Name Seven Tools of the Bandit
Rarity Ultra Rare
Effect Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
Type Counter Trap
Card Number MRD-129
Card Rating Advanced: 2.25
Date Reviewed 12.04.06




CrimsonDuelist
Master Leader Hmm.....Seven Tools of the Bandit...The very first ultra rare I ever pulled in my Ygo career.  I was so happy, I decked it immediately, it was such an amazing card.  With it you could negate mirror force, trap hole, magic jammer, ultimate offering, and the like. So the question is, is it viable in current meta tournament play, and type 1 worthy?  Well, lets take a look at some close substitutes...

When this card first came out, it had a monopoly on the market.  In monopolistic competition, there are no close substitutes so this card had a strangle hold on the market and was very valuable being the only ultra rare of its kind, so it was a price maker not a price taker....Anyway, as with all monopolistic competition, the profit advantage of under production and overpricing is only applied to the short run, as eventually substitutes see the success and enter the market.

Now, Seven Tools exists in a perfectly competitive market, with many substitutes.  Lets take a look at some of the competitors products.

1) Mystical Space Typhoon : This is a quick play spell making it more versatile then  Seven Tools.  It can be played as soon as you draw it, and does not cost life points.  However, you can only destroy a target, not negate it.  It is much safer having Seven Tools set, so if mirror force is chained to an attack, you can quickly negate it, not having to worry about picking one of your opponents face down's to destroy before you attack.  If you have Seven Tools down, you have piece of mind for 1000 life points

2) Trap Jammer: This basically is Seven Tools without the life points... The downside is it can ONLY be used during the battle phase.  Seven Tools can prevent the call of the haunted tribute main phase 1 combo, as well as the select other main phase 1 trap users.  It is not as good as Seven Tools with a straight out watered down effect, however, you save 1000 life points

3) Jinzo: This, like Mystical Space Typhoon, is a preventative measure.  The idea is that you will stop your opponent from activating the trap, so you need not worry about Seven Tools.  A different type of card that can be used in the same relative way.

4) Mobius and Breaker: Mystical Space typhoon in the form of Monster effects.  These guys both destroy face down cards, but the cards can still be activated in a chain.  In the current Meta, these guys succumb to goats as well as bottomless trap hole.

5) Royal Decree:  Probably the best substitute for Seven Tools.  Much like Seven tools, this card can be chained any time and be used to counter most commonly used trap cards (mirror force, sak armor, call of the haunted, bottomless trap hole, torrential tribute, dust tornado).  However, it must remain on the field potentially hurting you in the future should the tide of the game turn.  It does not require the 1000 lp cost though.  It also may not be used to chain against spell speed 3 cards, making it lose to Seven Tools in a head on collision.

So basically what we find is that in this new perfectly competitive market (meta game) there are a variety of other cards that have pro's and con's to good old Seven Tools.  What you will notice is, that none of those cards do the job of shutting down trap cards better, they just have other uses making them more versatile over all, just not as versatile in trap negation.

Still after all this time, when I do happen to have Seven Tools down, nothing can really beat that feeling of safety when launching an attack at your opponent for the win, even if they have 4 traps down (not counting quick play spells), there is nothing they can do to stop the attack... Not unless they have there own Seven Tools down to counter yours!!

Should you play it in today's game?  Probably not....But you could do worse ^_^



Advanced Score : 2.5/5




Yamidragon85
Sr. Master Seven Tools of the Bandit, a very interesting trap card that seems to have lost some of its spunk. The neat thing about Seven Tools is that it can stop the activation of any trap with a low cost of 1000 life points. Back in the old days, This could stop your opponent's Solemn Judgement, Imperial Order, Mirror Force, etc. These days, Sakuretsu, Mirror Force, Bottomless Trap Hole fall victim to the effect. According to the recent theory of card advantage, lifepoint costs are negligible to compensate field advantage. This card basically forms an advantage of 0 (1000lp to negate any trap). This lifepoint cost plays a role just as any cost does. If used early in the game, the 1000 lifepoints seem somewhat insignificant. However, Seven Tools is a much more valuable card in late game, which applies the effect of elasticity. 1000lp is a much bigger cost as your lifepoints are lower (such as in late game).

There are 2 main cards that have replaced this trap. The first would be Jinzo. When Jinzo is on the field, all traps are negated. Not only is this card a great substitute for Seven Tools, but it leaves the opponent open for an onslaught. Seven Tools only really gives a one-time use, with a hefty cost. Jinzo can reach the field in many different ways. The other substitute for Seven Tools would be Royal Decree, a continuous trap that negates the activation of any other trap on the field. Seven Tools could counter this substitute, as it is Spell Speed 3 and Royal Decree is a speed of 2.

back in the early days, this card was a valuable asset for most decks. However, in today's game there are more valuable cards that negate traps.

Pros:
Lifepoint cost rather than discarding cost
Counter Trap

Cons:
*000 life point cost for activation
*ubstitutes are becoming more common
*bad topdeck

This card is one of the past. It is rarely seen in competitive play anymore due to the large quantity of substitutes being acquired.

Trad: 3/5
ADV: 2/5




Spellcaster
Council Class 1 Seven Tools of the Bandit was an old favorite of mine in its first months. Mirror Force and Imperial Order, time after time were left useless after I activated this handy Trap Card. Nowadays it seems we're in even greater need of Trap negation. So why do we not run it?

There are a few reasons why we have tossed this card aside. First, it is a horrible topdeck. If you are staring down a monarch and a Don Zaloog, with nothing on your field but a Treeborn Frog perhaps, Seven Tools of the Bandit is not the card you want to see pulled out of your deck next. I'd much rather have seen a Jinzo on that pull.

Jinzo...this brings us to reason number two. There are many cards top-tier deck worthy that negate traps much more efficiently than Seven Tools of the Bandit can. Royal Decree is another example - a deck with many Quick-Play Spells and Royal Decrees is going to be a much more powerful deck than one that merely has STotB splashed into it (since there's no other way to run it).

Also, remember that Seven Tools of the Bandit is a Counter Trap, so it cannot deactivate traps already in effect, such as Call of the Haunted or Nightmare Wheel (which is becoming more popular because of burn). Finally, let's not forget our 1,000 life point cost. It may not be much in some situations, but in all of the others it's the difference between life and death.

Let's recap shall we -

Pros
  • Trap negation is becoming more and more valuable
  • Spell Speed 3
Cons
  • Horrible topdeck
  • Not the most effective form of Trap negation
  • Drains 1,000 precious Life Points
  • No real strategy to base the card around

Overall, this card is no longer suited for the big leagues anymore. This is slightly decent side deck material, but not by much. My advice - only run Seven Tools if you have nothing else to put in, and are paranoid about Trap removal.



ADV: 2/5
 

 

TimeGuardRH
Council Class 1 Seven Tools of the Bandit, one of my favorite traps in that it can stop any trap's activation. It only costs 1000LP which can make it easier to use than cards like Magic Jammer. There are a lot of traps out there that are commonly used to make 7 tools useful such as: Magic Cylinder, Mirror Force, Royal Decree, Imperial Order (TRAD), Sakuretsu Armor, Bottomless Trap Hole, and Call Of The Hanted are a bunch of examples. But it can actually be a burden in terms of topdecking. anyway, here are some pros and cons

+ Its cost is in the form of LP, not discarding from your hand.
+ Royal Decree can't be chained to its activation

- Can't be used against trap cards that are already active
- It is a trap card itself
- Can make for a bad top decking

While it may sound good, it can hurt in some situations. Most people would prefer using Royal Decree in its place.

TRAD: 3/5


ADV: 2.5/5
 





Last Updated: December 08, 2006