Recently in Reflections Category

Qualities of an Instructional Designer

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I just read a post on this that written back in May. Thanks to Clark Quinn for the Tweet on it! So what is a "quality?" If you look up the definition, you find (among other defs) - "an essential and distinguishing attribute of something or someone."

So is a quality the same as a skill? Seems to me qualities are more on the affective side. Things like having empathy, caring about the completeness of your work, etc. If you read the comments to the mentioned post, you'll see people are mixing skills and affective characteristics together.

This isn't something I've really thought much about. I have my own list of skills an ID should possess, but not qualities. This is something I'll have to ponder more. Just as we divide learning into psycho-motor, cognitive, and affective areas, maybe examining IDs from these viewpoints would shed some light on just who the heck we are.

Multimedia Literacy Across the Curriculum

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I just read a great article about engaging K-12 students via game creation. The key word here is engage. Game creation does necessarily engage students, and game development involves cross-disciplinary teamwork - you have programming, art, video design, sound and music, etc. Yet another example on the power of games for education!

Reading through the article led me to a great video on USC's Institute for Multimedia Literacy. These folks get it. At PSU we may never have a specific degree in Multimedia Literacy, but a certificate program is a possibility. USC has that, and it's working. By taking students from any discipline and working with them over a four-year period, the students obtain skill sets that will give them a leg up in the workforce.

Holly Willis, Director of the IML,  has great vision and I'd love to hear her in person describe the development of the IML. For example, instead of using Second Life to replicate the real world, she's investigating how we can build unique learning environments in SL that truly utilize the affordances of the environment. Imagine a living syllabus, where each week you enter it to experience that week's content and interactivity. Wow. That's one thing IML is working on. Maybe we can invite her to PSU in the future.

Another thought that came from my explorations here is how the PSU Digital Media Commons would be a big part of any multimedia certification program. If we were to take the knowledge Chris Millet and others from the DC have gathered over the years, combine that with our efforts in our Teaching With Technology Certificate, we could really build a great certificate program in multimedia literacy.

Is this possible? Certainly! I'd love to engage in dialog on this topic. 

Learning Happens All The Time - Even If We Have To Steal It

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Tonight in the supermarket I watched a 2-year old watch the cashier work through a problem at the register. Her eyes flicked back and forth between the register keys being pushed and the cashier's face. Do think the little girl wasn't learning? Guess again. This type of learning is akin to what John Seely Brown & Paul Duguid term stolen knowledge.

This is a concept I've been trying to wrap my brain around for some time. Actually, not the concept itself, but how it relates to gaming, virtual worlds, and simulations. There is a fantastic amount of stolen knowledge that happens in a game space. Some comes from the environment, some from reflection, some from game processes, and some from other players (in online games).

How do we quantify this? How do we weigh its value? This is critical as we move forward in our investigations of these spaces most feel are only for fun, yet are truly designed for learning. Just because it's not formal, traditional learning doesn't negate it's value. Yet at the end of the day, week, or semester, we need to assess and prove learning took place. Thus the conundrum.

The immediate tendency is to slam the entire educational system, thump our fists on the table, and decree, "The system is broken! We need to fix it, and here's another example why we should do so." While I don't disagree with the need for systemic change in education, I feel there exists, just beyond my grasp, a way to tie stolen knowledge to acceptable learning practices. Anyone have a smart pill? And an aspirin. My fist hurts.

Custom Google Forms - Nuts and Bolts

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I'm working with the CIC Learning Technologies group on an upcoming virtual conference. One of my tasks was to look into a conference registration system that all the core group could see.

Google forms was the obvious answer. So I created a draft form and we all took a look. The info gathered was fine, but the form layout was not so good.

RegForm1.jpg
So I started looking into a customized form that would still send the data back to the Google spreadsheet associated with the Google form. Turns out this is not so hard. You display the final form, copy the source from it, switch to an HTML editor, and have at it.

The one problem I had was error detection. If you have any required fields and they are not completed, when you submit the form Google checks it, then pops you back into the default form, not your customized form. Bad.

Fortunately, there is an easy fix for this. SneakySheep.com (see http://sneakysheep.com/google-docs-form-tool.php) has a tool that will create the HTML needed to allow you create your own "Thank you" form, so after submission you don't see the default Google thank you form. An added benefit is it also stops Google from displaying the default entry form if a required field is not completed. Instead, your form is displayed, all entered data intact, with the focus on one of the required fields that needs data. Yeah!

I also took the HTML and formatted it for better readability. Then I added a background image, and we're good to go! I'm sure more could be done here, but the bottom line is I got it to work. Here's a pict of the custom form:

RegForm2.jpgSo in this task I ended up diving into code - something I don't do much of anymore.It was fun, but it also makes me realize how complex this has become.

Learning Design Summer Camp 2009 - Musings

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Camp Logo.jpg
Wow - what an event! We had three days of great fun, inactivity, and learning. The pre-conference activity was excellent, and the two days of the main event went by so fast, my head spun.

I have several observations from this event:

1. It's important for Learning Designers to hear from the faculty innovators. Their perspectives drive change at PSU.

Hearing innovators is always a treat. They have passion, drive, and want to share. We need to hold these folks up to the light so all can see. Faculty drive other faculty to adoption of best practices, but even they are only somewhat effective in doing so. What about the other 98% of faculty? We need to hear from them, at least the early majority and late majority folks. What are their thoughts on pedagogical approaches in this age? How do we engage them at their comfort level?

2. Learning Designers at PSU, as a group, have a ways to go.

As a group, Learning Designers at PSU are still not functioning as efficiently and effectively as possible. We have this event, and the All ID monthly meetings. Yet in between these F2F activities, little to no sharing of ideas, processes, and outcomes is happening. Why? We have a Learning Design Community Hub for asynchronous activities, but it is barely used. I'd truly like feedback on this - perhaps a survey is in order?

3. We promote this as a camp, and I believe we've succeeded.

People did dress casually. We had Dean Blackstock for music the first day. The atmosphere was relaxed - especially at the evening dinner I attended. One thing I noticed was lack of audience questions. Even when prompted by moderators, people were silent. Hmmm. Maybe we need to mix up the panel sessions with smaller ones in breakout rooms to encourage participation?

The optional 5K Run and tour of the Educational Gaming Commons Lab were also well received. I missed the run because I had a group of folks at the lab. We grabbed some beanbag chairs, set in a circle in the lab, and talked for over an hour about educational gaming and the lab. It was the first time I've had a group in the lab for that purpose, and it was truly enjoyable.

Behind the Scenes


I wanted to share with you what it took to get the event up and running. In addition to the normal wiki setup, and monitoring of all the itsey-bitseys that always accompany an event, we have five volunteer meetings done F2F and via Adobe Connect. I used Doodle, a free online scheduler, to set these up. Next year I think I'll cut the total number of meetings down. Once folks have their tasks they usually roll with them and don;t necessarily need to meet together so often.

The location was the true nightmare this year. We were set to use Foster Aud. in Pattee Library, but due to a construction schedule change less than two weeks before the event, we had to locate another place. Finding a room at UP that can hold 120 people, and provide electricity and wireless access proved impossible on such short notice. We tried for the IST Cybertorium, but it was booked. In the end, only 112 Kern had the space we needed. There were precious few outlets in the room, and the wireless tapped out at 30 simultaneous users. So I spent a great deal of time in the week leading up to the event scrambling to cover these two issues. Fortunately Telecommunication and Network Services came through with a temporary wireless solution. It's not a service they can offer normally, so I am in their debt.

The power was another issue. The only thing to do was to obtain a number of extension cords and power strips and install them. So Kasey Weatherholtz, Chris Demchak, and I spent several hours Monday afternoon running the cords, taping them down, placing the power strips, etc. Not fun, but absolutely necessary for a technological event where the bar was set last year in Foster.

So the week before the event was, shall we say, a bit stressful. Many emails, late hours. Yet it all came together beautifully, and I'm looking forward to next year already!

Educational Gaming and the 2009 TLT Symposium

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Wow - it's been a fun and frantic few weeks. For the 2009 TLT Symposium this year, the Educational Gaming Commons ran a series of pre-conference quests. They were designed to introduce the players to the various PSU-specific and Web 2 education technologies available, including:

  • ANGEL
  • SCOLA
  • Turnitin
  • iStudy
  • Adobe Connct Pro
  • iTunes U
  • Twitter
  • Blogs at PSU
  • ETS Wiki
  • Wikispaces
  • Google Docs
  • YouTube and ETS Channel
  • Facebook
  • Digital Commons
  • ETS Master Community Hub
The various quests enticed the players to try Twitter, wikis, blogs, and even to post a slef-made video to YouTube! The final quest was done face to face the day before the Symposium. We used the Lorax, a PSU-specific web site that helps one locate trees on the University park campus. Using riddles and tree numbers, we pointed players towards building on campus that have something to do with education technology. The best part of that quest was the social interactions that took place as we walked from building to building.

SymposiumQuest5.jpg

Here are some of the comments we received:

"This quest certainly opened up my eyes to utilities on the web and sparked many ideas for revamping my stat class with podcasts, vodcasts, updates or assignment reminders on Twitter, quests on the Nethernet for projects, flash games for teaching crucial basic concepts... well I said it all on my blog - super ideas!  I hope all future TLT symposiums have the same impact on me."

"I completed this quest and enjoyed seeing educational sites that I had not previously known about. I especially liked SCOLA and iStudy."

Next year, we may run two tracks - one like this for those new to these tools, and an advanced game that really tasks the players intellectually and wrings the most out of Web 2 tools.

The day of the Symposium, the EGC had a room set up with two consoles and TVs, several computers, and a projector. Bart Pursel of the EGC put together a game montage that ran on the the projector. It served to spur many conversations, as people would come into the room, see something wild on the screen, and inquire about it. People also loved to try out the Wii Trauma Center and Endless Ocean. I like to show those games as they demonstrate that not all games are violent.

Overall, we had over 200 people stop in, some for only a few minutes, but some stayed for hours! One Nursing faculty played though an entire medical simulation, and is eager to try other things. The neat thing was people were asking how, not why. Maybe we're over the hump on justifying educational games as an instructional method?


Random Thoughts

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I've tried to post at least once a week in this space, but last week was a bust. My Father-in-law was in the hospital for a post-op infection - pretty serious - and I just didn't have the mental bandwidth for much beyond the basics. As I write this my wife is accompanying my FIL and his wife to the hospital again - he's white, can't eat, and mentally foggy. So this week doesn't promise much more for me mentally.

I've been working on transitioning one of our Instructional Designer's job responsibilities over to others in our unit. She's accepted a post at a new location, and I couldn't be happier for her. As we are not replacing her due to the economic realities of the moment, this means some tough decisions. I can't absorb her work; I'm struggling with my own projects at the moment. I have enough for several people to do, but there's not enough people to do it, so I'm making hard choices, scaling back, and I'm sure being frowned at. Oh well.

One fun thing I did last weekend was to build the EGC Follies, a gift application via Facebook. It was easy to do, and looks to be a great viral marketing tool. It's an app that allows you to send a simple picture and saying to up to 20 of your FB friends. You can set the app so others that use it can only initially see a few of the total possible gifts they, in turn, can send. As they send more gifts, more open up to them. This give the app a little bit of a game feel. I put things in it like "Games spark the imagination," and "Who sez girls don't play games," the latter with a pic of a girl really getting into an MMO. I can see this extended into other areas for ETS, such as Symposium marketing.

I'm also about finished playing Dungeons and Dragons:Tiny Adventures on FB. This game is worth a post in and of itself, so look for one soon over on the Gaming Hub. Mafia Wars is still going strong. While the subject of this game is very questionable, the mechanics and play of it has great potential for a higher ed game.

I'm also finally travelling to vist my Electronic Learning Support Specialists (eLSS). I'll be travelling to Fayette tomorrow, York in a couple of week, and Lehigh Valley as soon as I can hook a ride there with the Digital Commons folks. The eLSS are doing an amazing job. I have an impact report on them; I'll have to find a way to share it with all.

Finally, I have to share this video on the future of 3D development with you. It's beyond amazing. I wonder how we'll interface with reality when the lines become so blurred? I can't see most of us jacking in ala The Matrix, yet external interfaces will only take us so far. Will we Borginize ourselves in our attempts to meld with the machine? What will we do as the technological singularity approaches?

Weekly Reflection 03-6-2009 - Cloud Computing

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I am a diehard Mac user, since the 128K Mac. Yet I'm typing this on a spanking brand new Dell XPS M1530. I need a PC for the Educational Gaming Commons. I was using Mac's BootCamp for PC show and tells, but now PSU mandated security software will kill BootCamp - thus the new machine. After our tech support folks finished with it, I spent less than two hours installing my various "must have" apps, preferences, etc.

What I discovered doing this is that I'm living in the cloud far more than I realized, and the main apps I use are the same on both the Mac and PC:

  • Many things I do are via a web browser. I use Firefox with various extensions - all available on multiple platforms. FF looks the same on both platforms.
  • My email client is Thunderbird, and I use PSU's iMAP service - basically it keeps all my mail in the cloud, so I can move from machine to machine easily. TBird looks the same on both platforms.
  • I do use Microsoft Office, and the interface differences between the Mac and PC versions are, shall we say, a bit frustrating. But I could use OpenOffice if I wanted to!
  • I don't do much multimedia any more, so platform-specific tools here don't matter to me.
  • Photoshop, Illustrator, etc. look the same on both platforms.
So this started me to think - does the platform you're on really matter that much any more? For me, the answer is no. I love my Mac for the sleek integration of function and form and will never give one up willingly, but I can live with a PC running XP.

I wonder if Apple is scared? They should be, in this area. The "ease of use" factor that use to make Macs far superior to the PC is rapidly vanishing. Many mainstream apps look and feel nearly the same on both platforms. More and more work is being done in the cloud.

In the future, will most folks care what platform they use?

(Yes my Mac-addicted colleagues, I've now set myself up for a barrage of rationales why I'm wrong about the Mac. Fire away!)

MRIs, Pinnacles, and Apexes

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Recently, my wife has undergone a series of MRIs for a (hopefully) non-existent medical condition. Today as I waited for the (again hopefully) last test, I marveled at the machine she was in, the knowledge it took to build it, and the community of practitioners needed to support it. The MRI machine is a pinnacle of modern technology that sits on the apexes of knowledge and community.

What my colleagues and I are doing in higher education is similar. We are a community of practitioners attempting to discover the best uses of some incredibly complex technology and support another community of practitioners in these uses. Wow.

You don't just plop someone down in front of an MRI machine and tell them to have at it. You train them, mentor them, and build their skills in the use of the machine. I observed this today, watching an 18-year veteran instruct a 5-year apprentice and a newbie.

Similarly, you don't just plop an educator down in front of a blog platform, or a virtual world, and expect them to be successful. Educators need our community to guide and mentor their community in best uses and practices. Yet unlike the MRI folks, many professors and instructors in higher ed. may not see the necessity of this. After all, their professional success to this point has been based, in part, on their ability to function independently. So it's up to us to explain why such mentoring is not just needed, it's critical to the successful use of the machine we name education technology.

At ETS, we're always in the process of mentoring instructors and faculty. We have a myriad of approaches to do so. Yet we can and should do more. We need to find ways to reach out to the early majority of adopters of education technology, in addition to the innovators and early adopters we currently reach. We need to foster a community where faculty understand that it's OK to reach out for assistance.

Waiting for results on an MRI is the hard part. What about the results of an instructional intervention that utilizes education technology? While experiments can fail, we need to show faculty this "stuff" works up front when we know it will do so. That's one way to interest the early majority.

None of this is new. We know the formula for success. Identify the early adopters, work with them, mentor and support them to ensure success. Then help them spread the word to other faculty who would otherwise never engage with the technology (or us). Until now, this has worked just fine.

My concern is with the rapid pace of all technologies, and the acceleration of change, the tried and true formula may no longer be enough. If change is accelerating, then our ability to adapt to change  and make all this stuff timely must also accelerate. We need new models to reach faculty.

So, we're experimenting with just-in-time screencasts, dynamic knowledge construction, and many other tools and methodologies. The community to support the machine has suddenly become more complex. We need to mentor each other far more than ever before.  The old apexes we stood upon are rapidly becoming dull, flat plains. We need to reach towards new apexes so we can assist faculty in obtaining new pinnacles of education technology use.

Weekly Reflection 02-3-2009 - Leading by Unwitting Doing

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Over the years I've constructed several web sites around instructional design and education technologies. I'm constantly amazed at how many people contact me about these sites. My one site, Writing Educational Goals and Objectives, is the second Google hit on an "instructional objectives" search, so I have to assume many people are linking to it.

I didn't set out to do all this. I just wanted to share what I knew with others. Yet the end result is the same. In today's world, if you share something over the net, you are leading by doing, even if it's by accident.

Carrying this forward, are today's leaders with an online presence providing leadership with every post they make? That's pretty scary, considering the breadth of social tools out there. Many (like Twitter) can be used for personal info (I just ate a steak at XXXX and loved it!) as well as professional info. Or are we just receiving a more holistic picture of our leaders, one that will allow us to better understand their thoughts, humor, likes, dislikes, hopes, and dreams?

Will the new generation of techno-savvy leaders that use these tools actively bend them to promote their leadership visions, or will they not think about it before they unwittingly share their leadership in this arena? I'm seeing both things happen here. I'm curious as to what others are seeing. How is the Web 2 affecting leadership, and how are leaders utilizing Web 2 tools, deliberately and unwittingly?

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