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Name
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Future Fusion
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Rarity
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Rare
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Effect
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Send from your Deck to the Graveyard
Fusion Material Monsters that are listed on
a Fusion Monster Card and select that 1
Fusion Monster from your Fusion Deck. Special
Summon the selected Fusion Monster during your
2nd Standby Phase after this card's activation.
(This Special Summon is treated as a Fusion
Summon.) When this card is removed from the
field, destroy that monster. When the monster
is destroyed, destroy this card.
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Type
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Spell Continuous
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Card Number
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POTD-EN044
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Card Rating
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Advanced: 3
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Date Reviewed
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11.11.06
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Good card, if its in the right deck. You can splash this
deck into a deck with cyber dragons, but it really shines
in a fusion deck. The most obvious combo is send every machine
in your deck to the gy to summon chimaratech, and then
basicly you win if you can get a clean shot.
Future Fusion gives you ways to play all of those other
Fusion monsters you wouldn't want to summon from your hand
or the field. The down side is that you have to wait two
Standby Phases to get it out, and then the Future Fusion
card itself becomes a Premature Burial, if it's gone, then
you lose your Fusion. However, you can always giant trunade
it back to your hand, rather, rince, and re-use. Try to turn
the 2x stanby phase draw back into a combo, so even if it
gets destroyed via removal, you still get the
benefits.
The Graveyard is a resource, and is far more usable then
when the first set came out, and the best you could hope
for was a monster reborn.Now you have options like Overload
fusion, or if running E-Heroes Miracle Fusion, in addition
to the obvious premature and call of the haunted.
There are probably many more good combo's, good in the
right deck.
3/5 Advanced
5/5 Fusion Deck
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Future Fusion, quite the interesting card. It can be useful
if you want to fuse monsters that are still in your deck, but
you do have to wait until the 2nd Standby Phase after activation.
Pros and Cons? You better believe there's a list.
+ Special Summons performed via Future Fusion are considered
Fusion Summons
+ Can be used to summon nearly any Fusion Monster
+ Destroying the monster when Future Fusion is removed from the
field is an effect that cannot be chained to
- Must still be on the field to successfully place the
Fusion Monster onto the field
- You cannot use substitutional monsters (Ex: King of the Swamp)
- If the Fusion Monster is removed from the field without
being destroyed, Future Fusion remains on the field
meaninglessly
- You cannot select a Fusion Monster that has another Fusion
Monster as one of its Materials, since the Fusion Material
Monsters must be sent from the Main Deck
- Royal Oppression can be used agains Future Fusion's activation
(Future Fusion's being placed face-up onto the field)
- Future Fusion counts Standby Phases, not turns, so Pyro Clock
of Destiny would have no effect on Future Fusion
So, it seems this card may not be as good as everyone thinks it is.
ADV: 2/5
TRAD: 2.25/5
Fusion-focused decks: 4/5
Art: 2.5/5 (very 'futuristic'... lol)
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The Hex-Sealed Fusions, Dragon's Mirror...it always seemed
like Polymerization was becoming more and more outdated. And
then came Future Fusion. This card has single handedly changed
the concept of fusion forever...let's see why.
The downside of fusion was that you had to put in alot, but
get little in return. Dark Paladin, Cyber End Dragon, 3 cards
for 1 and 4 cards for 1, was way too costly for any major
tournament deck to be able to pull off. Future Fusion, however,
grabs the fusion-material monsters from your deck itself,
resulting in a 1 for 1. You could grab all three of your Cyber
Dragons, or just two if the other one is in your hand, and
summon Cyber Twin Dragon. You could even fuse 20 machine monsters
and summon a Chimeratech Overdragon with 16,000 ATK, that can
attack up to 20 times!!! Even though one must wait two turns
before the monster is summoned, this already sets it far ahead
of the fusion spells we've seen. Just keep in mind, you can't
use fusion-substitutes with this card.
However, such a powerful card has to have some downsides - and
as one would expect, this does too. Future Fusion is continuous,
and acts like a Premature Burial to the fusion monster. If Future
Fusion is destroyed, so is the fusion monster. If it's destroyed
before it's even summoned, your new card is not even summoned
at all. This makes it seem like the card is just thrown back
into the junk pile at times....
Wait, this card has one more trick up it's protector sleeve...if
you think about it, Future Fusion dumping monsters into the
graveyard can be a good thing...imagine tossing Jinzo into the
grave for Chimeratech Overdragon, and then using Premature Burial
on it. Also, let's not forget our other fusion cards! Look at
Overdrive Fusion - you can toss all the cards needed for the
aforementioned Chimeratech Overdragon, and then immediately use
Overdrive Fusion to remove all your monsters, and summon it
right away! Remember, Future Fusion's opening effect of destroying
your monsters cannot be chained to.
Future Fusion can also be used well, even if you don't use it
for monsters of any kind. By dumping 15 monsters in the the grave
(once again thanks to Chimeratech Overdragon), you can activate
Exchange of the Spirit, and force a first turn kill. You could
also use it to increase the attack of a monster that gains
strength from having cards in the graveyard. Why not use it to
reduce your deck to only have Exodia cards? Future Fusion is a
spell with endless posibilities.
We've only touched the surface of this card's potential, but
let's recap anyway.
Pros
- No big cost for fusions
- Chimeratech Overdragon's possibilities in combination with this card are endless
- Effect of sending monsters to the grave can be an advantage
- Ability to reduce your deck size cannot be chained to
- Can be used in combination with other fusion spell cards to summon the monster immediately
Cons
- Very vulnerable to Spell/Trap removal
- When it's destroyed, the monster is destroyed
- You cannot use fusion substitutes
So, to wrap this review up, I'd say this card is not good in
any old deck. However, a deck built around this card can be very
dangerous and competitive.
Advanced - 4/5
Traditional - 3/5
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Last Updated: November 12, 2006
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