I've been playing Dungeons & Dragons in some form or another since 1992. It was the first RPG I ever played, and I still enjoy it in its newer guise as Dungeons & Dragons 3rd edition. I've played in campaigns set in Greyhawk, Forgotten Realms, Ravenloft, and many different "homebrewed" settings. I've played D&D derivatives like Iron Kingdoms, d20 Modern, and Star Wars d20. I don't play 4E, because all the rules and things changed so much that for me, it's just not as much fun as the older versions. So I'm afraid you won't find any 4E material here.
My group tends to modify the game and settings to suit our tastes, so we've come up with an extensive assortment of house rules, new classes, and so forth. Though our favorite setting is Greyhawk, most of what we've created is generic enough that you could plug it into just about any campaign. I only have some of our material up here at this time. If you're looking for something else, you can email me at jpa117@psu.edu. I enjoy hashing out new material, so if I don't already have what you want, maybe I can help you create it. Likewise, you're welcome to share your material with me!
3rd Edition
New Races
- The Dakhee: a race of magically-altered animal people.
- Kitsune: the (in)famous fox-spirits, written up for d20.
- The Omai: human nomads who are known as traders in flesh.
- Dramaleck: A race of fey-like people who live and die on their honor. By Nicolle Nicastro.
- Murex: Two related aquatic races. By Nicolle Nicastro.
New Classes
- The Dervish (3rd Ed): A religious philosopher/warrior for Greyhawk
- The Monk revised: our own version of the Monk, changed to reflect personal preferences
Prestige Classes
- Shield Bearer: wield two shields in battle.
- The Detective: Half-elf, P.I.
- The Engineer: learn to build COOL stuff
Feats
New Spells
- Practical Spells for the Busy Mage (3rd Ed)
- Spells to Blow up your Friends and Inconvenience People
- Crazy Spells that do Nifty Things
- Spells from a Shadow Mage
New Magical Items
- Nalia's Belt of Potion Pouches: carry multiple potions without risk of crushing or mixing
House Rules
- A list of our general House Rules
- Our home-brewed experience table
- Altered Skill Point Rules and Progression
- Altered Law and Chaos Domains
- Language point system
- Altered Death and Undeath Domains
- Magic System
Gods and Religions
- The God of the Crossroads: a god of crossroads, change, and choices.
- Ancient Baklunish Deities: a rounded-out list of Baklunish gods. By David Nicastro.
- Daena, Escort of the Dead: A Baklunish goddess.
- A Baklunish Myth: About Amakita, Askerali, Janskyd, Pa, Mat, and the Devil Iblis.
- Night of Blessings against Evil: a Baklunish holy day.
- The Remembrance of Blood: an Elven holy day dedicated to Corellon Larethian and Sehanine Moonbow.
Nations and Locations
- Ayodhya: a nation with flavorings of Indian and Japanese culture. Meant for the Greyhawk continent of Oerik, but can be used anywhere.
- Mannheim: a nation based on Scandinavia. Created for Oerik, but it can be used anywhere.
- Bien of the Crystalline Gardens: an exotic city inspired by the Hanging Gardens of Babylon.
- Some Curiosities: several intriguing landmarks. Use them as plot hooks or simply to add local color.
- The City-states of Doria: a loose confederation of city-states founded on the reverence of the Oeridean gods. By Sarah Allis.
Miscellania
- Big List of Thief's Tools: everything from jeweler's loupe to crowbar.
- Personalities of Western Oerik: some colorful characters for use as NPCs. By Nicolle Nicastro.
- Secret Societies of Western Oerik: two secret groups to add interesting flavor to your campaign. By Nicolle Nicastro.
2nd Edition Material
- A Fire Elemental priest spell by Bill Eby.
- Ways for wizards to heal by Bill McDonald.
- Practical spells for the busy mage
- The Dervish: a religious philosopher/warrior class for Greyhawk
- Some non-weapon proficiencies for wizards by Bill McDonald.
- Cleaned-up psionics rules by Bill McDonald.
- Signature spells and spell specialization for wizards by Bill McDonald.
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