
There are over 60 libraries already established in Second Life. Many are private and you have to be members of a particular group or area in order to visit the library. However, plenty of them are available for you to teleport to and explore. Second Life also has a place called Info Island. On Info Island, you can learn all kinds of things about the island and the game in general. It gives you tips on getting around, teleporting and anything else you could want to know about Second Life. (It’s also decorated for Christmas right now – it’s so pretty!) Info Island has its own library. They have many different things in the library. There are codes for objects you can create or own, and there are links to actual websites on the Internet (one of them is even Facebook!).

There are bookstands so you can preview pages of books. You can get ideas for classes, view picture or message boards, or go through filing cabinets to find information. There are note cards, areas to teleport to other parts of Second Life, and pictures or advertisements for teachers and other people heavily involved in Second Life. There is even a feedback desk, so that you can tell the creators what you like and do not like about the library, so they can adjust it according to what users would like.

Talis Cybrary City has a public library. You can read books, hold a conference, or visit the science library. The Kuhrang Public Library has free books, as well as freebies for other things, like radio stations or moves to help you relax. They have big comfortable chairs for you to sit in. There are several other libraries with services similar to these. Some are basic, and others are more ornately done, like the Cleveland Public Library. There are also a few libraries based on schools and colleges. There is a library for the McMaster University (in Ontario, Canada) and for Tufts University (in Massachusetts). These libraries serve as places for students to meet up with and get information from other students and their professors.
During research, I came across a website called “Second Life and Libraries: What’s the Point?” (http://infoblog.infopeople.org/2007/02/second_life_and_libraries_what.php) It is a blog post written by a woman who volunteers her time as a librarian in one of the libraries within Second Life She explains that what she does in the Second Life library, which is much of what a librarian in a real-world library would do. She helps people to find books and information. She goes on to say that in today’s day and age, more people use Google or MSN or other internet searches to find out what they’re looking for. It has been several years since people have headed to an actual library to do some research. If you can find that information by searching the internet or teleporting to another library, what is the point of going through all the work of building and setting up another library?

Penn State would have many options on purchasing land in Second Life. If they wanted to purchase a total new island for the library, they would have to follow several steps. First, they would have to purchase a Premium Second Life account, which includes the signing bonus of 1,000 Linden Dollars (L$) and the weekly allowance of L$300 (for upkeep costs). This option minimally cost $9.95 per month. However, if they wanted to spread out the payments they could pay either $22.50 each quarter or $72.00 each year. Those options, eventually, would save the school money. The Quarterly plan breaks down to cost $7.50 per month and the Annual plan breaks down to $6.00 per month. With the Monthly plan, the school would end up paying $119.40 per year. With the Quarterly plan, they would pay $90.00 per year. And, with the Annual they would pay $72.00. The savings between the Monthly and Annual are $47.40. After 10 years with the Annual plan, Penn State would save $474.00. That can be used for the upkeep of the library if turned into Linden Dollars, which would be L$12,324 ($1 = L$26).
Also, remember that every week the “Library Island” would receive L$300 every week for an allowance. After 10 years, if saved, that would equal L$156,000 or $6,000. After subtracting the Annual bill of $72.00, the school could actually make $5,280. If Penn State could build and upkeep the library with L$12,324 for 10 years, they would end up making money. That could be used to pay the students helping with the project (which I am sure there will be) or even help pay for upgrades in the library.

Those possible savings may have to be used for buying the actual island. After doing further research, I found that an island is not included in the Annual membership price. Islands cost $1,675.00 each and $295.00 per month for land fees and maintenance. However, there is a sunny side to all of these dollar signs. Second Life offers “a 50% discount to verified real world educators and academic institutions…that will be using the regions to support their organization's official work” (http://secondlife.com/community/land-islands.php#edu_fineprint). That would allow PSU to pay $837.50 for the island.

Over a 10-year span, the Penn State Second Life Library would cost over $36,957.00. That is a very large amount of money in my opinion. However, keep in mind that PSU has enough money to pay Joe Paterno $512,664.00 each year, so I think they can manage to afford a Second Life library. It would be very helpful to PSU students for a Second Life library, especially in the winter (as long as the book were available on line). They could check out the books with their ID # and download it in a .pdf file. This could be a huge success but, as always, there will be complaints.
Second Life is pretty cool—or it is in theory anyway. Who wouldn’t want to be able to run around in a virtual world doing the things you want to be able to do in real life without any of the consequences? It is an excellent tool for simulations, social networking, and creative expression. At least it would be with some major improvements. The fact of the matter is that although Second Life has the potential to be an amazing tool, it isn’t there yet, and the Penn State Library has better things to do with its time and money than invest in an unstable, unpopular online presence.
Many see Second Life as the wave of the future; however, it is a wave that not enough people are choosing to ride. After a high point in October 2006, growth in Second Life membership has been underwhelming, especially compared to the explosive growth rates of Facebook and MySpace (http://blog.wired.com/business/2007/10/research-firm-d.html). This seems to indicate that Second Life hasn’t exactly achieved “trendy,” and probably won’t without a major overhaul. There’s a lot not to like. Although the ability to build nearly anything is an amazing feature, the building process is difficult and not exactly easy to learn. The creators obviously tried to strike a balance between simplicity of use and the ability to freely manipulate objects, and customizability won out. Also, the program is prone to crashing unexpectedly, and even while enjoying periods of glitch-free time, the few areas that are actually populated are typically full of idiots or labeled “mature” for a very good reason. Due to the significant amount of adult content, it can be hard to take Second Life seriously, especially due to the cartoon-like avatars that contribute to the impression that the entire thing is a joke. While there may be emerging businesses presence on Second Life and simulations and even other libraries, when most people who even know what Second Life is hear about it, the first thought that comes to mind is sexual deviance. Is this really what we want the Penn State Library associated with?


Having the library available online would make it easily accessible and much more convenient. If our library existed in Second Life, we would have the benefit of being at the forefront of a new technology. Supposedly, even if some other virtual world rises up to succeed where Second Life has failed, having experienced Second Life would give Penn State an edge in the new virtual world. Still, no matter how valuable that experience would be, would it be worth sinking actual money into a virtual world that may or may not hold out in the long run? Although many will defend the idea of a virtual world, most people seem to agree that Second Life, while foreshadowing what is to come, is not going to be the virtual world that catches on. Apart from the money spent on creating a Second Life presence, there is also a time investment to consider. What would it take to develop the library? To make it appealing and easily accessible? Would Penn State staff and students be put to the arduous task of building such an area, or would more money be spent on having one built for us? Time and money spent on something that probably won’t hold out for many years, and for the time it does last, will likely be unpopular, seems somewhat foolish to me. Creating and maintaining this presence would be an experience which may or may not be useful when newer, better virtual world technology comes around, depending on how similar the new technology is to Second Life. If the virtual world that eventually catches on is nothing like Second Life, everything put into it would be a waste.


As I have indicated, a workable virtual world, one worth putting the library into, would require some significant changes to be worthwhile. It would probably be best if this program’s beginning years of development were restricted to the military, research facilities, and educational uses, which would create a more solid, respectable foundation for the new world. Obviously, once it is open to the general public, this virtual world would be teeming with idiots and mature content just like Second Life, but at least its original purpose would have been focused toward being useful, so this kind of obnoxious behavior may get less attention. Also, while access to this virtual world is restricted, many of the kinks can be worked out of the interface before it hits the masses. This will hopefully lead to better, less annoying “game play,” which should also help it catch on. In addition, there should be just a tad more structure to it, or at least to the social networking aspects of it. If networks could be somehow brought to par with, or at least near the standards of Facebook and MySpace, it would be a much more useful to more people, and although it wouldn’t be a “game” there would at least be more of a purpose.