Name Shrink
Rarity Promo
Effect Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
Type Spell Quick-Play
Card Number SJC-EN003
Card Rating Advanced: 3.1667
Date Reviewed 11.18.06




CrimsonDuelist
Master Leader Shrink is a very simple yet very effective card. It is a quick play spell card, which reduces the attack of any monster on the field. This can result in many many combo’s. On its own, it will be a -1, but if you are being attacked by an opponents monster and you chain with shrink causing it to lose to your monster, then it becomes a 1-1 and your opponent will take the battle damage. In this scenario, it is slightly better then sakuretsu armor, however you would need a monster on your field in this case.

The best thing it has going for it, is it can chain in almost any scenario. If your opponent summons mobius and targets it, at least you can reduce mobius’s attack by half, and with 1200 attack, it may not be able to cause lethal damage to you. You can also use it to instantly kill spirit reaper, and let your effect monsters slide under messenger of peace.

You may have seen this card before. Can’t figure it out? This card is nearly identical to rush recklessly for all practical purposes. It fulfills the same benefits, only since it boosts your monster instead of halving there’s, you gain a wall effect. Here’s what I mean. I have a La Jinn on the field, and my opponent has spirit reaper, don zaloog, cyber dragonx 2, and just summoned mobius. Now, if you had the option of chaining rush or shrink to mobius, what would it be? Chaining shrink to any of there monsters will result in basically nothing, while chaining rush recklessly will single-handedly prevent all of there attacks from reaching you. Both will cause a 1-1 if mobius was not summoned and your opponent attacked with cyber dragon, but in shrinks case you will likely still not survive the turn.

So, given that scenario, and most you will come across in this game, rush recklessly > shrink. However, you will have to play test this to find this out yourself. Sometimes it will be better, other times it won’t be. It is also debatable to play this over bottomless trap hole in the current meta. All of these cards thrive on a “best situation” basis. However, it is certainly a sold main deck option, play test it in your own deck to see if it works for you.


Advanced Score : 2.5/5




Yamidragon85
Sr. Master Shrink, a very handy card in tight situations. This is partially somewhat the quickplay of Riryoku (in a way). One flip of this spell and one of opponent's monsters lose half its original attack power. Very nice use when facing down a Jinzo or those Monarchs roaming around.

Pros
  • Quickplay spell
  • Decreases one monster's original attack power by 1/2
Cons
  • Only decreases original attack strength

ADV: 4/5




TimeGuardRH
Council Class 1 Shrink, this is a pretty interesting card. This Quick-Play Spell has the ability to cut a single monster's original ATK in half. Pros and Cons.
    + Lowers original ATK of target by 50%
    + It's a Quick-Play Spell
    - Useless against monsters with 0 or ? as their original ATK
    - Equipped monsters keep the full equip power boost
On a final note, this is actually pretty useful in battle. It can seriously weaken a strong monster in an instant. It is great against beatdown.


ADV: 3/5
TRAD: 2.5/5




Spellcaster
Council 3  



Last Updated: November 19, 2006