Name Future Fusion
Rarity Rare
Effect Send from your Deck to the Graveyard Fusion Material Monsters that are listed on a Fusion Monster Card and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
Type Spell Continuous
Card Number POTD-EN044
Card Rating Advanced: 3
Date Reviewed 11.11.06




CrimsonDuelist
Master Leader Good card, if its in the right deck. You can splash this deck into a deck with cyber dragons, but it really shines in a fusion deck. The most obvious combo is send every machine in your deck to the gy to summon chimaratech, and then basicly you win if you can get a clean shot.

Future Fusion gives you ways to play all of those other Fusion monsters you wouldn't want to summon from your hand or the field. The down side is that you have to wait two Standby Phases to get it out, and then the Future Fusion card itself becomes a Premature Burial, if it's gone, then you lose your Fusion. However, you can always giant trunade it back to your hand, rather, rince, and re-use. Try to turn the 2x stanby phase draw back into a combo, so even if it gets destroyed via removal, you still get the benefits.

The Graveyard is a resource, and is far more usable then when the first set came out, and the best you could hope for was a monster reborn.Now you have options like Overload fusion, or if running E-Heroes Miracle Fusion, in addition to the obvious premature and call of the haunted.

There are probably many more good combo's, good in the right deck.


3/5 Advanced
5/5 Fusion Deck




Yamidragon85
Sr. Master  




TimeGuardRH
Council Class 1 Future Fusion, quite the interesting card. It can be useful if you want to fuse monsters that are still in your deck, but you do have to wait until the 2nd Standby Phase after activation. Pros and Cons? You better believe there's a list.
    + Special Summons performed via Future Fusion are considered Fusion Summons
    + Can be used to summon nearly any Fusion Monster
    + Destroying the monster when Future Fusion is removed from the field is an effect that cannot be chained to
    - Must still be on the field to successfully place the Fusion Monster onto the field
    - You cannot use substitutional monsters (Ex: King of the Swamp)
    - If the Fusion Monster is removed from the field without being destroyed, Future Fusion remains on the field meaninglessly
    - You cannot select a Fusion Monster that has another Fusion Monster as one of its Materials, since the Fusion Material Monsters must be sent from the Main Deck
    - Royal Oppression can be used agains Future Fusion's activation (Future Fusion's being placed face-up onto the field)
    - Future Fusion counts Standby Phases, not turns, so Pyro Clock of Destiny would have no effect on Future Fusion
So, it seems this card may not be as good as everyone thinks it is.


ADV: 2/5
TRAD: 2.25/5
Fusion-focused decks: 4/5
Art: 2.5/5 (very 'futuristic'... lol)




Spellcaster
Council 3 The Hex-Sealed Fusions, Dragon's Mirror...it always seemed like Polymerization was becoming more and more outdated. And then came Future Fusion. This card has single handedly changed the concept of fusion forever...let's see why.

The downside of fusion was that you had to put in alot, but get little in return. Dark Paladin, Cyber End Dragon, 3 cards for 1 and 4 cards for 1, was way too costly for any major tournament deck to be able to pull off. Future Fusion, however, grabs the fusion-material monsters from your deck itself, resulting in a 1 for 1. You could grab all three of your Cyber Dragons, or just two if the other one is in your hand, and summon Cyber Twin Dragon. You could even fuse 20 machine monsters and summon a Chimeratech Overdragon with 16,000 ATK, that can attack up to 20 times!!! Even though one must wait two turns before the monster is summoned, this already sets it far ahead of the fusion spells we've seen. Just keep in mind, you can't use fusion-substitutes with this card.

However, such a powerful card has to have some downsides - and as one would expect, this does too. Future Fusion is continuous, and acts like a Premature Burial to the fusion monster. If Future Fusion is destroyed, so is the fusion monster. If it's destroyed before it's even summoned, your new card is not even summoned at all. This makes it seem like the card is just thrown back into the junk pile at times....

Wait, this card has one more trick up it's protector sleeve...if you think about it, Future Fusion dumping monsters into the graveyard can be a good thing...imagine tossing Jinzo into the grave for Chimeratech Overdragon, and then using Premature Burial on it. Also, let's not forget our other fusion cards! Look at Overdrive Fusion - you can toss all the cards needed for the aforementioned Chimeratech Overdragon, and then immediately use Overdrive Fusion to remove all your monsters, and summon it right away! Remember, Future Fusion's opening effect of destroying your monsters cannot be chained to.

Future Fusion can also be used well, even if you don't use it for monsters of any kind. By dumping 15 monsters in the the grave (once again thanks to Chimeratech Overdragon), you can activate Exchange of the Spirit, and force a first turn kill. You could also use it to increase the attack of a monster that gains strength from having cards in the graveyard. Why not use it to reduce your deck to only have Exodia cards? Future Fusion is a spell with endless posibilities.

We've only touched the surface of this card's potential, but let's recap anyway.

Pros
  • No big cost for fusions
  • Chimeratech Overdragon's possibilities in combination with this card are endless
  • Effect of sending monsters to the grave can be an advantage
  • Ability to reduce your deck size cannot be chained to
  • Can be used in combination with other fusion spell cards to summon the monster immediately
Cons
  • Very vulnerable to Spell/Trap removal
  • When it's destroyed, the monster is destroyed
  • You cannot use fusion substitutes
So, to wrap this review up, I'd say this card is not good in any old deck. However, a deck built around this card can be very dangerous and competitive.


Advanced - 4/5
Traditional - 3/5



Last Updated: November 12, 2006