ANSYS contact models (element options, real constants, material properties):
ALWAYS use large deformations because contact technology was developed to work best w/large deformation effects, ON.
WHAT TO DO WHEN THE SOLUTION WON'T CONVERGE
Contact Technology Guide, Chapters 1 - 6, 8 - 11
Difficulties with contact problems: Final contact is not know in advance, friction
Classification: rigid-to-flexible OR flexible-to-flexible
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Contact Elements: |
Node-to-Node |
Node-to- Surface |
Surface-to-Surface |
Line-to- Line |
Line-to- Surface |
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Contact Element No. |
178 |
175 |
171, 172 |
173, 174 |
176 |
177 |
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Target Element No. |
169, 170 |
169 |
170 |
170 |
170 |
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CH 2: The Contact Manager
Some operations of the contact manager are available ONLY in the correct processor (preprocessor, solution, or postprocessor)
Buttons: Contact Wizard, Properties, Delete, Selection Options, Plot, Show Normals, Flip Normals, Switch Contacts/Targets, List, Context, Check, Show Results
The Contact Wizard: to assist in defining contacting surfaces and properties
CH 3: Surface-to-Surface Contact
Use “contact pairs” of TARGE1xx with CONTA17x elements
A “contact pair” contact and target elements share the same REAL constant ID number
Steps in a contact analysis:
1. Create the model geometry and mesh
2. Identify the contact pairs
Define smaller, localized contacting zones, be sure zones are adequate to capture all necessary contact
3. Designate contact and target surfaces
a. Guidelines:
i. If a convex surface is expected to come into contact with a flat or concave surface, the flat/concave surface should be the target surface.
ii. If one surface has a fine surface mesh and, in comparison, the other has a coarse mesh, the fine mesh should be the contact surface and the coarse mesh should be the target surface.
iii. If one surface is stiffer than the other, the softer surface should be the contact surface and the stiffer surface should be the target surface.
iv. If higher-order elements underly one of the external surfaces and lower-order elements underly the other surface, the surface with the underlying higher-order elements should be the contact surface and the other surface should be the target. However, for 3-D node-to-surface contact, the lower-order elements should be the contact surface. The higher-order elements should be the target surface.
v. If one surface is markedly larger than the other surface, such as in the instance where one surface surrounds the other surface, the larger surface should be the target surface.
vi. In the case of 3-D internal beam-to-beam contact modeled by CONTA176 (a beam or pipe sliding inside another hollow beam or pipe), the inner beam should be considered the contact surface and the outer beam should be the target surface. However, when the inner beam is much stiffer than the outer beam, the inner beam can be the target surface.
b. Asymmetric Contact vs. Symmetric Contact
i. Asymmetric contact has all contact elements on one surface and all target elements on the other
ii. Asymmetric contact is usually the most efficient way to model surface-to-surface contact
iii. Symmetric contact has each surface designated to be both a target and a contact surface (two sets of contact pairs for the same surfaces)
iv. Use symmetric contact when:
1. It is not clear which surface should be the contact or target
2. When both surfaces have coarse meshes
v. With Symmetric contact, the total contact pressure acting on both sides is the average of the contact pressures on each side of the surface
4. Define the target surface
a. Little info is needed for flexible-to-flexible contact
b. For Rigid-to-flexible contact
i. The target face is the rigid face
ii. May require a “pilot node” to control the motion of the surface
iii. May use primitive shapes to define the rigid surface (circle, cylinder, sphere, cone)
iv. Arbitrary rigid target shapes can be created by constructing and meshing areas
5. Define the contact surface
Check the “normal” direction of contact (and targets); make sure they point toward each other
6. Set the element KEYOPTS and real constants
Real constants and element options (KEYOPTS) define the behavior of the contact pairs
7. Define/control the motion of the target surface (rigid-to-flexible only)
8. Apply necessary boundary conditions
9. Define solution options, load steps (substeps, automatic time stepping, output controls, etc.)
10. Solve the contact problem
11. Review the results (incl. contact pressure, status, gap/penetration, sliding, etc.)
Animation of results is useful to examine intermediate results.
CH 4: NODE-to-Surface Contact
CONTA175 (at a node on one surface) to TARGE169 or TARGE170 (on another face)
Recommended for point-to-surface or edge-to-surface problems.
Avoid midside-noded (higher-order) underlying elements of the contact surface
CH 5: 3D Beam-to-Beam Contact
CONTA176 to TARGE170 can handle internal contact (beam within another) or external contact (beams parallel or perpendicular)
CH 5: Line-to-Surface Contact
CONTA177 (along a line on one surface) to TARGE170 (on another face)
CH 8: NODE-to-NODE Contact, CONTA178
The nodes of the two opposing surfaces must match up geometrically
The relative sliding between the two surfaces is negligible
The deflections (rotations) of the two surfaces must remain small
CH 9: Multipoint Constraints (MPC)
Element behavior option [KEYOPT(2)=2, along with KEYOPT(12) = 4, 5, or 6] of CONTA17x
To form an assembly of parts with no sliding/friction and no separation
Can be used to distribute a force evenly over a surface.
CH 10: Dynamic Contact and Impact Modeling
Transient analysis w/contact: more difficult (velocity & acceleration included, energy must be conserved)
Automatic time stepping is useful to adjust time increments near an impact event
CH 11: Spotwelds: To model thin sheet components that are connected with spot welds, rivets, or fasteners
Can be located anywhere between the parts that are to be connected, independent of the mesh and the node locations