EDUCAUSE - Sustaining the Integration of New Technologies: Using Collaboration to Support Teaching and Learning

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Mary Balkun & Mary Zedeck - Seton Hall   
Sarah Baker - George Mason

Changing English classroom from the traditional to the 21st Century.
See: 21st Century Skills Map 
Used: Digital Stories, Course wiki, projects in Second Life

Student-Generated Digital Stories (freshmen English)
  • Changing English classroom: students are expecting a more collaborative and interactive class
  • Goal/Purpose: create digital stories to serve as instructional resources for faculty and new first-years students in writing program --- made for the use by next year's class
          -    helps with key first-year writing concepts
          -    stories based on student's personal experiences
  • Results: produced great resources for first-year writing students and instructors
          -    high level of satisfaction

Student-Generated Course Wiki
  • Began as sharing resource for students.
  • Developed into vehicle for peer review.
  • Further developed into online text.
  • Ongoing resource for future students to utilize and contribute in subsequent semesters.
  • Course materials based on research and class discussions.
  • Students were excited to participate.
  • No paper!

Student-Generated Projects in Second Life
  • Hands-on approach to literary analysis, material culture theory and literary genres
  • Students were to turn their research into SL activities demonstrating their knowledge of the text, theory, time period, and genre
  • House of 7: ongoing resource for future students to utilize and contribute to in subsequent semesters
  • Allowed for collaboration and constructivism

Sustaining Faculty Integration of New Technologies
  • Integrate new technologies with the standard of teaching English
  • Why Collaborate: sustainability of projects (unhappy with projects/workshops).
  • Technology has changed writing... not all faculty have adapted.
  • Move to projects around a common teaching problem.
  • Writing was a common teaching problem.

Structure of the program (for interested faculty):
  • Introductory workshop
  • 7 face-to-face bi-weekly meetings
          -    structured curriculum
          -    some readings
          -    a technology assignment per meeting
  • Final projects
          -    collaborative brainstorming
  • Workshop/event presentation
  • Created a Facebook page, blog, wiki, some did Twitter --- just to dabble with personal versions of the technologies without a particular purpose in mind.

Highlights:
  • Level of excitement
  • Metagenres article - pulled them back from daily teaching to reflect on what else they could do to change teaching
  • Thinking about affordances
  • Early signs of community and openness to mentoring
  • Strong reflective work

Lowlights:
  • Dropouts
  • Balancing other responsibilities
  • Desire for more guidance and structure

Adapting for next time:
  • Shorter into workshop
  • Reduced f-to-f to 4 or 5 times

Note:
IUP is considering admissions, recruiting, orientation in Second Life; students preview and choose dorm rooms via SL.

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