keyframer

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I'm not the type of guy to take any sort of comfort from having a label. I usually take pains to avoid running in a pack. In my efforts to find better ways to animate dialog and characters in Flash, though, I discovered that I have one: and it was a big refief.

I'm a keyframer. We even have our own website... or at least, one guy has a blog and forum. My Flash skills are primarily in being able to conceptualize on a timeline. I know some actionscript, but there's no denying that with any project, I'm better suited to illustration, character development, and animation than I am to gathering data for a data base or creating action with code. It's all part of that "visual" thing, I guess.

Working here, I've struggled with the difference. I'll still struggle trying to grow the backend skills, but I'll take some comfort in knowing that somewhere, my skill set doesn't put me at the bottom of the heap.

Meanwhile, this is an attempt at a new, improved technique for creating mouths that appear to talk. In a nutshell, the mouth is a movieclip with ten mouth positions, each on a different frame. With that clip selected on stage, I can treat it as a "graphic" in the Properties dialog, then choose to loop it so it fudges dialog, or I can choose "Single frame" to say what frame I want to show. Still a bit of work, but easier to manage than most other techniques. I'll do a video on it when I get some decent examples.

1 Comments

Cole said:

I did a project like this way back in the day -- let's call it 1995 with Director. I built the face and all the associated elements as a single frame. Then I built a handful of eye animations and mouth animation clips and used them as sprites that I could control via a little lingo. It gave me the ability to have an incredibly small director piece that could talk to users over quite a long period of time. I was building a game and needed an "expert" guide that could help players figure out several puzzles.

I wish I still had it ... it sits on an old Bernulli disk (I think the disk was a whole 80 MB at the time!)

I like this approach very much ... and I am wondering, that "talking head" looks familiar.

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