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        <title>Sterblog</title>
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        <description>My personal web log for IST 431 where I will discuss various topics and issues dealing with technology. Enjoy!</description>
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        <copyright>Copyright 2008</copyright>
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            <title>Final Paper Information</title>
            <description><![CDATA[Below is my section from our final paper.<div>Briefly outlined is as follows:</div><div><br /></div><div><ul><li>Introduction</li><ul><li>Star Wars and Technology</li></ul><ul><li>Prosthetic Robotics</li></ul><ul><li>Virtual Representation</li></ul><li>Conclusion</li></ul></div><div><div><br /></div><div><br /></div>
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            <pubDate>Fri, 02 May 2008 17:24:18 -0500</pubDate>
			
			



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            <title>Why I Love Technology</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="opte.org.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/opte.org.jpg" width="400" height="486" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span>As I said from the start of my blog, I am a communications major. This means plain and simple I like to communicate. (and I do) I love to tell a story and share with others my experiences. When I first started this blog, I was kind of opposed to the idea. The word "<a href="http://en.wikipedia.org/wiki/Blog">blog</a>" just bothers me to begin with and the fact that it is just connecting two words that are pretty short by themselves; web and log. (Really, who doesn't have the time to say that?) A few weeks went by and I began consistently posting. "This is okay.", I thought. Then I started really getting into it. I noticed myself saying, I could put that in my blog when browsing the web. I realized why I liked it so much. All these thoughts and ideas I had, I could just throw out there like paint to a canvas. I could make them as creative as I wanted adding video and images. They didn't have to be Chaucer, I could write in my own voice for an audience of my choice. It actually helped me to find my voice and I think it improved my writing all around. I would recommend a blog for anyone that likes to communicate. Write it first for yourself, then for everyone else. This is how I approached it. Somebody will listen. <div><br /></div><div>This project also helped me to discover the blogging community and I did not realize how much of the internet is composed of blogs. With Google Reader, I am able to check hundreds of posts all on one page with a couple of clicks. 4 or 5 years ago, I would have never been able to get that much information all in one place. I think the idea of feeds is brilliant. I have always been one to try and start my own voice whether it is a radio station or a cable access show or just a website. The blog format, I have found, proves to be a very clear and accessible forum. Give it the power of the PC and the internet, your bounds are limitless.</div><div><br /></div><div>This is why I love technology. Every few years something comes by that not only makes life easier but it changes it. This role of technology proves to be the most valuable. Cell phones, for example, have created a cultural and technological <a href="http://www.engadget.com/2008/03/06/padded-lampposts-for-distracted-texters-being-tested-in-london/">phenomenon</a>. The internet in the very same way. I've always been interested in technology but I could never pinpoint why. This blog has helped me to figure it out. It's a tool and tools help you create. I think its interesting that <a href="http://www.pleoworld.com/">inanimate objects</a> change the way people interact and respond to the world we live in. It's a big bright world out there and I am excited to find out what happens next. </div><div><br /></div><div>This is Chris, signing off one last time! I hope you have enjoyed my postings and I hope to continue this new habit so look out internet here I come! </div><div><br /></div><div>PS One last video!</div><div><br /></div><div><br /></div>
<object width="464" height="388" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://www2.funnyordie.com/public/flash/fodplayer.swf?6589" /><param name="flashvars" value="key=075c8a8d68" /><param name="allowfullscreen" value="true" /><embed width="464" height="388" flashvars="key=075c8a8d68" allowfullscreen="true" quality="high" src="http://www2.funnyordie.com/public/flash/fodplayer.swf?6589" type="application/x-shockwave-flash"></object><noscript><a href="http://www.funnyordie.com/videos/075c8a8d68">Steve Martin Magic Routine</a> on <a href="http://www.funnyordie.com/">FunnyOrDie.com</a></noscript>]]></description>
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                <category domain="http://www.sixapart.com/ns/types#tag">technology</category>
            
            <pubDate>Thu, 01 May 2008 03:19:47 -0500</pubDate>
			
			



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            <title>Why I hate Technology</title>
            <description><![CDATA[Two days ago, a game called Grand Theft Auto 4 came out. Now, I don't usually go insane over video games. I mean I will wait in the occasional line but it takes about a day after its release for me to say, "Oh well, I don't need it." Two days have passed and this feeling still has not kicked in. I now look to my predicament. Two days prior to the release of GTA4, I was watching a movie on my Xbox 360. I finished the movie and turned off my Xbox and went to bed. The next morning I turned on my console and to my delight I found a blinking red light. I look online for its meaning which I already knew because just one year prior the same exact thing happened to me resulting in a brand "new and improved" Xbox360. I tried many different things including the <a href="http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/">putting a towel over it</a>. So now I sit, sounding spoiled, with no Grand Theft Auto. I read the reviews; "Best video game ever." or "You need to play this one." and then hear the same from my friends. I cry a little bit inside. Deep down though, I feel I am crying for another reason.<div> </div><div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/tNyt1Y-7TTI&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/tNyt1Y-7TTI&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object><div><br /></div><div>I can't really think of a piece of technology that has lasted me successfully for more than years. I have had numerous Gameboys, iPods, and computers. They all seem to hit the magic four year mark and then stop working as they should. Do I blame technology or do I blame the manufacturers? Cheap parts and cheap labor = cheap products. How much of our technology is dictated by the way it is produced? Could we be leaps and bounds ahead of ourselves if CEOs needed 1 less million dollar bonus. It is often interesting to see the cost of parts and then see the markup we have to at the store. If they can make a <a href="http://laptop.org/">100 dollar</a> laptop with wifi and a its own network interface why can't we have 25 dollar iPods?</div><div><br /></div><div>This is why I hate technology. It is dictated by money. Technology is often created in the spirit of exploration. Whether that is making something we do easier or coming up with a brand new way, technology helps us move forward. It just makes me sad to think that if the dollar sign was gone, where would we be? If these items were distributed in the spirit by which they were created, would the world as a whole be a better place. I may be thinking a bit too idealistically but why not. I am not asking for free everything but just get us out of the rip off zone. </div><div><br /></div><div>Microsoft sent me its packaging (still under warranty, lucky) and now I wait for it to come back and as I finish this post, I don't think I care if it ever does.</div></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/05/why-i-hate-technology.html</link>
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                <category domain="http://www.sixapart.com/ns/types#tag">society</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">technology</category>
            
            <pubDate>Thu, 01 May 2008 02:47:38 -0500</pubDate>
			
			



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            <title>iGoogle, I owe you my life.</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><a href="http://www.personal.psu.edu/cjs5005/blogs/sterblog/picasso_lg.jpg"><img alt="picasso_lg.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/picasso_lg-thumb-300x372.jpg" width="300" height="372" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span>So until now, I had to rigorously type in www.websitethatigotoeveryday.com and then let that site load and then scroll and read all its belongings. Then to the next site and etc etc. Now, what do I do?<a href="http://www.google.com"> iGoogle</a>. The greatest thing to happen to the internet since well the internet. I have it set as my home page. When I open my web-browser. BAM! Everything I ever needed to know. (Even has my favorite <a href="http://www.hurtwood.demon.co.uk/Fun/copter.swf">helicopter game</a>) I get the weather, the news, my email, my documents, my instant messenger, everything. <div><br /></div><div>I now found my self compelled to check my iGoogle as much as I check my Facebook. Except today, now as I am writing this. The amount of time it would have taken me to navigate to those sites, I spend it on iGoogle, actually saving me no time at all. Is this where the internet is going. Pretty soon we are just going to sit at our computer motionless while all of our information we want and need is displayed for us. We will learn to read 200000 things at once. Okay, perhaps it won't go that far....but it could!? I would say if you use Google, just even a little bit, check it out. iGoogle allows you to first customize your start page with either your own goodies or some hilarious pre-made ones. Then you are able to add what is known as a gadget or tiny program. So for instance, I have a world clock, my news, and my mail all in nifty little widgets. You can customize it anyway you want. A real complete Web 2.0 experience. Everything is integrated. I see this is where operating systems of tomorrow will go. Pretty much making a custom user experience based on internet information. No longer will users need to be concerned with programs they need to install and the content they need to access. Everyone will have the opportunity to tailor it to their needs. Microsoft and Apple are already moving this direction. iGoogle did, however, take a few design notes from the Apple Dashboard, but that's okay. After all, good artist's borrow and great artists steal. And who said that?<div><br /></div><div><br /></div></div>

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            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/igoogle-i-owe-you-my-life.html</link>
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            <pubDate>Thu, 24 Apr 2008 01:21:56 -0500</pubDate>
			
			



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            <title>Final Presentation: Science Fiction and Prediction</title>
            <description><![CDATA[For my final presentation blog posting, I have post my slideshow as well as links on how science fiction has shaped and influenced technology. Has it predicted current technology? You bet it has. I have picked a few examples from now 30 year old <span class="Apple-style-span" style="font-style: italic;"><a href="http://www.imdb.com/title/tt0076759/">Star Wars</a></span> (and also one of my favorite movies of all time). Some argue that science fiction works so well because the stories aren't about the technology as much as they are about the people living in a world with that technology. Writers and filmmakers dream up magical pieces of technology without having to worry about the technical know how. This means the sky is the limit as far as coming up with stuff to make day to day life easier. How can this character see this other character galaxies away? Make a machine that does it. How can this character &nbsp;understand that character? Make a robot that translates. Need to take out the garbage in our future world? They've got a robot that will do that. It is this imagination that influences scientist to pursue these endeavors in hopes for the same outcomes that they see in the movies.<div><br /></div>

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<div><br /></div><div><span class="Apple-style-span" style="font-weight: bold;">Full Interview With IST Professor, Gerry Santoro:</span><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><span class="Apple-style-span" style="font-weight: bold;">Are there any specific examples of this type of influence [sci-fi predictions] you can&nbsp;think of?</span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;">There are Many examples - look at the web site<br /><a href="http://www.technovelgy.com/">www.technovelgy.com</a>&nbsp;for zillions of examples<br /><br />My favorite would be Cyberspace and Cyber-warfare. &nbsp;It<br />was predicted in sci-fi back in the 70's--90's (Gibson, Stephenson, etc),<br />well before it existed in reality. &nbsp;Bottom line is that the stories<br />influences a new generation of scientist/engineer who then set<br />out to create what they had imagined.</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><span class="Apple-style-span" style="font-weight: bold;">Are we using technology that people dreamed up decades if not&nbsp;centuries ago? (Asimov comes to mind.)</span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;">Sure - but better than Asimov would be Clarke. &nbsp;He predicted<br />communications satellites in the 1940's. &nbsp;He also predicted<br />the space elevator that is now under study by NASA.</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-weight: bold;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><span class="Apple-style-span" style="font-weight: bold;">Have you ever noticed any instances where a piece of technology used&nbsp;in sci-fi shows such as Star Trek or Lost in Space is something we&nbsp;actually use now?</span><br />Um, the communicator -- (cell phone). &nbsp;When Shatner and pals<br />beamed down, pulled out the little device, and flipped it open<br />to talk we would never have imagined that we would be doing that<br />by the year 2000.</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><span class="Apple-style-span" style="font-weight: bold;">Do you think any of sci-fi authors accurately predicted the social&nbsp;outcomes of their predicted technology? (I.E. Ways of life,government, etc...)</span><br />Thats a bit harder. &nbsp;I don't think the authors set out to predict. &nbsp;These<br />pieces are rhetorical in nature - they seek to warn, amaze, critique,<br />etc. &nbsp;That's why the human element. &nbsp;Sometimes they become<br />predictions in hindsight, but take for example Orwells 1984 -- he<br />was warning Britons of a possible future, not of the inevitible<br />future. &nbsp;So to answer oyur question, when this does happen<br />I think it is by accident, not on purpose.</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><span class="Apple-style-span" style="font-weight: bold;">In Star Trek, there are characters known as the Borg or cybernetic&nbsp;organism. Do you think we are slowly approaching this point? As&nbsp;science becomes greater at making more realistic and functional&nbsp;prosthetic body parts, could this possibly be something we have to&nbsp;look out for? Will we be able to attach a hand as easily as Luke&nbsp;Skywalker did?<br /></span><br />Yep - and why not? &nbsp;Check out the writings of Hans Moravec<br /><a href="http://en.wikipedia.org/wiki/Hans_Moravec">http://en.wikipedia.org/wiki/Hans_Moravec</a><br />I do believe (if we do not destroy ourselves first) that our<br />technology will reach a point where we can alter our<br />own design. &nbsp;We do it now with glasses, I have hearing<br />aids, we are vaccinated, etc. &nbsp;Why not artificial organs and<br />limbs as needed. &nbsp;Why not nanite robots that will repair us<br />from within?<br /><br />The issue is NOT will we be able to do this. &nbsp;The issue is<br />wether we will do this in a way that benefits society or<br />harms society. &nbsp;All technology is a 2-edged sword.</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><span class="Apple-style-span" style="font-weight: bold;">A big theme in a lot of sci-fi is the user interfaces they use in&nbsp;their fictionalized computer systems (I am thinking of Minority&nbsp;Report). Do you feel that some of these ideas translate into the user&nbsp;interfaces we use today? Are they always practical?</span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px;"><br />Yes - user interfaces are constantly evolving toward the<br />ultimate goal of 'the wire' (direct brain--machine interface).<br />There are different goals. &nbsp;Some displays support decisions,<br />such as heads-up displays for jet pilots. &nbsp;Other displays<br />may support pattern-recognition, such as immersive<br />CAVE displays. &nbsp;Check out the Emotive headset:<br /><br /><a href="http://www.wonderlandblog.com/wonderland/2007/03/brainscanning_g.html">http://www.wonderlandblog.com/wonderland/2007/03/brainscanning_g.html</a></span></div><div><br /></div><div><br /></div><div><span class="Apple-style-span" style="font-weight: bold;">Other Links:</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: 16px;"><p class="western" id="u8.f" style="margin: 0px;"><span class="Apple-style-span" style="color: rgb(0, 0, 255);"><span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"><a href="http://www.technologyreview.com/Infotech/18282/?a=f" id="fqcg">On Science Fiction</a></span></span></p><p class="western" id="wzmz" style="margin: 0px;"><span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"><a href="http://www.itpro.co.uk/features/159879/science-fictions-influence-on-technology-ideas-made-real.html" id="gq9w">Ideas Made Real</a></span></p><p class="western" id="znf4" style="margin: 0px;"><font id="bh0e" color="#0000ff"><u id="zkkd"><span class="Apple-style-span" style="color: rgb(85, 26, 139);"><a href="http://www.informationweek.com/news/internet/showArticle.jhtml;jsessionid=WBGYVNJM3JHJIQSNDLRSKHSCJUNN2JVN?articleID=198100537&amp;_requestid=685994" id="xp.5" style="color: rgb(85, 26, 139);">Interview With Star Trek's Q</a></span></u></font></p><p class="western" id="rwv." style="margin: 0px;"><span class="Apple-style-span" style="color: rgb(0, 0, 238); text-decoration: underline;"><a href="http://www.forbes.com/technology/2005/05/10/cx_mh_starwarscienceslide_3.html?thisSpeed=6000" id="zp92">Star Wars Fiction to Reality</a></span></p><p class="western" id="ppjx" style="margin: 0px;"><span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"><a href="http://www.ohgizmo.com/2008/01/08/ces-2008-panel-science-fictions-influence-on-technology/" id="jjd.">Science Fiction Influence CES 2008</a></span></p><p class="western" id="poih" style="margin: 0px;"><font id="yds." color="#0000ff"><u id="qmx4"><span class="Apple-style-span" style="color: rgb(85, 26, 139);"><a href="http://dvice.com/archives/2008/01/ces_2008_dvices.php" id="o1j6">Science Fiction Influence CES 2008 [ VIDEO ]&nbsp;</a></span></u></font></p><p class="western" id="w_.b" style="margin: 0px;"><span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"><a href="http://abcnews.go.com/Technology/story?id=4457166&amp;page=1" id="ho2:" style="color: rgb(85, 26, 139);">D</a>extre Robot</span></p></span></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/final-presentation-science-fic.html</link>
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                <category domain="http://www.sixapart.com/ns/types#tag">final</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">science fiction</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">society</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">technology</category>
            
            <pubDate>Tue, 22 Apr 2008 03:11:12 -0500</pubDate>
			
			



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            <title>I Ain&apos;t Spreading No Diseases</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="worms-2007-mobile-game-1.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/worms-2007-mobile-game-1.jpg" width="430" height="340" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span>I spent 18 glorious years discovering computers, the internet, and all the treasures they held. Those early years were on a PC; personal computer or better yet, a Windows machine. I had an <a href="http://en.wikipedia.org/wiki/Windows_3.1">internetless 3.1</a> and then the more sophisticating chiming 95. It was here that I first had access to the internet. What a glorious age this was. Free information from anywhere at the tips of my fingers in an instant. I soon found out how to make websites and contribute to this new land. A few years went by (now using Windows 98) and I noticed a change on the internet. Website were becoming more interactive than I wanted them to be. Pop-up adds and banners plagued websites. Oh well, a few clicks and they where gone. I was slow to adopt 2000 so my next upgrade was XP. How wonderful? (Half of my programs didn't work on installation!) Wait? What is this?  A pop up? But I didn't click internet explorer. I will just close it. Gone. No worries! WAIT! It's back again?! It's sending it to everyone in my email? What am I sending? Pull the plug! <div><br /></div><div>After I restart my computer, I find the problem. Culprit? A worm digging its way through my computer to my email client. Causing strange pop-ups and errors every which way I turn! After a few years with XP, I finally figured out how to contain my computer but it was just something I didn't want to be bothered with.</div><div><br /></div><div>My solution? I got a Mac. Now, here I am, virus free happy computing for about 4 years. Worms or viruses are not anything I have to think about. Penn State offers an anti-virus on it's website for Mac. I laugh. I know Apple makes up only a small portion of the computer world but I feel that Mac owners are enjoying their experience too much to make malware even though there have been some <a href="http://www.sophos.com/pressoffice/news/articles/2006/02/macosxleap.html">incidences</a>. It was never quite anything like the troubles I had on my PC. I think to my old computer and what I had to do to make it work again. The countless hours. Never again for me! Knock on wood!</div><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/i-aint-spreading-no-diseases.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/i-aint-spreading-no-diseases.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">computers</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">virus</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">worms</category>
            
            <pubDate>Thu, 17 Apr 2008 01:25:26 -0500</pubDate>
			
			



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            <title>Die Hard 4 means its not a huge huge threat?</title>
            <description><![CDATA[When talking about the threat of cyber terrorism, I think that of course it can be potentially dangerous but the odds of someone actually executing something with our nations heightened state of awareness is going to be extremely difficult. I saw this now after watching <span class="Apple-style-span" style="font-style: italic;">Live Free or Die Hard. </span>The plot of the movie is that a group of terrorist do what is called a fire sale. This means they use an all out cyber attack to shut down the nation's digital infrastructure. The stock market crashes, traffic lights fail, etc... By the end of the movie John McClane and company defeat the bad guys and the world is put back into normal working order. If this is this the plot of a mainstream Hollywood movie then I think that cyberterrorism is an old threat. The country has gone so far to understand that it is incorporating it in pop culture. It is no longer scary or unexplainable. If Hollywood writers can come up with a way to foil their plan then surely, the United States government can.<div><br /></div><div> 

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/QZ9Q1EGge7Y&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/QZ9Q1EGge7Y&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object><div><br /></div><div><div>However when older people began throwing around buzz words and cyber terrorism was formed, PBS's Frontline ran a <a href="http://www.pbs.org/wgbh/pages/frontline/shows/hackers/">documentary about hackers</a> and how quickly they could disable a power plant. This was aired shortly after the New York power outages a few years ago. A government "hacker" said that within a week he could have the whole power grid shut off. A unidentified "hacker" said that within 20 minutes he could have the grid shut down. This was a very scary thought but that was a few years ago. There's always going to be risks or threats with anything but if we let that inhibit our use of it then the terrorists have already won!</div></div></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/die-hard-4-means-its-not-a-hug.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/die-hard-4-means-its-not-a-hug.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">cyber</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">terrorism</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">threats</category>
            
            <pubDate>Sat, 12 Apr 2008 16:39:37 -0500</pubDate>
			
			



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            <title>Fishing for Phish</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="PhishingTrustedBank.png" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/PhishingTrustedBank.png" width="549" height="408" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span>It was my freshman year in college. I had just gotten a credit card and my very own bank account. Oh, boy! The world of things I can now do; shop online, make an <a href="http://en.wikipedia.org/wiki/Phishing">eBay</a> account, subscribe to video games. The world was my oyster. It was all good and fun. I was riding high then I got an email. <div><br /></div><div>"Your ebay.com membership needs updating. Please click here to continue and enter your information."</div><div><br /></div><div>So I clicked the link and it took me to what I thought was the eBay.com login screen. I entered my user name and password. (Just lost that.) Then it came to updating my credit information. (Bam! Just lost that.) and then I clicked saved. I closed out the window and I forgot to add something so I went to eBay.com without using the link in the email. I noticed none of my information had changed nor had it needed updated. I hovered over the link in my email. It was a ton of numbers and then eBay.com like this 201.801.212.ebay.com. They got me! Up to that point I never thought it was that easy. I was always very cautious. I traced the IP and saw it went to Korea so I called up my bank, changed my numbers, and my ebay information. They made the site look and function exactly as eBay does. It even had a link to its privacy policy. I was <a href="http://en.wikipedia.org/wiki/Phishing">phished</a>! The image above shows a similar scam.</div><div><br /></div><div><div><span class="mt-enclosure mt-enclosure-image" style="text-align: center;"><span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"><img alt="800px-Phishing_chart.png" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/800px-Phishing_chart.png" width="400" height="260" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></form></div></div><div><br /></div><div>If this happened to me that easily, I thought to my parents and people not from my generation. They don't stand a chance! All thy have to go by is what the directions say and if someone is giving them false directions, they are toast. I think that making a standardized system of purchasing information is a great idea. That way you know exactly where your information is and you don't have the added risk of it being all over the web. What is safer? Having one key to your house or having 400?</div><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/fishing-for-phish.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/fishing-for-phish.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">crime</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">phish</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">privacy</category>
            
            <pubDate>Sat, 12 Apr 2008 15:59:37 -0500</pubDate>
			
			



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            <title>I got 1 life. I don&apos;t need a 2nd.</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="secondlife_1.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/secondlife_1.jpg" width="320" height="341" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span>As we played around with Second Life. I realized that this will never be a viable option to me as I cannot take it seriously. I am sure they are going to have a place in the future but for right now. It all seems a little ridiculous. The shear fact that when we were all in the "sandbox" and people kept making objects as big as the sandbox inhibiting other players from creating stuff is how I imagined most activities go in the game. After using it further, I really do not see a use for it. It may be good for architecture firms to virtually demo new buildings and concepts but where does that leave the rest of the riffraff that is just interested in getting the special sex parts so they can fool around in game. I feel there is a very distinct reason why their membership went down so quickly. <div><br /></div><div>1. It was free so why not try it.</div><div><br /></div><div>2. What makes this world so great? </div><div><br /></div><div>Giving someone the ability in a virtual world actually gives them the ability to do nothing. With some many options and no goals, people get bored very fast. It becomes an instant novelty. The fact that people are putting real money into this game with the current economic state is in many respects irresponsible by the users and the game developers. I think this may be the wave of the future but we have a long ways to go before the avatar is the way we browse the web. </div><div><br /></div><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/i-got-1-life-i-dont-need-a-2nd.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/i-got-1-life-i-dont-need-a-2nd.html</guid>
            
            
            <pubDate>Mon, 07 Apr 2008 01:53:08 -0500</pubDate>
			
			



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            <title>Virtually Not There</title>
            <description><![CDATA[When I first got the computer game, <a href="http://en.wikipedia.org/wiki/The_Sims">The Sims</a>, I thought how cool is this. I can take these people and control every aspect of their lives. I can make them eat. I can make them drink. I can make them have fun, decorate their homes, and even force them to go to the bathroom. I was playing the game just as it was intended to be and it was such a good time. Pretty soon, about a week later, I figured out that making these actions take place in game time was actually just as time consuming as doing them in real time. Since there was no real goal to the game, I got bored when I figured out that these actions weren't fun, they were just time consuming. So I did what any other Sims player would do and make a family, lock them in a room with no doors, windows, or<span class="mt-enclosure mt-enclosure-image"><img alt="The_Sims_Coverart.png" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/The_Sims_Coverart.png" width="256" height="306" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span> bathrooms, and just watched what happened! The results were pretty much as I expected. Soon after I just stopped playing. <div><br /></div><div>A few months later, <a href="http://en.wikipedia.org/wiki/The_Sims_Online">The Sims Online</a>! Oh wow! I can now share this experience in a huge world full of other people?! My virtual neighbors are now controlled by real people and they speak real english!? (Not that Sim's gibberish.) A whole society of people living virtually with virtual real estate. This is wonderful. Wait. No, it's not. Why? First, it wasn't as seamless a world as they made it out to be. People couldn't just stroll to your neighbor hood. You were stopped by long load times and glitchy gameplay. Again, the goalless gameplay made it rather boring very quickly. Instead of just me killing time by myself, there were hundreds of other people. This time, I had to pay for it monthly though!</div><div><br /></div><div>So what's my point? There is a huge buzz about these virtual worlds. The only they are going to be found useful is if the user experience isn't hindered an instant by technological issues. These worlds needs to be just as reliable as the real one we live in if we are expected to trust them!</div><div><br /></div><div><br /></div><div>PS The Sims Online is actually now free! They renamed it to <a href="http://www.ea-land.ea.com/">EA-Land</a>. Take a look?</div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/virtually-not-there.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/04/virtually-not-there.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">video games</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">virtual reality</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">worlds</category>
            
            <pubDate>Mon, 07 Apr 2008 01:27:46 -0500</pubDate>
			
			



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            <title>Directed Blog Post 4: MMORPG Research</title>
            <description><![CDATA[<span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Arial; font-size: 14px; white-space: pre-wrap; "><span class="mt-enclosure mt-enclosure-image"><a href="http://www.personal.psu.edu/cjs5005/blogs/sterblog/wowscrnshot_135742.jpg"><img alt="wowscrnshot_135742.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/assets_c/2008/03/wowscrnshot_135742-thumb-300x240.jpg" width="300" height="240" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span><span class="Apple-style-span" style="font-family: '-editor-proxy';">First and, I think, most importantly, these websites appear to pool a sample of people that are playing the game at a consistent and intensive rate. Another factor to think about is the fact that many people join the game but only play for a limited time. The word average in the charts and graphs becomes key to understanding any of the progress. Both of these websites, </span><a href="http://blogs.parc.com/playon/"><span class="Apple-style-span" style="font-family: '-editor-proxy';">PlayOn</span></a><span class="Apple-style-span" style="font-family: '-editor-proxy';"> and </span><a href="http://www.nickyee.com/daedalus/"><span class="Apple-style-span" style="font-family: '-editor-proxy';">The Daedalus Project</span></a><span class="Apple-style-span" style="font-family: '-editor-proxy';">, are trying to find trends in cultural, social, and psychological phenomena’s amidst the world of massively multiplayer online video games. The Daedalus project taking first hand user accounts and PlayOn using statistics to base it’s conclusions.  

</span><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br /></span></span></span><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; font-weight: bold; white-space: pre-wrap;"><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br class="webkit-block-placeholder" /></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; font-weight: bold; white-space: pre-wrap;"><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br class="webkit-block-placeholder" /></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; font-weight: bold; white-space: pre-wrap;"><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br class="webkit-block-placeholder" /></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; font-weight: bold; white-space: pre-wrap; "><span class="Apple-style-span" style="font-family: '-editor-proxy';">Gender Bender</span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap; "><span class="Apple-style-span" style="font-family: '-editor-proxy';">According to the </span><a href="http://blogs.parc.com/playon/archives/data/wow_data/gender/index.html"><span class="Apple-style-span" style="font-family: '-editor-proxy';">gender section</span></a><span class="Apple-style-span" style="font-family: '-editor-proxy';"> on PlayOn, we see significantly more male players than female players taken from the sampling. Even though their avatars are female,</span><span class="Apple-style-span" style="color: rgb(51, 51, 51); font-size: 13px; white-space: normal; "><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap; "><span class="Apple-style-span" style="font-family: '-editor-proxy';">this does not meet it constitutes a female player. They suggest that “gender-bending” may account for the equally represented presence of male and females respective to Horde and Alliance in World of Warcraft.</span></span></span></span><div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap;"><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br /></span></span><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap; "><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: '-editor-proxy';">Sit Play Sit</span></span><span class="Apple-style-span" style="font-family: '-editor-proxy';">
When speaking with a friend who was recently “addicted” to World of Warcraft, he told me that he and his fellow guild members would play for ten hours at a time with breaks for snacks and bathroom. A lot of people play for multiple reasons. </span></span><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap; "><span class="Apple-style-span" style="font-family: '-editor-proxy';">
Some people say it is a stress reliever. 

“I'm a dentist and my wife is the head of an insurance company claims department. These are 2 fairly stressful occupations - we use EQ to unwind. Neither one of us cares for the trash on television and this is something we can do together in a cooperative spirit. [EQ, M, 70]”

Others play to avoid depression or for resolve.

“Divorce, troubles with my children, friends and parents. Sometimes I found myself really alone and with a lot pain. The best escape or refuge i found at this time was to go into the game to play and forget all that real life and pain. [Vanguard, M, 43]”

This is just but a sample of people. There are probably many instances where people play for the spirit of the game and competition. 

</span><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: '-editor-proxy';">Credibility?</span></span><span class="Apple-style-span" style="font-family: '-editor-proxy';">
Is this research viable in drawing any medical conclusions? Certainly the numbers are there but then again this is just a fraction of the MMO population. First hand accounts can be rare and too specific for the nature of the event. Then again over time, it will be interesting to see the effects of the long term. I feel that this research could be used in further studies along with medical professionals to draw conclusions. Currently the research is being done by business and technology <a href="http://www.parc.com/">firms</a> looking for new ventures of enterprise. 
<br /></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap;"><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: '-editor-proxy';">Stereotypes</span></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap; "><span class="Apple-style-span" style="font-family: '-editor-proxy';">Along with these games, many different stereotypes follow. As goofy as the </span><a href="http://www.southparkzone.com/episodes/1008/Make-Love-Not-Warcraft.html"><span class="Apple-style-span" style="font-family: '-editor-proxy';">Southpark</span></a><span class="Apple-style-span" style="font-family: '-editor-proxy';"> episode may seem, I have seen many of these images in real life (not the gross ones). My "addicted" friend often said he would go for hours without eating and then at the end of a session binge on a bunch of food. I have seen many other people gain weight, lose sight of their appearance, and become reclusive. I've also heard the </span><a href="http://www.youtube.com/watch?v=LkCNJRfSZBU"><span class="Apple-style-span" style="font-family: '-editor-proxy';">team speak</span></a><span class="Apple-style-span" style="font-family: '-editor-proxy';"> configuring stats and other requirements for battle. As with any stereotypes, there are many other unique people playing and they don't exhibit these traits. In fact, there are people in my classes that I am surprised to see playing WoW.</span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap;"><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br class="webkit-block-placeholder" /></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-size: 14px; white-space: pre-wrap;"><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: '-editor-proxy';">Stereotypes in Research</span></span></span></div><div><span class="Apple-style-span" style="font-family: '-editor-proxy';">These types of stereotypes can't be completely accounted for in the research. These anomalies prove to be so entertaining, they become popular perspective. Numbers however tell a different story. One thing I have seen in common with the data and stereotypes is the length of time people play. Vast amounts of people are playing these for vast amounts of time. So much time, in fact, we can start seeing patterns over the course of a few days. As was the case when they tracked the levels of people with the new WoW expansion. It showed the amount of people hitting new levels over a period of 30 days. </span></div><div><span class="Apple-style-span" style="font-family: '-editor-proxy';"><br class="webkit-block-placeholder" /></span></div><div><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: '-editor-proxy';">What I learned?</span></span></div><div><span class="Apple-style-span" style="font-family: '-editor-proxy';">From this research, I learned that these MMOs are having a large impact on our culture. The fact that this kind of research is being done indicates this. I think it is too soon to tell anything from current studies. I'd be more interested in the psychological studies. If there can be diagnosed problems from MMOs, I see a responsibility from first the game manufactures and secondly the parents of players to regulate these issues. When you purchase the game, it says it requires a monthly fee. Monthly implies more than one month. These companies are setting themselves up for these types of dangers. They want people to become hooked because that means more profit. I think people should take a step away from legitimizing MMOs and start looking at their purpose.</span></div></div><div><br /></div></div></div></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/directed-blog-post-4-mmorpg-re.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/directed-blog-post-4-mmorpg-re.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">MMO</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">video games</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">World of Warcraft</category>
            
            <pubDate>Fri, 28 Mar 2008 15:45:28 -0500</pubDate>
			
			



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            <title>My Name is Chris Sterbank and I am addicted to Video Games</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Pikachu.png" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/Pikachu.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="126" width="134" /></span>With our discussion about video game addiction today, I decided to follow up on one of the questions and take an addictions test. I am 66% certify video game addicted. (Based on a <a href="http://abc.go.com/primetime/lost/index?pn=index">test</a> I found with no medical credibility and it also showed a picture of a Pikachu to tell me I was addicted.) There you have. I am a mess. I need help. Video game addiction may be a real problem but I feel it falls into the category of just plain addiction. Easily accessible video games + obsessive personalities = addiction. Bio behavioral health studies classify an addiction as a dependence on a substance to function normally within a society. Video games take the place of this substance. However, I am sure there are a great number of people that have a true blue psychological addiction. But there are some however that may fall to the "over-catering" by old people using buzz words and following popular culture. "I <i>need </i>to play this game because they <i>say </i>I am addicted." By creating an environment where this problem is real and so easily diagnosed by non-medical type personnel, it may be creating a problem that isn't even there. <br /><br />Unlike drug addiction, there is no chemical dependence being made. Video games stimulate the brain's rewards center releasing dopamine. This creates a good feeling so people keep playing to continue this feeling. Your body does not become dependent on the dopamine being released. It is an impulse to feel the effects of it. Therefore rehabilitation can take place on the psychological level.<br /><br />I now think to watching some of my favorite TV shows. I watched the first season of <a href="http://abc.go.com/primetime/lost/index?pn=index">Lost</a> in a couple day. Any time I took a break or went to sleep, all I could think about was lost. The series ended and a day later, I thought of other things. (Though I am religiously hooked.) Video games also have these endings. Sooner or later somebody is going to to do every quest in World of Warcraft or they are going to get overwhelmed with having too many. I had a friend that played WoW consistently and one day, he just said he was bored with it and quit. The people that are playing them to point where it starts causing health problems are the people that have greater problems than just video games.<br /><br /><br /> 
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            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/my-name-is-chris-sterbank-and.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/my-name-is-chris-sterbank-and.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">addiction</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">medical</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">video games</category>
            
            <pubDate>Thu, 27 Mar 2008 15:02:45 -0500</pubDate>
			
			



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            <title>Graphics so real it&apos;s like your actually there! Wait you are!</title>
            <description><![CDATA[In the early to mid 90's, there seemed to be a push for electronic entertainment to create<a href="http://en.wikipedia.org/wiki/Virtual_reality"> virtual reality</a>. Not virtual reality in the sense of playing a game on a screen and you are flushed into that world but in the sense that you would wear a goofy helmet while rudimentary put you in the position of fighting a dragon. This was the future. You put on the VR helmet and now you are in outer space or medieval times. It never really caught on. The fading arcade scene housed these machines, but high play prices discouraged many gamers. The experience wasn't really an experience but a novelty. As console gaming became more and more popular, the VR ideas fell into the floor boards. It's uses dwindled away from gamers and into technical training. Gamers wanted to play not be.<br /><br /><span class="mt-enclosure mt-enclosure-image"><img alt="300px-VR-Helm.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/300px-VR-Helm.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="195" width="300" /></span>That is until today. Nearly 20 years later, the closest thing we have to a first person experience in a video game is the Nintendo Wii and its in our homes. Children can now swing the bat, throw the ball, block the goal, or slash the sword and they actually do it with the patented <a href="http://en.wikipedia.org/wiki/Wii_Mote">Wii-mote</a>. The question I ask is why do we spend our time trying to recreate these simple realities, especially for children, when we actually have them right outside our front door! Pretty soon Nintendo is going to release the Wii soccer ball; a wireless multi player game. You and your group of friends go outside and set up the included goal markers and you actually kicked the ball. When you kick it, it feels like you are actually kicking it. The ball actually moves. It's all wireless! You can get it for the low low price of $199.99. But good luck finding them! Bravo to Nintendo for trying something new. I think they are pushing the right ideas for today's youth but the kids are still attached to the screen. Let's see someone make a video game that goes outside! <br /><br /><br /> 
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            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/graphics-so-real-it.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/graphics-so-real-it.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">children</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">video games</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">virtual reality</category>
            
            <pubDate>Thu, 27 Mar 2008 14:17:57 -0500</pubDate>
			
			



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            <title>The King of Kong</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><a href="http://www.personal.psu.edu/cjs5005/blogs/sterblog/billy.jpg"><img alt="billy.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/assets_c/2008/03/billy-thumb-250x187.jpg" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="187" width="250" /></a></span><span class="mt-enclosure mt-enclosure-image"><a href="http://en.wikipedia.org/wiki/Billy_Mitchell_%28gamer%29">Billy Mitchell</a> is an American hot sauce mogul who also happens to have the worlds highest Pac-Man score, siting a perfect game. He also holds many other records in classic arcade games&nbsp;including&nbsp;Donkey Kong. Billy will try until the ends of the earth to be the best, better than all the rest. This includes <a href="http://en.wikipedia.org/wiki/Steve_Wiebe">Steve Wiebe</a>, middle school teacher and all around nice guy. Steve at one point showed on tape that he had the world highest Donkey Kong score at&nbsp;<span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;">1,049,100. Now, I don't know how many of you have played the original Donkey Kong arcade game (not the one for NES) but it is insanely hard. It's almost to the point where it feels impossible. Billy has a group of friends that work at a gaming institution known as Twin Galaxies, a website that maintains lists of the highest video game scores for just about any game you can imagine. One day, after getting fired from his job, Steve decided to see what the world record for Donkey Kong was. He bought a machine and soon he began meticulously practicing day after to reach that high score and beat Billy Mitchell. For Steve, it was about beating the score, not the person. He had a rig set up with a video camera taping his progress. Then on that fateful day, he broke 1,000,000 and&nbsp;achieved&nbsp;the highest score. Billy and the others at Twin Galaxies didn't think something was right. They went to Wiebe's house and examined his machine. They saw a box in garage. On the box was the address of one of Billy's long term rivals. They thought the machine could have been hacked to let Steve win, unbeknownst to Steve. Steve, just happy with his high score, was all of a sudden thrust into this world of high stakes classic arcade video game playing.</span></form><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;"><br class="webkit-block-placeholder" /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;"><span class="mt-enclosure mt-enclosure-image"><img alt="200px-Steve_Weibe.jpg" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/200px-Steve_Weibe.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="273" width="200" /></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;"><br class="webkit-block-placeholder" /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;">This is the plot for the 2007 documentary <a href="http://en.wikipedia.org/wiki/King_of_Kong"><span class="Apple-style-span" style="font-style: italic;">The King of Kong: Fist Full of&nbsp;Quarters</span></a>. The movie is very well made and it &nbsp;really shows the impact that video games have had on American popular culture. The movie has a cast of quirky, nerdy characters obsessed with the idea of this video game league where there are standards for monitoring scores. Some of the characters view Billy as a god while others are just average business men with a hobby. I feel that Steve Wiebe, is doing it for the sense of accomplishment and he put into a world that he doesn't really care about. Steve unlike many of the others has a wife and kids. He has an outside life. The rest, however, Twin Galaxies is their life. We mentioned in class, "Who wants to watch someone play a video game?" I said that too before I saw this movie. They really making it exciting and extraordinary to watch that monkey jump over barrels. You all of a sudden began to get an&nbsp;appreciation&nbsp;for what they are doing even if they are just playing video games. I think it is their passion that drives these feelings.</span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;"><br class="webkit-block-placeholder" /></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Helvetica; line-height: 19px;">Will I ever set out to be a video game champion? Probably not. Will I scoff at those that do? No way. Video games have become a prominent part of culture. (10,000,000 people playing WoW!) Pursuing being the best at them is something is something that is getting more and more credibility every day! I respect people that find something they love to do and then do it for the rest of their lives. Go watch the movie and let me know what you think! Even if you aren't into gaming, it's an entertaining store with&nbsp;villains&nbsp;and&nbsp;heroes! Check out the video in the in previous post for a trailer.</span></div><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/the-king-of-kong.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/the-king-of-kong.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">billy mitchell</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">donkey kong</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">steve wiebe</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">video games</category>
            
            <pubDate>Thu, 20 Mar 2008 12:44:08 -0500</pubDate>
			
			



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            <title>Video Games equal Video Brains</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="" src="http://www.personal.psu.edu/cjs5005/blogs/sterblog/256px-Chrono_Trigger.jpg" width="256" height="186" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span>Pretty much all of my life a video game machine has been present and therefore it has been a major influence. Growing up with Mario and Sonic <a href="http://www.youtube.com/watch?v=-xlEeUfIdec">the chili dog loving</a> Hedgehog, I was obsessed with anything dealing with them. I got the magazines. I watched the poorly made commercials called the TV shows. I played the games. I spent probably thousands of dollars on video games and video game related merchandise. As I got older, the habit grew larger and larger. Buying more games. Finding out which company made the best ones. (Old school <a href="http://en.wikipedia.org/wiki/Chrono_Trigger">Sqauresoft</a>!) <br /> <div><br class="webkit-block-placeholder" /></div><div>At any rate this habit did not stop! I still play video games only now there seems to be some magic missing from them. Maybe because I am older or maybe it's just that video games feel too much like bad movies to me. There seemed to be a boost with the last couple of generations of consoles to make video games more cinematic. Apparently in order to make it more cinematic, a bucket load of cut scenes had to be added to every game. I think to games like Metal Gear or Final Fantasy for the PS2. I spent probably 50% of the game just watching cut scenes. I wanted to play the game. I don't need to see the main character do a triple summersault in the air and then backflip with a sword. Let me do that! Not only are some of these cut scenes grueling to watch, they are also very poorly written and/or translated with bad voice acting. This cinematic gameplay leads to B-movie type scenery. I read a while back that one video game developer at EA said video games still haven't found their Citizen Kane yet. Meaning, there's still not that one game that makes video games a legitimate art form. I feel the games we see now are much like the Hollywood movies of the 20s and 30s; disposable. There are exceptions but they are few and far between.</div><div><br class="webkit-block-placeholder" /></div><div>With internet technology, I was able to download some of the games that I had for my Super Nintendo. I replayed a few of them and found them to be just as fun as the day I first got them. I then found out what was so appealing! There were no load times. No waiting for updates. No 20 minute movie of a knight fighting 8000 warriors with an energy beam while a scantily clad women is floating in the air with a magic circle around her. I was actually playing the game within 5 minutes!</div><div><br class="webkit-block-placeholder" /></div><div>I guess my point is that video games have been such a huge part of my life and recently they have let me down! I still look hopeful though! The Nintendo Wii is a whole new twist on things. Even my parents bought one! (Mom likes to bowl.) </div><div><br class="webkit-block-placeholder" /></div><div>Video games to me have always been a mode of interactive story telling whether it is something as simple as I gotta eat these dots before the ghosts get me or I need to save the princess from a giant monkey, it's story telling. Now I am a film student. I have to owe a large part of that to video games! So let's see that one that's going to change it all! (I'm looking at you <a href="http://www.rockstargames.com/IV/">Grand Theft Auto 4</a>).</div><div><br class="webkit-block-placeholder" /></div><div>If this post is boring, my next one will be exciting! Here's a preview!</div><div><br /></div>

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            <link>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/video-games-equal-video-brains.html</link>
            <guid>http://www.personal.psu.edu/cjs5005/blogs/sterblog/2008/03/video-games-equal-video-brains.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">video games</category>
            
            <pubDate>Tue, 18 Mar 2008 15:17:42 -0500</pubDate>
			
			



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