now it's officially 2 months since I started to learn graphics programming, my first game is about to finish, I am happy!
celebrate a little bit.....
write a little something here:
in these two months, I really really learned a lot, I spent days and nights on my game, I can say, I now have a rough overview of what I am going to do in the future, and the computer graphics area. I learned a lot from building my own game from scratch, like, how to organize the code for a big project, how to work on codes piece by piece, how to build a good-to-use class so that it can fit into the whole project......etc, except computer graphics, I learned a lot on software engineering, and thanks to my CMPSC122, I know some basic data structures and algorithms, that course opened a gate to me, the computer programming's gate.
these two months created a boat for me, for me to surf to the deeper part of computer world. These two months is the most important months in my life, I can feel it, I can feel my future just because of the two months. I have always wanted to sail, but I didn't really started before the two months.. now I do.
I wanna really thank my professor Max, Fomitchev, he made me rethink my ability on computer programming, he made me wanna do a lot of things that I wouldn't do before, he helped me to find my potential on programming. I wanna thank him!
The journey has just begun.
here is a little plan:
*revisit C programming, take it low-level
*study deeper towards OpenGL
*study deeper towards algorithm
*computational geometry
*GLSL
at the same time, learn a little java and programming under Mac
do a little cross-platform practice by porting my game to iphone and java
-----------------------
anyway:
today's work log:
+remixed some midi from the original DOOM, will be used as the game music
+fixed some hard-coding code
+fixed texture size
+fixed some inefficient memory use
*add music module to my game
*structurize my code
celebrate a little bit.....
write a little something here:
in these two months, I really really learned a lot, I spent days and nights on my game, I can say, I now have a rough overview of what I am going to do in the future, and the computer graphics area. I learned a lot from building my own game from scratch, like, how to organize the code for a big project, how to work on codes piece by piece, how to build a good-to-use class so that it can fit into the whole project......etc, except computer graphics, I learned a lot on software engineering, and thanks to my CMPSC122, I know some basic data structures and algorithms, that course opened a gate to me, the computer programming's gate.
these two months created a boat for me, for me to surf to the deeper part of computer world. These two months is the most important months in my life, I can feel it, I can feel my future just because of the two months. I have always wanted to sail, but I didn't really started before the two months.. now I do.
I wanna really thank my professor Max, Fomitchev, he made me rethink my ability on computer programming, he made me wanna do a lot of things that I wouldn't do before, he helped me to find my potential on programming. I wanna thank him!
The journey has just begun.
here is a little plan:
*revisit C programming, take it low-level
*study deeper towards OpenGL
*study deeper towards algorithm
*computational geometry
*GLSL
at the same time, learn a little java and programming under Mac
do a little cross-platform practice by porting my game to iphone and java
-----------------------
anyway:
today's work log:
+remixed some midi from the original DOOM, will be used as the game music
+fixed some hard-coding code
+fixed texture size
+fixed some inefficient memory use
*add music module to my game
*structurize my code

Leave a comment