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Name
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Spirit Reaper
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Rarity
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Rare
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Effect
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This card is not destroyed as a result of battle.
Destroy this card when it is targeted by the
effect of a Spell, Trap, or Effect Monster. If
this card successfully attacks your opponent's
Life Points directly, your opponent discards 1
card randomly from his/her hand.
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Type
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Zombie / Effect
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Card Number
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DR1-EN024
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Card Rating
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Advanced: 4.07
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Date Reviewed
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07.24.06
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Alright everybody of VIP... I officially now need a permanent
new reviewer for COTW. Blackwindx is trying out this week, and
if he goes over well I might stick him in. However, ANYONE is
free to try out, so if that's something you think you might want
to do, please let me know and I'll set up a try out for you!
Ok, this week we have a YamiDragon pick, those are always fun...
Spirit Reaper! This little guy is the bane of some duelists existence,
the thorn in others paw, and a trusted and noble servant to others.
This card has truly been one of the best cards in the game since its
release. I can't give it enough praise. This is one of the best
top decks you can possibly draw. Pull it, throw it in def mode,
and your opponent will have a tough time getting rid of it as it
is not destroyed in battle at any time. Secondly, if it strikes
your opponents life points, they get a random discard which is huge!
The last great feature of this card is obviously its type, being dark
makes it excellent chaos food! You won't be seeing it again once
it hits the grave side from monster reincarnation, but you might
just see it later after a RFDD.
Now some downsides to this card, and how to deal with it effectively.
Obviously, its stats are pathetic. If you catch it in atk mode, you
can pound it and deal massive damage to your opponents life points.
If this card is targeted by ANY effect, it is destroyed. This makes it
vulnerable to many more cards then usual, like book of moon and snatch
steal, or if your opponent is really tricky, and equip card, all of
which send this on a one way trip to the graveyard. This card also
has very low def as you might have noticed. Monsters like Exarion
and the still semi played Spear Dragon give this card a really tough
time when in def mode.
In a zombie deck, this card truly shines with all the zombie support,
and your safe running it in 3's. In a standard advanced deck, 1 or
2 will do. As good as this guy is, you don't want a hand full of
them most of the time.
Advanced Score : 4.2/5
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This week we decide to take a look at one of the most annoying
monsters in the game¡KSpirit Reaper. What makes this little
creature so annoying is what lies within its special ability.
Reaper can not be destroyed in battle at any time. Therefore, as
long as you have it in defense mode, your life points are pretty
much safe.
There are several advantages to this minion. For one, as stated
previously, it is not destroyed in battle. So, you can leave this
creature on your field as a stall for when you¡¦re getting beat
down by your opponent¡¦s forces, or simply to be sure you¡¦ll
have a sacrifice for one of your stronger tribute monsters. Another
nice effect from Reaper is that if it attacks your opponent¡¦s
life points directly, he/she must discard one card from his/her
hand at random. Therefore, have your stronger monster(s) take
out the opponent¡¦s defense, then hit them for this small amount
and you bring forth a ¡V1 to your opponent. Just be wary, with
effects as grand as these, there must be downsides to counteract
them. Take a look at the stats of this monster and you¡¦ll find
them to be quite small¡K300/200 to be exact. Be wary about
attacking your opponent directly while your life points are low.
Although Reaper is not destroyed in battle, you still receive
battle damage from an attack. Even having Reaper in defense mode
could bring disastrous results with the number of trample monsters
out there (Spear Dragon, Exarion, etc). Since Reaper would not be
destroyed, the opponent could continue to trample you over and
over again with the piercing damage. Also be wary of its defect¡Kif
Reaper is targeted by the effect of a spell, trap, or monster
effect, it is immediately destroyed. Therefore, don¡¦t try
reviving it with Premature or Call of the Haunted, because as
soon as it hits the field, it goes right back to the grave.
Also, trying to power this critter up with equip spells is out
of the question as well. It¡¦s gonna be a 300/200 zombie¡Kso
deal with that =D.
Some other advantages to this card lie in its characteristics.
For one, Spirit Reaper is a Dark monster. The first thing to pop
in your mind here should be Chaos. This card works very nicely in
chaos themes. Put Reaper on the field so that it¡¦s ready to be
sacrificed, then remove it for the mighty Sorcerer (or the other
chaos beasts if you play traditional). Reaper is also a must if
you play with the zombie theme. Reaper itself is a zombie, and
also gets your field geared up to bring out the many other stronger
zombies, such as Vampire Lord and Ryu Kokki. This little minion is
also a good choice for many other general decks because of its
potential to allow you to tribute for your other stronger beasts
that lie within your deck.
All in all, this card is a very nice stall for many different
situations, and fits nicely within any deck that uses more
powerful tribute monsters. Just be wary of those beatdown decks
that like to uses piercing damage.
Chaos theme: 4.5/5
Zombie theme: 5/5
Advanced: 4/5
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Alright, guys this is my first review (yay). But hopefully
not my las =P
So, yeah, to the card. Spirit Reaper.
Thats right ladies and gents, reaper can be considered, or
I should say IS considered a staple in most decks.
I however, believe this card can be splashed into just about
ANY deck. I mean lets look at the raw stats 300/200, not very
impressive, as it being a dark monster searchable with LP Damage
discrd thats something to think about, but not so impressive
as Don Zaloog would seem better, HOWEVER, Reaper is impervious
to most attacks with the exception of Drillroid, MSLV2 and
Ninja Grandmaster Sasuke. As it cannot be destroyed in battle,
this card could be the stall card you need to bust into your
extreeme monarch's for the win! Hold the Phone! Not everything
about this card is good, every good card, has a weakness, and
alas, this card will die upon being targeted by a
spell/trap/monster effect. This is both a good and bad effect.
If its your only monster and your opponent decides to snatch
it, it dies, this being good since they wont be able to
cause direct damage with it but bad as they could use it to
get to your LPs. It truely is the ultimate Swarm Stopper
in this format.
Now, from personal experience, Spirit Reaper is 1 card that has
always been a pain in my left side. I mean seriously, I never
had one, and begain to deck 2 Drillroids/Ninja Grandmaster
Sasuke until I got one for myself. (this truely was a good idea).
Up until I finally got one, I despised the card until I found
out how useful he really is! This card has saved me in many
many situations.
This card truely is useful, it's easily splashed into a
variety of decks, Zombies, All varients of Chaos, CC, really.
It's worthy enough to be limited or semi limited but not banned.
Well thats my COTW Review.
-Peace!
-Yeah, BlackwindX signing off!
(Man I'm cool )
Reaper gets 4/5.
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Last Updated: August 3, 2006
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