My academic communities

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Here, I would like to introduce four academic communities: three of them are conference-based communities: ACM SIGCHI, ACM UIST, IEEE InfoVis, and one is a journal-based community: TOCHI.

The first two conference-based communities are under ACM (Association for Computing Machinery), which is "the world's largest educational and scientific computing society, delivers resources that advance computing as a science and a profession".
Association for Computing Machinery. Source:http://www.acm.org
acn.jpg
ACM has a bunch of Special Interest Groups which offers a wealth of conferences, publications, and activities, providing unlimited opportunities for sharing technical expertise and first-hand knowledge of the latest development trends.


SIGCHI, is the ACM (Association for Computing Machinery)'s Special Interest Group on Computer-Human Interaction.
ACM SIGCHI. Source:http://www.sigchi.org
sigchi.jpg
It is oriented to "bring together people working on the design, evaluation, implementation, and study of interactive computing systems for human use". In this community, there are a lot famous names in the area of HCI. We can have a general idea from the list of receivers of CHI Lifetime Achievement Award:

 

CHI Lifetime Achievement Award

1998

Douglas C. Engelbart 

2000

Stuart K. Card

2001

Ben Shneiderman

2002

Donald A. Norman

2003

John M. Carroll

2004

Tom Moran

2005

Tom Landauer

2006

Judith Olson and Gary Olson

2007

James D. Foley

2008

Bill Buxton


UIST (ACM Symposium on User Interface Software and Technology) is another conference sponsored by ACM's special interest groups on computer-human interaction (SIGCHI). It is "the premier forum for innovations in the software and technology of human-computer interfaces".
IEEE (Institute of Electrical and Electronics Engineers) is an international non-profit, professional organization for the advancement of technology related to electricity.
Association for Computing Machinery. Source:http://www.acm.org
ieee.jpg

IEEE InfoVis is the premier forum for visualization advances in science and engineering for academia, government, and industry. This event brings together researchers and practitioners with a shared interest in techniques, tools, and technology.

TOCHI(ACM Transaction On Human-Computer Interaction) seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.

Why make sense for me?
Right now, I am focusing on information visualization about social network data, especially how visualization and interaction techniques could facilitate people's understanding of social network in a large scale. For me, SIGCHI is relevant because a part of SIGCHI focuses on users' interaction using specific capabilities or modalities to see how their novelty and their ability to extend user capabilities in powerful new ways, or to new contexts. For example, the big names mentioned above, such as Stuart K. Card, Ben Shneiderman, are the pioneers of information visualization and still very active in the field of information visualization.UIST, bringing together researchers and practitioners from diverse areas that include "traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW", is an important community for me to learn some pratical and novel interface techniques.  IEEE InfoVis is dedicated to the field of information visualization, helping people explore or explain data through interactive software that exploits the capabilities of the human perceptual system. TOCHI is a top journal in HCI, which covers the software, hardware and human aspects of interaction with computers. Of course, user interface design, visualization are the mainstream topics.
 

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you can make it :)

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