designing a COP
This final posting in my CI 597 synthesis is the most
important in my opinion. The course
readings and discussions were great starting points for discussing Web 2.0
technologies. Cole and Scott allowed us
to form opinions and discuss and negotiate our meaning with our peers. But, how will we transfer this new knowledge
to the creation of our own online learning environments, communities, and
lesson plans? What we may not realize is that we have already started to transfer this knowledge. In our group projects in class, every group
designed a module of instruction around a Web 2.0 technology that incorporated
the ideas of community and identity. For instance, our TeamTweet group designed our instruction with identity having two
roles. Our instruction incorporated
everyone’s in-person identity and also online identity in Twitter.
How do we get started in design as we move past this
semester? Wenger provides a starting
point in the last two Chapters of his book, Communities of Practice. Wenger discusses four dimensions of
instructional design: participation vs. reification, designed vs. emergent,
local vs. global, and identification vs. negotiability. These dimensions task the designer with
answering the following questions: How much reification is appropriate and necessary in learning? How can we minimize teaching and maximize
learning? How can we link educational experiences to real world
experiences and other content areas? How is success and failure negotiated in
the design? I discuss these ideas in a
posting from
We must design environments and lesson plans that facilitate
(i.e. allow for) learning to occur. We
do this by creating environments where participants feel like they are part of
a Community of Practice. They can experience, do, belong, and become. They can negotiate, develop, and share theories
and ways of understanding the world. This
is accomplished through mutual engagement, joint enterprise, and a shared
repertoire. In creating our environment
and lesson plans, we must allow for collaboration and group work, discussion,
and shared goals. By providing
collaboration and group work, we are facilitating social interaction and
identity creation.
For anyone that is relatively new at instructional design, it
is important to start with design models.
One design model that I use is
Bielaczyc and Collins’ learning community framework. The framework requires community growth,
emergent goals, articulation-of-goals, metacognitive activity, respect for others, fail safe measures, structural dependence, depth over breadth, diverse
expertise, multiple ways to participate, sharing, negotiation and a good
quality of products. More on this can be
found in a previous post from
The take-home point from all my posts regarding CI 597 is the following. In instruction, you must constantly look at community, identity, and design. Even with new Web 2.0 technologies, you still must go back to community, identity, and design. By accommodating for all three, you WILL design for learning and WILL create environments that allow for learning to occur.
Thank you for reading my posts this semester!
http://www.personal.psu.edu/mdm392/blogs/ci597/2008/04/designing-learning-vs-designin.html
http://www.personal.psu.edu/mdm392/blogs/ci597/2008/04/revisiting-cops.html
http://www.personal.psu.edu/mdm392/blogs/ci597/2008/02/creating-communities-of-practi.html
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