Instructional Designers - The source code of teaching?

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Below are two posts that I read from Terra Incognita. Under each title I have pulled a few key points that I will use in my analysis of what open education and open educational resources mean to higher education, education as a whole, and specifically with regard to my role as an instructional designer.


Article 1: James Dalziel - Learning Design and Open Source Teaching

By fostering sharing, we not only improve education through open dissemination, but as educators can adapt and improve the Learning Designs they receive, and share the improved version back with a global audience of educators. This could lead to improved educational outcomes while at the same time reducing preparation time.

If Learning Designs capture the heart of the education process, then could we, by analogy, call them the "source code" of teaching? And if teachers then share their Learning Designs with each other under open content licenses, then does this represent the birth of open source teaching?


Article 2: Farideh Mashayekh - Lifelong Learning in Knowledge Society

Four Pillars of Lifelong Learning in the 21st Century
•    Learning to know by mastering cognitive skills & collaboration.
•    Learning to do by mastering skills & production.
•    Learning to be by admitting multiple intelligent (MI) and sustainable human development.
•    Learning to live together by dialogue and tolerance.

In a world of active lifelong learning, an individual's skills portfolio will be built and documented based on a mix of real-life experiences, achievements, and formal learning certifications.


Analysis:
Open education and the resources created in this manner have a huge effect on education and how content is designed and delivered. It is basically the 21st Century approach to the field that is allowing us, as educators and designers, to advance not only our knowledge but also those that we teach and create for.

The two pieces that I chose to focus on from the Dalziel post really get to the heart of how learning design is tied to open education. If we as designers focus on creating content without researching to see what others have done, we are really doing a disservice to instructors, students, and ourselves. An idea can only get as big as the brainpower involved. By harnessing the power of this open education concept we can learn the best of the best while at the same time learning what pitfalls have hit others and avoiding them along the way.

The piece about designers being the "source code" of teaching is very true. This is where ideas start, where issues are hammered out, and the best practices learned and hopefully shared. We really should think of ourselves as the source code. With the ability to follow this trend of open education we can not only learn from others but also share what we create. It goes back to the old adage of "why reinvent the wheel" when our time could be spent improving what has already been created. I hope to see a large upward trend toward idea-sharing and best practices in the next decade.

I shared the four pillars of lifelong learning from the Mashayekh post because after discussing what open education and resources can do for the field I think it is important to dig down to the designer level where we need to think about what open education and resources can do for the people we serve. You must "know," "do," and "be" in order to be well-rounded, and a persons skill portfolio will reflect this. Production does not occur anymore without some form of collaboration. It is really our duty to remember to search out the best and think about the four pillars when designing course material. Working to create content that touches on each area will make for more overall success of the material as well as the student.

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