EMILY RIMLAND: April 2009 Archives
As part of this year's TLT Symposium's, there's an exciting pre-game happening that I'm very excited about and this post is part of that game (Quest #3...and a very long overdue blog post).In the last month or so I've become interested in alternate reality games, so TLT's pregame is very timely and extremely relevant.
A technology that has recently caught my attention are 2D codes, aka QR codes. These are similar to bar codes but look a little different. The concept and end result are to get the user to more information in one single swoop. I don't want to delve too much into how they work because I think that's well covered here and here.
In a recent post by Christen he described 2D codes as 'lifehacks'. What I'm wondering is, how can 2D codes also be put to use in education either as a way to increase learning or make learning more efficient (eduhack?)? A few thoughts might be:
A technology that has recently caught my attention are 2D codes, aka QR codes. These are similar to bar codes but look a little different. The concept and end result are to get the user to more information in one single swoop. I don't want to delve too much into how they work because I think that's well covered here and here.
In a recent post by Christen he described 2D codes as 'lifehacks'. What I'm wondering is, how can 2D codes also be put to use in education either as a way to increase learning or make learning more efficient (eduhack?)? A few thoughts might be:
- leading to further information, e.g. a textbook offers a code to get to supplemental materials or problem sets online.
- space scheduling: schedules for group study rooms, video viewing rooms, equipment/media labs etc. could be quickly accessed using this codes
- a way to explore a large space like the library: this could take the format of a self-guided tour, a scavenger hunt, or simply serendipity, but codes could be strategically placed in spaces of interest. Codes would lead users to more info about that space (history, use, etc.)
