Name Nobleman of Extermination
Rarity Common
Effect Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then, shuffle the Decks.
Type Spell Card
Card Number DB1-EN089
Card Rating Advanced: 2.25
Date Reviewed 11.04.06




Crimson Duelist
Master Leader Nobleman of extermination, a card that was overshadowed for so long, is now finally seeing some play. What we have here is a watered down version of Mystical Space Typhoon. It is about as good as dust tornado. Here's a break down. Mystical Space typhoon is the ultimate 1-1 m/t remover, its a quick play spell that can chain off of anything, at any time. It has 2 counterparts, NOE and Dust Tornado, with the same basic effect, with an additional mundane effect. Virtually half the time you will play MST from your hand, and half the time you will set it.

Nobleman of Extermination
    + Can be played from hand, same effect as mst being played from hand
    - Not a quickplay, so it can't be set and played on opponents turn
    - Can not target face up cards like gravity bind, innefective against chaining continuous trap cards, bad choice vs burn decks.
Dust tornado
    + Can be set and played on opponents turn, virtually becoming an MST
    - Can not be played upon draw, making it very slow
So what you are going to find, with MST down to 1, both of these become viable alternatives. People are going to pick which one to play based on preference. I have been play testing both out recently. If you need more spell/trap removal, just try out both and see which one you like better. Both are very solid side deck cards.

Now, for Nobleman of Exterminations other effect. The card destroyed is removed from game, and if its a trap, both players remove all copies of those traps. So you might be thinking this is a bad thing. Let me tell you, its not, even if you lose the mirror force in your deck. You still got their mirror force, and can probably score a direct attack now. If you lose your traps, you will draw something else, potentially more useful instead. If you have over 10 traps though, I would reccomend not using this, but for any less, don't worry about it to much.


Advanced : 3/5
Side Deck : 5/5




Yamidragon85
Sr. Master Nobleman of Extermination is the counterpart to its cousin Nobleman of Crossout. Nobleman of Extermination allows the player to target a face-down spell/trap card and remove it from the game. Also, similarly like its cousin, if the destroyed s/t was a trap, the opponent then must remove from game all traps in his/her deck of the same name.

One of the problems this card faces is that the opponent can chain the face-down card to NoE's effect if it is a proper timing. Another consequence to the effect would be that if it does hit Sakuretsu or Bottomless Trap Hole (for instance), any of the same named cards are remove from your own deck as well (just a NoC is with flip-effect monsters).


Advanced: 1.5/5
Traditional: 2/5




TimeGuardRH
Council Class 1 Nobleman of Extermination, the long lost cousin on Nobleman of Crossout. NoE has the power to RFG one face-down spell/trap. If that card was a trap, RFG copies of it from both players' decks, then shuffle the decks. Sounds like a card that'd be frequently used. Believe it or not, it's not all that good. Let's see why:

Pros:
    + It's decent, at best, S/T removal
    + It RFG's any copies from your opponent's deck
Cons:
    - It only targets one card
    - Said target can be use to chain to NoE to save itself
    - You could wind up losing your own traps out of your deck (Ex: NoE hits a Sakuretsu Armor)
With all of that out of the way, we can probably see why almost no one runs even one copy of NoE (Side Deck or other wise). All in all, I wouldn't recommend running one.


ADV: 2/5
TRAD: 1.5/5
ART: 3.5/5 (Probably the only thing it has going for itself)




Spellcaster
Council 3 Nobleman of Extermination, Nobleman of Crossout's estranged cousin. It's a possible substitute for the other two Mystical Space Typhoon we lost too long ago, or the Dust Tornado we resorted to in order to fill the void in our decks. However, are we truly staring into the surrogate of our platitudinous constant? Let's delve in and find out.

NoE is able to remove from play one face down Spell or Trap card on the field. This is great for you if the opponent has a Quick Play Spell face down, so that it cannot be vivified by Magician of Faith...I cannot say the same about Trap cards, due to the fact that Mask of Darkness is seldom used in our era's metagame. However, this card is both gifted and cursed with a second effect that targets them.

If a trap card is removed, all trap cards of the same name are removed from play, from both decks. This can be a double-edged blade on many occasions. If a Bottomless Trap Hole is removed, and you don't run any copies, you could kill two, even three birds with one stone. However if you remove a Mirror Force, you could just be removing your own. Don't let this overshadow the fact that you just removed your opponent's Mirror Force already in play, though.

Let's not forget the curse of Spell Speeds, either. They could still chain with the card you're targetting. For example, if NoE is targetting your opponent's face down card, they reveal that it's Ring of Destruction. He uses it to destroy your only monster, and then you can say goodbye to your Ring of Destruction as well. Do not forget about this.

Remember, you can run multiple copies of this card, so if you're paranoid about Spell/Trap removal, this is definately a card to look at. I wouldn't suggest running all three though...remember, they're not the best topdeck, since they can't destroy face-up Spells and Traps, like Premature Burial, Call of the Haunted and Swords of Revealing Light.

Let's recap -

Pros
  • A good replacement for MST
  • Removes the card from play rather than destroying it
  • Could possibly remove the same Trap card(s) from their deck
  • You can run multiple copies
Cons
  • Will probably remove at least one Trap card from your deck
  • Bad Topdeck
If you run a deck that is light on trap cards (5 or 6), this is definately the card you're looking for. If not, this might not be the best card for you, since it could harm your deck more than their field.


Advanced - 2.5/5
Traditional - 2/5
Deck w/ Little Traps - 4/5



Last Updated: November 5, 2006