica.com/news.ars/post/20071009-record-label-defections-by-major-acts-a-troubling-sign-for-recording-industry.html">also one of the first to ditch his/their label</a>) - I was less impressed with Radiohead's move with&nbsp;their recent album.&nbsp;Reznor brought up the points (of which I was already aware, but reading about them in series made more of an impression) of the band only releasing medium-quality (160kbs) tracks while Amazon and iTunes both offered 256kbs, going back to the record labels to put out the traditional album, <a href="http://www.inrainbows.com/">cutting off distribution of online material</a> after the previously mentioned release, and&nbsp;using their&nbsp;innovative sales&nbsp;method more as a marketing tool than a means to help out listeners. What they did was definitely a move in the right direction, but as the article points out, being who they were (Radiohead), they could have done better.</p>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/reznors-not-so-optimistic-abou.html</link>
            <guid>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/reznors-not-so-optimistic-abou.html</guid>
            
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            <pubDate>Fri, 14 Mar 2008 18:54:50 -0500</pubDate>
			
			



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            <title>High School Fight Club, Following Footsteps of the Fiction?</title>
            <description><![CDATA[<p>I just read <a href="http://dailycamera.com/news/2008/mar/13/fairview-students-ticketed-over-fight-club/">this article</a> about some students at Fairview High School who have been coordinating and participating in an afterschool fight club. At least 12 students were actively involved (fighting), and it's estimated that there are about 60 individuals that attend the events altogether. The school board has already "ticketed" ten students who will need to make court appearances and may be suspended from school.</p>
<p>Morally, I don't have much problem with this little extracurricular activity the kids (aged 15-17) have started. As long as the ordeal is fairly friendly and things don't get out of hand, it's probably a healthier&nbsp;investment of time/energy than a lot of alternatives the participants/spectators could get involved with instead. But,&nbsp;these thoughts aren't&nbsp;particularly relevant at the moment.<br /><br /></p>
<p>
<form class="mt-enclosure mt-enclosure-image" mt:asset-id="2359"><img class="mt-image-center" style="DISPLAY: block; MARGIN: 0px auto 20px; TEXT-ALIGN: center" height="368" alt="fightclub.jpg" src="http://www.personal.psu.edu/ncc5012/blogs/bloggin/fightclub.jpg" width="500" /></form>As soon as I read the headline, "<a href="http://dailycamera.com/news/2008/mar/13/fairview-students-ticketed-over-fight-club/">'Fight Club' Busted at Fairview High School</a>", the first thing that popped into my head was Tyler Durden reading off the list of Fight Club rules to newcomers in Lou's Tavern. I considered the likelihood that the film (<em><a href="http://www.imdb.com/title/tt0137523/">Fight Club</a></em>, that is) wasn't an inspiration for the after-school&nbsp;group formed at&nbsp;<a href="http://bvsd.org/schools/fairviewhs/Pages/default.aspx">Fairview High School</a>, and I didn't guess the probability to be very high. A handful of the students most likely watched the movie, thought (rightfully so) that it was pretty cool, and then theorized how it would be even cooler if they started their own version.</p>
<p>I&nbsp;found the scenario to be somewhat&nbsp;relevant to&nbsp;my group's final project/presentation in IST 431, which&nbsp;might be (we have to work out this issue with another group that selected the same topic) about science fiction's role in predicting/determining future technologies. The juvenile fight club isn't any sort of technology, of course, but would it have come into existence if it wasn't first written about years before? Did the fiction cause the reality? Or, was the author just one of the first to come up with a concept that others would have inevitably arrived at, and publishing his idea for the masses did nothing more than speed up the process at which everyone else discovered it?</p>
<p>While I haven't come to a firm conclusion as&nbsp;to my stance on the topic in general (whether fiction causes things to happen, or if the things happen the same way even if the fiction had never existed), I think in this particular case,&nbsp;the idea was more predetermined. We've been fighting since the beginning of time, at first out of necessity and&nbsp;as a means to&nbsp;gain wealth (land, money, resources, etc.), and&nbsp;then later as a form of entertainment and sport. Fighting has been part of culture since, well...since we've had a culture. So, I&nbsp;don't find&nbsp;the fight club derivation&nbsp;to be&nbsp;particularly surprising, and it probably would have eventually happened even without the fiction.</p>
<p>However, if the object of concern was something more contradictory to human nature, or at least not innate to humans...let's say,&nbsp;mowing grass&nbsp;- the 60 students gathered in the old field behind the school after hours each week to cut and maintain&nbsp;the&nbsp;lawn - then I would say, "Yes! These children are behaving in such a way because they've all seen that new blockbuster, <em>Grass Groupies</em>!"</p>
<p>And I think this philosophy (hazy as it may be -&nbsp;apologies for the less-than-stellar examples)&nbsp;applies to technology as well...</p>
<p>Science fiction predictions involving technologies that were fairly predictable (like&nbsp;groups organized&nbsp;purely for the sake of fighting)&nbsp;probably didn't have much influence. Take the toaster. Sure, at one point, the thought of having a toaster that knew when bread was finished heating was probably far-fetched and futuristic. But, look at it from a toaster manufacturer's perspective. Maybe the competition is starting to pull ahead, and our company needs something new and revolutionary to get us back in the game. So, we sit and stare at a toaster. "How could this be improved?" we ask ourselves, "What is wrong with existing model? What would be a nice feature? What could we do better?" At some point, someone in the group would declare, "It should stop heating the toast when it's finished, so the user doesn't need to stand around watching it!" Even without any forward-thinking science fiction available, this should have eventually&nbsp;happened on its own.</p>
<p>On the other hand,&nbsp;technologies like using <a href="http://en.wikipedia.org/wiki/Sonic_weaponry">sound as a weapon</a> (<a href="http://www.trivia-library.com/b/science-fiction-predictions-brian-aldiss.htm">predicted by Brian Aldiss </a>in the mid 1900's) are not as easily anticipated. Technologies that wouldn't be the result of a natural progression (see <a href="http://en.wikipedia.org/wiki/Toaster">pop-up toasters</a>), technologies that we would almost need to happen upon by accident to realize -&nbsp;these are the cases where science fiction is most valuable. If a scientist sees notices a strange behavior when certain chemicals are mixed or perhaps becomes aware of an unusual byproduct, then&nbsp;the individual&nbsp;may overlook great potential if he/she doesn't possess certain forward-thinking concepts to which connections can be made. These concepts might very well come from science fiction.</p>
<p>Well, this post came a long way from <a href="http://www.imdb.com/title/tt0137523/"><em>Fight Club</em></a>. I think somewhere during the journey, though, I've cleared up my thoughts on the value of science fiction and its influence on future technologies. As a rule of thumb (subject to change, of course,&nbsp;as I consider the idea more), I would&nbsp;say that the more absurd and out-there the science fiction, the more impactful it could potentially be for the future. If it doesn't seem completely unrealistic, then it would have probably happened on its own.</p>]]></description>
            <link>http://www.personal.psu.edu/ncc5012/blogs/bloggin/2008/03/high-school-fight-club-followi.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Final Project</category>
            
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            <pubDate>Fri, 14 Mar 2008 15:44:27 -0500</pubDate>
			
			



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