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1
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- OK, so now you know how to fly!
- You can Takeoff (i.e. Get the airplane in the air)
- You can Land (i.e. Get the airplane on the ground, usually in one, or a
small number of pieces)
- While in the air, you can make your model perform some maneuvers (i.e.
Sometimes it even does what you had intended)
- But!
- Can you make your model follow a prescribed pattern???
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2
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- Do you sometimes wonder what should I be doing now that I know how to
fly?
- There are many interesting challenges in the R/C hobby, for example:
- Soaring Duration
- Combat
- Pylon Racing
- Challenging World Records
- etc.
- How about Aerobatic Pattern Maneuvers for the Modeler flying the typical
powered R/C?
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3
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- A Brief look at the AMA Pattern Maneuvers for the Experienced Pilot
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4
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- Radio Control Pattern -- Objective
- To Control by radio, a model airplane so that various planned maneuvers
may be accomplished. The
criterion is the quality of execution of the maneuvers compared to
defined geometric descriptions and specified procedures.
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5
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- Standard Pattern Maneuver Classes
- Sportsman Pattern 10 Maneuvers
- Intermediate Pattern 14 Maneuvers
- Advanced Pattern 19 Maneuvers
- Masters Pattern 23 maneuvers
- FAI Pattern Classes
- Scale Aerobatics Classes
- Basic
- Sportsman
- Advanced
- Unlimited
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6
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- Sportsman Pattern Maneuvers
- Takeoff (U) k=1
- Straight Flight Out (U) k=1
- Half Reverse Cuban Eight k=1
- Straight Flight Back (D) k=1
- Stall Turn Without Rolls (U) k=2
- Immelmann Turn (U) k=2
- Split “S” k=1
- Three (3) Inside Loops (U) k=3
- One (1) Horizontal Roll (D) k=1
- Landing (U) k=1
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7
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- Takeoff (U)
- Stand still with engine running
- Smoothly accelerates
- Rotate to takeoff attitude
- Gently lift off the ground at flying speed
- Climb at gradual angle
- Maintain heading during the takeoff maneuver
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8
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- Straight Flight Out (U)
- The model must be brought exactly parallel to the flight path and flown
in an absolutely straight and level path for a distance of
approximately 100 meters (300 feet) centered on the judges before
starting the Half Reverse Cuban Eight.
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9
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- Half Reverse Cuban Eight
- Model pulls up to 45 degrees and hesitates
- perform one-half (1/2) roll and hesitate
- execute five-eighths (5/8) inside loop
- recover to level flight
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10
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- Straight Flight Back (D)
- Immediately after the Half Reverse Cuban Eight the model shall fly back
along the same line as the outgoing path (Straight Flight Out)
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11
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- Stall Turn Without Rolls (U)
- Execute one-quarter (1/4) loop to a vertical track
- Perform stall turn through 180 degrees
- Recover with another one-quarter (1/4) loop
- Resume level flight in the opposite direction
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12
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- Immelmann Turn (U)
- Start flying straight and level
- Pull up into one-half (1/2) loop
- Immediately follow with one-half (1/2) roll
- Finish flying straight and level at 180 degrees from the heading at
entry
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13
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- Split “S”
- Perform one-half (1/2) roll in level flight
- Immediately execute one-half (1/2) loop to level flight in opposite
direction as entry
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14
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- Three (3) Inside Loops (U)
- Model pulls up and executes three (3) consecutive loops
- All loops shall be round and superimposed
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15
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- One (1) Horizontal Roll (D)
- Roll, at a uniform rate, through one (1) revolution in either direction
- Center is the inverted portion of the maneuver
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16
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- Landing (U)
- Landing starts two (2) meters from the ground
- Flare smoothly to a nose high attitude
- Dissipate speed and touch ground smoothly within the landing zone
- Landing complete after touchdown and up to 15 meters straight rollout
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17
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- Source of the pattern descriptions and scoring
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