Why video games in our academic library?
If you are someone who feels guilty about playing Guitar Hero at ALA Conventions, then you may also wonder what role video games could have in an academic library. In many cases, as in most public libraries, the goal is to get students into the library with programming involving video games. But from the latest State of the Libraries by our Dean, we have plenty of students using the library so that isn't a high priority goal.
But what about a study break? Something to reduce stress during finals and other study time the students are spending in the library. Three separate articles from the Collegian Magazine today all evoked the need for this.
About winter break "[I'm] taking a well deserved rest from ... all-nighters in the library"
The entire article Students' study habits go beyond coffee craze about studying in the library
And finally Study: Americans shying from books (with a precious quote from our own Steven Herb) about the lack of reading for pleasure.
All of these cried out to me that students see the library as a place of stress, an almost necessary evil of studying. We have a responsibility to help students find a way to manage their stress and a video game study break could be a great start.
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How about non-video games too? I can imagine having a really fun game night, with snacks, playing both video and board games. Bingo, anyone?
Of course non-video games and food would work, though I do think that video games are very popular in comparison (well maybe not to food) The issues with food are there are even less spaces to have it and it is a money expenditure rather than an investment.