Name Ceasefire
Rarity Ultra Rare
Effect Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
Type Trap Card
Card Number PSV-030
Card Rating Advanced:
Date Reviewed 10.28.06




Crimson Duelist
Master Leader Ceasfire is a very nice trap card. There are very few cards that can disable face down threats, the best being Noc and the second best being Mystic Swordsman lv 2, but this card flips all face down monsters face up and disables their flips. Furthermore, it deals 500 damage for all effect monsters. Genuinly, all mosters being run are effect monsters, so usually you will take 500 for all monsters on the field.

Does it have a place in advanced decks of today? Well, it depends. Flip effects are no longer run in abundance, magician of faith is the only one gaurenteed to be in your opponents deck. In a burn deck, this is your coup de gra finisher, it will easilly do 2-3 thousand damage mid game when using a burn strategy. As for advanced play, typically you will find despite its apparent usefulness, it really is a bad draw. It's kind of like staring down a mobius and zaborg, then top decking a nobleman of crossout, which might be the worst feeling in yugioh .

Solid card in a burn deck, and relatively useful in your average advanced deck. It is a solid side deck card though, worth a place there incase your opponent run's a lot of flips and or face down, if you side this in, make sure you also side in light vortex, they combo well together.


Advanced : 2/5
Burn : 5/5
Side deck : 4/5




Yamidragon85
Sr. Master This week we look at a trap card that deserves its place in any and all burn decks.

Ceasefire is a trap card that has 2 very nice effects. First, all facedown monsters are flipped faceup. Any flip effect monsters will not have their effects activated. This is a very nice trick for nullifying your opponent's Magician of Faith, Dekoichi, Night Assailant, etc.

The 2nd effect of this trap card deals 500 points of direct damage for each effect monster on the field. This works wonders when the above effect occurs. All face-down monsters flip up, no effect, and they lose 500 lifepoints for each of them (as long as they are effect monsters, which usually are).

This card tends to be an annoying finisher (for the opponent. Not suspecting a thing, the opponent places a facedown monster to attempt to turn the tables in their favor, then you spring Ceasefire and your opponent's plans have been foiled, and many times claims a victory for yourself.


Burn deck: 5/5
Advanced: 2.5/5 (probably better as a side deck card)
Traditional: 4/5 (stops those Cyber Jars and Fiber Jars)




TimeGuardRH
Council Class 1 Ceasefire, it's a fairly powerful card. it can help you stop an opponent's flip-effect(s) and do some good damage. well, not too much to say before a pro/con list.
    + stops opponent's flip effects
    + 500 damage per effect monster on field after face-down monsters are flipped face up
    - there must be a face-down monster on the field to activte this
    - does no damage without any effect monsters of the field
    - stops your own flip effects, too
so, all in all... we have a pretty good trap, it could actually wind up as more of a 'flop' than anything else. all i can say i use this card with caution.





Spellcaster
Council 3 Ceasefire - potentially one of the most powerful burn cards in Yugioh. You can inflict up to 5,000 damage directly to your opponent, while stopping all their flip effect monsters in their tracks. Well now...looking at this card in a more realistic way...let's break down each of Ceasefire's pros and cons.

Ceasefire inflicts 500 damage to your opponent for each effect monster on the field - including your own. So, this card could easily deal 1,500+ damage in an instant - keep in mind that 98% of all competitive decks have only effect monsters in them, with no normal monsters.

This card also flips up all monsters, and negates their flip effects (if any). This is an incredible effect when timed right, stopping Dekoichi, Gravekeeper Spy, Magical Merchant, even Old Vindictive Magician and Slate Warrior. This is probably, despite its great lp damaging effect, Ceasefire's best effect. However, remember this effect goes both ways, so be careful.

Ceasefire is a great game finisher, and game breaker. Use Ceasefire, flip their Dekoichi, inflict 1,000+ damage to your opponent, brain control it and sac it for a monarch. It really isn't that bad a topdeck in the worst situations - as long as you have Treeborn Frog on the field you'll be fine.

Let's recap.

Pros
    1) High LP damage
    2) Negates Flip Monsters
    3) Great game finisher
Cons
    1) Not always the best topdeck
    2) Can sometimes be bad for your flip effect monsters
Honestly, this card is underplayed, and I don't know why. Try this card, I guarantee you'll like it.


Advanced - 4/5
Traditional - 4/5
Burn Deck - 5/5



Last Updated: October 29, 2006