Name Dark Magician of Chaos
Rarity Ultra Rare
Effect When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.
Type Spellcaster / Effect
Card Number IOC-065
Card Rating Advanced: 3.3
Date Reviewed 06.19.06




Crimson Duelist
Administrator First I'd like to say that our fearless leader drops by our cotw site today personally picking the card we are reviewing ^^

Today we review the all around best 2 tribute monster currently in the game, considered this for its splash ability into ANY deck....DMOC has some very interesting effects, and some very nice combos... For starters, its a 2800/2600 for 2 tributes...That's pretty good for a 2 tribute monster, and probably the only 2 tribute monster I would consider playing in a cookie cutter deck. If you manage to tribute summon him, you get to "magician of faith" a spell card out of your graveyard, not to shabby eh? You can easily use this as discard bait, then revive it with premature burial or call of the haunted to set off its spell effect. I would like to note however, if your playing this with the card from the new spell caster structure "magical dimension" you CAN NOT use both effects because of timing issues, however you may select either or, so you can destroy a monster on their field, OR you can return a spell card from your grave to your hand (I'll be happy to explain timing, priority, and targeting to you, just im me...)

Now, lets look at his other effects... If he kills a monster, its gone! That's incredible, you can attack without worrying about searchers like sangan and tomato going off, and you can get rid of treeborn frog once and for all! However watch out for your opponent playing Return from the different dimension... The effect that this card is removed when destroyed could help you play your Return too...However, its more of a nuisance then anything else... It is a bad idea to use this for chaos food, because if its in your grave, you can special summon it for a +1 spell card, which I'd rather do then summon sorcerer with DMOC's life blood.... Its always an option though...

Over all this card is one of the best out there if you can fit it in your deck... If your only running 1 or 2 tributes, then splash him in, you might be surprised...


Advanced 3.75/5

Traditional 4/5

Spell Caster 5/5




Yamidragon85
The ultimate version of Yugi's favorite monster, the Dark Magician of Chaos. People see the name and notice 'Chaos' and think to themselves "not good." This is because Chaos decks are a vast majority of decks run today. However, just because the name has 'chaos' in it, does not mean that it's time to run and hide.

His stats are quite impressive for a level 8 monster (2800atk/2600def). Not only are the stats a tremendous feat, but he's got a couple darn good effects as well. For the first, whenver he is summoned or special summoned to the field, you get a spell card back to your hand from the graveyard (which as stated in our previous review, is definitely a good thing). However, beyond the spell card revitalization lies another truely terrifying power. Any monster that this Mage of Chaos destroys in battle is removed from the game. When you have a 2800 powerhouse monster to contend against, the first thing an opponent would think is to defend until a way is discovered to defeat it. But you may want to think again, because defending could simply delay the eventual defeat when this spellcaster is removing your monsters from the game.

Not only is this monter's effects and stats powerful, but this Mage is also a Spellcaster with a dark attribute. Two of the best characteristics in the game lie within this creature. Hm.....this monster has so many amazing traits, what's the bad news?

Well, for starters this is a two-tribute monster. A level of monster not used much in the game. Yes, there are other ways to bring him out (such as Magical Dimension and Dedication through Light and Darkness). The biggest downfall of this mighty magician is that if he is ever removed from the field, he is removed from the game. So, getting DMOC onto the field may be a feat in itself, but being able to maintain its position on the field may be even tougher.

Back to my comment on the 'chaos' part of his name....Although it would seem right to stash him into a chos themed deck, there are much better monsters that could easily take his position, such as the wonderous Magician of Faith (reviewed previously). The Dark Magician of Chaos is best left to be put into a deck with the basis of the Dark Magician theme. In this deck there is a much better chance of getting him to the field.


Dark Mage deck: 4/5

Advanced: 2.5/5




roadhog14532
Administrator what have we here...at 2800 2 offering monster...hmmm...nice...oh wait! 2 effects.

effect #1) when it's summoned you get a magic card back, so it's kind of like a MoF. that means graceful, NoC, and all that good stuff again. this is kinda nifty but not worth the 2 monsters you need to offer.

effect #2) when it destroys a monster in battle, you get to have fun by removing it. yeah, goodbye sangan, goodbye masked dragon, mystic tomato and basically searchers. however when it leaves the field, it dies. that means even if it's returned to your hand... that's the downside.

now the support! you have dedication through light and darkness... nice card. quickplay so it's like "i smashing your Dark Magician" "OH YEAH!?" flip it up and now your opponent is looking at this bad boy. yeah...nice

dimension fusion=otk. you just need some other stuff, but it does happen. and it adds to its usability. but not its main point.

Definately not meant to be thrown into any old deck, but useul


3.75/5




Spellcaster
Ra Dark Magician of Chaos is the best Spellcaster to date, and one of the best 2-tribute monsters to play. Let's look at this card in detail.

2800 ATK. That's very good for today's format, where the strongest monster you'll most likely see is a monarch. Formidable indeed.

On top of it's superior stats, DMoC removes any monster it destroys from play. This can give you a big advantage in many situations. Here are just a few examples -

+ Treeborn Frog. No more swarming, especially with Soul/Monarch Control.
+ Battle searchers like tomato. No deck-thinning, speed, and field control there.
+ Newdoria. It's starting to see some play, mostly in combo with the afforementioned battle searchers.
+ Sangan. A searching staple. Removing this from the game could determine the outcome of the duel.

Now for the con. Against a RFG deck, DMoC will always work against you. If you know your opponent is running it, side it out immediately if you're main decking it.

Now, for DMoC's second effect - grabbing a Spell from your grave. Pessimists always say "Magician of Faith is better." MoF is simply easier to use being a 1* Light attribute that can be comboed with Tsukuyomi. With the new ban though, she's pulling off her effect less and less, since NoC and MS2 are becoming very common in decks and side decks. However, DMoC is better at his job, since he almost always has priority without delay, while MoF's effect is a 2-turn process.

Lastly, when DMoC is destroyed while face up, it gets removed from the game. While this is not a positive effect at first glance, it's great for RFG decks, and decks that run or side deck Return from the Different Dimension or Dimension Fusion.

Now to talk about advanced rulings. Here's a few things to clear up about DMoC that's argued alot -

Missing the Timing: If "Dark Magician of Chaos" is Special Summoned in the middle of a chain (if it is not the last effect in the chain to resolve), the timing will not be correct for its Optional Trigger Effect, so you do NOT return a Spell Card from your Graveyard to your hand.

"Dark Magician of Chaos" is NOT removed from play if it is destroyed in your hand or Deck.

When "Dark Magician of Chaos" is Special Summoned with "Reasoning", his effect activates.

Looking at this, a few combinations arise - Graceful Charity + Premature Burial / Call of the Haunted, Reasoning + DMoC, and Book of Moon w/ DMoC before it gets destroyed, leaving it ready to revive itself and another Spell card.

Well, that's nearly everything we can talk about with DMoC. Altogether this card is not a staple, but it's still playable. Try it out, see if it fits with your style of play.


Advanced - 3.5/5

Traditional - 3.75/5

Spellcaster Theme - 4.5/5

RFG Deck - 4/5



Last Updated: August 2, 2006