In the fall of 1999 students created a performative interactive installation, In.TIME.ation, that examined the interdependence of reality, knowledge, and value. In.TIME.ations involved seven interactive videos that represented different concepts of reality and time. The class decided how to present the videos as hyperlinks and worked together to create the virtual space in which to place the videos. When viewers entered the gallery, students wearing "scrubs" sterilized them with a cotton ball dipped in alcohol and connected gallery participants to wires connected to computers. As viewers moved in the space they affected the images that filled the four walls. One wall was filled with an on-going dialogue between gallery visitors and artificial intelligence (i.e., a computer chatterbot). Not only was personal made public but the recorded dialogue generated another layer of simulacra.
Four visitors to this class provided provocative insights about the installation. Electronic media theorist, Katherine Hayles, and an installation artist team, Harald Fuchs and Helga Haug viewed the students' video rough cuts, heard their ideas on conveying reality/time, and responded with ideas and thought-provoking questions. Web artist, Beth Stryker entered the event of the installation and her feedback enlivened our sensitivities to what we had created.
At one point in the performative-site a group of people sat together to interpret their shared experience of the space. I looked up from the group to the large projection of words filling, yet constantly changing, on the wall. The text read, "No I don't like to talk to humans either." The author sat alone at one of the computers in the room typing responses to a machine. He looked content and unconcerned about the humans in the room. I imagined a future of AIs and humans dialoguing together and wondered if the AIs would bond exclusively together or would they prefer to interact with humans. I also wondered what children raised by AIs would be like. Scary.


In the fall of 2000, students created a performative interaction using Reese Center's Virtual Reality Theatre, their videos, dry ice and other props. Students encouraged audience members to enter and move in the virtual images while wearing 3D stereo glasses. The poster's (created by Kok Chow Yeoh) text asls: "Consider how you know what is truly real. Is reality shaped by sense perceptions of experiences (physical), from cognitive perceptions (virtual), or from cultural transmission in both physical and virtuals spaces? Experience altered and multiple realities through stereo glasses at the Reese Center's Virtual Reality Theatre to transform individual and shared realities."

In this semester (fall 2001) collaborative art venture you scan objects no smaller than a "James Watkins' vessel" to place into our interactive Web virtual house created by TTU Architecture Professor, Glenn Hill who will help us move ideas into the virtual house that will be added to and accessed globally with user directed views. The focus of the house will be to revisit questions raised by Judy Chicago's 1972 Womanhouse. Key questions are: (1) How are individuals inscripted in spaces? (2) What are their embodied experiences? Feminist research methodologies inform the house's rooms. Critical inquiry into the interdependence of the nature of reality (metaphysics), the nature of knowledge (epistemology) and the nature of value (axiology) will also inform the collaboratively created interactive Web house.
Technology involved: camcorder, digital cameras, scanners, PhotoShop, AVID Cinema, 3D Studio, DreamWeaver, & CD-ROM creation. (Some students may also want to use MacroMedia Director, Adobe Premiere, & Graphic Converter or other software.)
Pedagogical approach: a postmodern multicultural orientation involving intertextuality, intervisuality, and intersubjectivity.
Basic nonlinear/interface design criteria:
1. Continuity between visuals, sound, and concept.
2. Users feel free to create their own interpretation.
3. User can easily navigate through the piece.
4. The project is visually and conceptually engaging.