I've been collaborating with the Educational Gaming Commons and Teaching and Learning with Technology at Penn State on a way to gamify an element of library instruction. Killer researching skills are needed for life and are something that college students need to develop and practice. Plus, search strategy is an area where I am personally seeing a lot more demand for instruction from students.
Here's the reality: everyone knows how to type words into google and click 'search', but Google has sort of spoiled us and since there's exponentially more information out there, people need tools for getting at the good stuff. This is where search operators and search strategies are helpful. However, the subject of Boolean operators is about as dry as it gets for classroom material. Thus search operators seemed like a perfect testbed for the gamification process. Plus, Jane McGonegal was just here and well, she just sealed the deal for all of us that games are beneficial to learning in so many ways.
The game we created is also aligned with the Information Literacy Competency Standards for Higher Education, specifically Standard #2: The information literate student accesses needed information effectively and efficiently. The game helps students to idenify keywords, construct searches using appropriate commands, and assess the results, revising if needed.
After scraping a card-based system, the game now features a point system, which makes it competitive and lively for the students working in teams to "smoke that search". Stop by our poster at the NMC conference today, check out this Gaming Commons podcast about it, or contact me for more info (erimland [at] psu.edu).
Coming soon: a creative commons license!
p.s. Look out! Brett may crush you with his gigantic upper arm strength and I will mesmerize you with my iPhone.
Here's the reality: everyone knows how to type words into google and click 'search', but Google has sort of spoiled us and since there's exponentially more information out there, people need tools for getting at the good stuff. This is where search operators and search strategies are helpful. However, the subject of Boolean operators is about as dry as it gets for classroom material. Thus search operators seemed like a perfect testbed for the gamification process. Plus, Jane McGonegal was just here and well, she just sealed the deal for all of us that games are beneficial to learning in so many ways.
The game we created is also aligned with the Information Literacy Competency Standards for Higher Education, specifically Standard #2: The information literate student accesses needed information effectively and efficiently. The game helps students to idenify keywords, construct searches using appropriate commands, and assess the results, revising if needed.
After scraping a card-based system, the game now features a point system, which makes it competitive and lively for the students working in teams to "smoke that search". Stop by our poster at the NMC conference today, check out this Gaming Commons podcast about it, or contact me for more info (erimland [at] psu.edu).
Coming soon: a creative commons license!
p.s. Look out! Brett may crush you with his gigantic upper arm strength and I will mesmerize you with my iPhone.
Continue reading Smoke that search! An information literacy based game.
