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        <title>portfolio</title>
        <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/</link>
        <description>Brett Bixler&apos;s online professional portfolio.</description>
        <language>en-us</language>
        <copyright>Copyright 2009</copyright>
        <lastBuildDate>Tue, 03 Nov 2009 17:49:29 -0500</lastBuildDate>
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        <item>
            <title>Qualities of an Instructional Designer</title>
            <description><![CDATA[I just read <a href="http://theelearningcoach.com/elearning_design/10-qualities-of-the-ideal-instructional-designer/">a post on this</a> that written back in May. Thanks to Clark Quinn for the Tweet on it! So what is a "quality?" If you look up the definition, you find (among other defs) - "an essential and distinguishing attribute of something or someone."<br /><br />So is a quality the same as a skill? Seems to me qualities are more on the affective side. Things like having empathy, caring about the completeness of your work, etc. If you read the comments to the mentioned post, you'll see people are mixing skills and affective characteristics together.<br /><br />This isn't something I've really thought much about. I have my own list of skills an ID should possess, but not qualities. This is something I'll have to ponder more. Just as we divide learning into psycho-motor, cognitive, and affective areas, maybe examining IDs from these viewpoints would shed some light on just who the heck we are.<br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/11/qualities-of-an-instructional-designer.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/11/qualities-of-an-instructional-designer.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Instructional Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">affective</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">cognitive</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psycho-motor</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">skills</category>
            
            <pubDate>Tue, 03 Nov 2009 17:49:29 -0500</pubDate>
			
			



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            <title>Multimedia Literacy Across the Curriculum</title>
            <description><![CDATA[I just read <a href="http://www.edutopia.org/digital-literacy-video-games-gamedesk">a great article</a> about engaging K-12 students via game creation. The key word here is engage. Game creation does necessarily engage students, and game development involves cross-disciplinary teamwork - you have programming, art, video design, sound and music, etc. Yet another example on the power of games for education!<br /><br />Reading through the article led me to <a href="http://cinema.usc.edu/programs/institute-for-multimedia-literacy/">a great video</a> on USC's <a href="http://iml.usc.edu/">Institute for Multimedia Literacy</a>. These folks get it. At PSU we may never have a specific degree in Multimedia Literacy, but a certificate program is a possibility. USC has that, and it's working. By taking students from any discipline and working with them over a four-year period, the students obtain skill sets that will give them a leg up in the workforce.<br /><br /><a href="http://iml.usc.edu/index.php/about-iml/faculty/">Holly Willis</a>, Director of the IML,&nbsp; has great vision and I'd love to hear her in person describe the development of the IML. For example, instead of using Second Life to replicate the real world, she's investigating how we can build unique learning environments in SL that truly utilize the affordances of the environment. Imagine a living syllabus, where each week you enter it to experience that week's content and interactivity. Wow. That's one thing IML is working on. Maybe we can invite her to PSU in the future.<br /><br />Another thought that came from my explorations here is how the <a href="http://digitalcommons.psu.edu/">PSU Digital Media Commons</a> would be a big part of any multimedia certification program. If we were to take the knowledge Chris Millet and others from the DC have gathered over the years, combine that with our efforts in our <a href="http://ets.tlt.psu.edu/twt/">Teaching With Technology Certificate</a>, we could really build a great certificate program in multimedia literacy.<br /><br />Is this possible? Certainly! I'd love to engage in dialog on this topic.&nbsp; <br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/10/multimedia-literay-across-the-curriculum.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/10/multimedia-literay-across-the-curriculum.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Educational Games</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">authoring</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">creation</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">games</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">literacy</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">multimedia</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">USC</category>
            
            <pubDate>Wed, 14 Oct 2009 09:25:33 -0500</pubDate>
			
			



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            <title>EGC Works - Our Podcast Series</title>
            <description><![CDATA[<span class="submitted"><a href="http://gaming.psu.edu/users/brett-bixler" title="View user profile."></a></span>Have
you heard about EGC Works? It's a new offering from the EGC. Every
several weeks, our "Mr. Podcaster" Jamie Oberdick interviews a PSU
faculty member that has worked or is working with the EGC. These 10
minute interludes are a great way to catch up with the EGC during a
walk, the drive home, or time at the gym. Check them out!<br /><br />
<div class="content"><h2>EGC Works Podcasts</h2>
<ul><li>
<a target="_blank" href="http://tlt.its.psu.edu/about/news/2009/egc-works-podcast-1">Podcast #1: &nbsp;Ecoracer Game Accelerates Learning in Penn State Engineering Course</a></li><ul><li>Peter Idowu, Electrical Engineering at Penn State Harrisburg</li></ul><li><a target="_blank" href="http://tlt.its.psu.edu/about/news/2009/egc-podcast-2">Podcast #2: Guitar Hero Enhances Learning in Music Education Course </a></li><ul><li>Ann Clements, School of Music, Penn State University Park</li></ul><li><a target="_blank" href="http://tlt.its.psu.edu/about/news/2009/egcworks3">Podcast #3: A Virtual Hacienda in Second Life</a></li><ul><li>Gloria Clark, Humanities and Spanish at Penn State Harrisburg</li></ul><li><a target="_blank" href="http://tlt.its.psu.edu/about/news/2009/egcworks4">Podcast #4: Second Language Learning Immersion via World of Warcraft</a> </li><ul><li>Steve Thorne, Department of Applied Linguistics, College of Liberal Arts, Penn State University Park</li></ul></ul>







  </div> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/10/egc-works---our-podcast-series.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/10/egc-works---our-podcast-series.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Outreach</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">psuegc psuets psuldc</category>
            
            <pubDate>Fri, 09 Oct 2009 09:45:21 -0500</pubDate>
			
			



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            <title>Learning Happens All The Time - Even If We Have To Steal It</title>
            <description><![CDATA[Tonight in the supermarket I watched a 2-year old watch the cashier work through a problem at the register. Her eyes flicked back and forth between the register keys being pushed and the cashier's face. Do think the little girl wasn't learning? Guess again. This type of learning is akin to what John Seely Brown &amp; Paul Duguid term <a href="http://www2.parc.com/ops/members/brown/papers/stolenknow.html">stolen knowledge</a>.<br /><br />This is a concept I've been trying to wrap my brain around for some time. Actually, not the concept itself, but how it relates to gaming, virtual worlds, and simulations. There is a fantastic amount of stolen knowledge that happens in a game space. Some comes from the environment, some from reflection, some from game processes, and some from other players (in online games).<br /><br />How do we quantify this? How do we weigh its value? This is critical as we move forward in our investigations of these spaces most feel are only for fun, yet are truly designed for learning. Just because it's not formal, traditional learning doesn't negate it's value. Yet at the end of the day, week, or semester, we need to assess and prove learning took place. Thus the conundrum.<br /><br />The immediate tendency is to slam the entire educational system, thump our fists on the table, and decree, "The system is broken! We need to fix it, and here's another example why we should do so." While I don't disagree with the need for systemic change in education, I feel there exists, just beyond my grasp, a way to tie stolen knowledge to acceptable learning practices. Anyone have a smart pill? And an aspirin. My fist hurts.<br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/09/learning-happens-all-the-time---even-if-we-have-to-steal-it.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/09/learning-happens-all-the-time---even-if-we-have-to-steal-it.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Instructional Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">games</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">John Seely Brown</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">learning</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Paul Duguid</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">simulations</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">stolen knowledge</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">virtual worlds</category>
            
            <pubDate>Thu, 24 Sep 2009 19:39:03 -0500</pubDate>
			
			



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            <title>Custom Google Forms - Nuts and Bolts</title>
            <description><![CDATA[I'm working with the CIC Learning Technologies group on an upcoming virtual conference. One of my tasks was to look into a conference registration system that all the core group could see.<br /><br />Google forms was the obvious answer. So I created a draft form and we all took a look. The info gathered was fine, but the form layout was not so good.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/RegForm1.jpg"><img alt="RegForm1.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/09/RegForm1-thumb-200x191-64940.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" width="200" height="191" /></a></span><br /> <div>So I started looking into a customized form that would still send the data back to the Google spreadsheet associated with the Google form. Turns out this is not so hard. You display the final form, copy the source from it, switch to an HTML editor, and have at it. <br /><br />The one problem I had was error detection. If you have any required fields and they are not completed, when you submit the form Google checks it, then pops you back into the default form, not your customized form. Bad.<br /><br />Fortunately, there is an easy fix for this. SneakySheep.com (see http://sneakysheep.com/google-docs-form-tool.php) has a tool that will create the HTML needed to allow you create your own "Thank you" form, so after submission you don't see the default Google thank you form. An added benefit is it also stops Google from displaying the default entry form if a required field is not completed. Instead, your form is displayed, all entered data intact, with the focus on one of the required fields that needs data. Yeah!<br /><br />I also took the HTML and formatted it for better readability. Then I added a background image, and we're good to go! I'm sure more could be done here, but the bottom line is I got it to work. Here's a pict of the custom form:<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/RegForm2.jpg"><img alt="RegForm2.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/09/RegForm2-thumb-200x186-64944.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" width="200" height="186" /></a></span>So in this task I ended up diving into code - something I don't do much of anymore.It was fun, but it also makes me realize how complex this has become.<br /></div><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/09/custom-google-forms---nuts-and-bolts.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/09/custom-google-forms---nuts-and-bolts.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">custom</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">customize CIC</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">form</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">google</category>
            
            <pubDate>Fri, 04 Sep 2009 07:52:17 -0500</pubDate>
			
			



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            <title>Google Analytics Training</title>
            <description><![CDATA[One thing I'll say about the folks at Google - they NEVER sit still! Today I attended a session on how to use G-Analytics for site analysis. I've been using G-Analytics for some time now to analyze the http://istudy.psu.edu site, and now am analyzing the http://gaming.psu.edu site as well.<br /><br />It appears that quite recently Google added some customization features that allow you to drill down in your data better, and produce custom reports. I'm excited about both. Currently I look at a site's data, run it through my own head, transfer data from the web page to another document, write up my findings, etc.<br /><br />That's OK the first several times through - you need to understand the process. After that, I find it to be a necessary evil. I just want the report, so I can make decisions based on the data it contains. I'm hoping I can manipulate the custom reports feature to give me just want I want.<br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/08/google-analytics-training.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/08/google-analytics-training.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Professional Development</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">analysis</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">analytics</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">google</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psutlttraveltraining</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">web</category>
            
            <pubDate>Wed, 26 Aug 2009 13:52:43 -0500</pubDate>
			
			



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            <title>Learning Design Summer Camp 2009 - Musings</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Camp Logo.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/Camp%20Logo.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" width="158" height="239" /></span> <div>Wow - what an event! We had three days of great fun, inactivity, and learning. The pre-conference activity was excellent, and the two days of the main event went by so fast, my head spun.<br /><br />I have several observations from this event:<br /><br />1. It's important for Learning Designers to hear from the faculty innovators. Their perspectives drive change at PSU.<br /><br />Hearing innovators is always a treat. They have passion, drive, and want to share. We need to hold these folks up to the light so all can see. Faculty drive other faculty to adoption of best practices, but even they are only somewhat effective in doing so. What about the other 98% of faculty? We need to hear from them, at least the early majority and late majority folks. What are their thoughts on pedagogical approaches in this age? How do we engage them at their comfort level?<br /><br />2. Learning Designers at PSU, as a group, have a ways to go.<br /><br />As a group, Learning Designers at PSU are still not functioning as efficiently and effectively as possible. We have this event, and the All ID monthly meetings. Yet in between these F2F activities, little to no sharing of ideas, processes, and outcomes is happening. Why? We have a Learning Design Community Hub for asynchronous activities, but it is barely used. I'd truly like feedback on this - perhaps a survey is in order?<br /><br />3. We promote this as a camp, and I believe we've succeeded.<br /><br />People did dress casually. We had Dean Blackstock for music the first day. The atmosphere was relaxed - especially at the evening dinner I attended. One thing I noticed was lack of audience questions. Even when prompted by moderators, people were silent. Hmmm. Maybe we need to mix up the panel sessions with smaller ones in breakout rooms to encourage participation?<br /><br />The optional 5K Run and tour of the Educational Gaming Commons Lab were also well received. I missed the run because I had a group of folks at the lab. We grabbed some beanbag chairs, set in a circle in the lab, and talked for over an hour about educational gaming and the lab. It was the first time I've had a group in the lab for that purpose, and it was truly enjoyable.<br /><b><br />Behind the Scenes</b><br /><br />I wanted to share with you what it took to get the event up and running. In addition to the normal wiki setup, and monitoring of all the itsey-bitseys that always accompany an event, we have five volunteer meetings done F2F and via Adobe Connect. I used Doodle, a free online scheduler, to set these up. Next year I think I'll cut the total number of meetings down. Once folks have their tasks they usually roll with them and don;t necessarily need to meet together so often.<br /><br />The location was the true nightmare this year. We were set to use Foster Aud. in Pattee Library, but due to a construction schedule change less than two weeks before the event, we had to locate another place. Finding a room at UP that can hold 120 people, and provide electricity and wireless access proved impossible on such short notice. We tried for the IST Cybertorium, but it was booked. In the end, only 112 Kern had the space we needed. There were precious few outlets in the room, and the wireless tapped out at 30 simultaneous users. So I spent a great deal of time in the week leading up to the event scrambling to cover these two issues. Fortunately Telecommunication and Network Services came through with a temporary wireless solution. It's not a service they can offer normally, so I am in their debt.<br /><br />The power was another issue. The only thing to do was to obtain a number of extension cords and power strips and install them. So Kasey Weatherholtz, Chris Demchak, and I spent several hours Monday afternoon running the cords, taping them down, placing the power strips, etc. Not fun, but absolutely necessary for a technological event where the bar was set last year in Foster.<br /><br />So the week before the event was, shall we say, a bit stressful. Many emails, late hours. Yet it all came together beautifully, and I'm looking forward to next year already!<br /></div>]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/07/learning-design-summer-camp-2009---musings.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/07/learning-design-summer-camp-2009---musings.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Instructional Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">ldsc09</category>
            
            <pubDate>Tue, 28 Jul 2009 08:58:48 -0500</pubDate>
			
			



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            <title>Game Education Summit 09 Musings</title>
            <description><![CDATA[Game Education Summit 09 Musings<br /><br />Held in the Entertainment Technology Center at Carnegie Mellon University, this two-day event focused on game development.<br /><br />Thus, there were many developers from game companies present. I got to rub shoulders with people that works on tactical/strategy games, etc.&nbsp; It was great to hear their #1 issue:<br /><br />People need team skills.<br /><br />It doesn't seem to matter what you work on in today's world. If you can't function in a team, you are handicapped.<br /><br />Don Marinelli, Executive Producer of the ETC, had this to say in his opening remarks:<br /><br />Why doesn't the media cover the state of education?<br />&nbsp;- American education is headed for a meltdown.<br /><br />Videogames are NOT a fad. They are here to stay.<br />&nbsp;- Games are art AND science.<br />&nbsp;- Mario franchise has made more than all Star Wars movies combined.<br /><br />If games are a paradigm shift in education, how do we make it happen? Let's forge a plan of attack.<br /><br />&nbsp;- No more apologies<br />&nbsp;- Enlighten all<br />&nbsp;&nbsp; - The potentials of gaming for education<br />&nbsp; - We need to demonstrate the power of games within a societal context. Make it relevant to those that don't get it.<br />&nbsp;- Young people find formal education less appealing, inspiring than ever before.<br />&nbsp;&nbsp; - Maybe kindergartners should go on strike!<br /><br />Richard Hilleman, Chief Creative Director for Electronic Arts, was also very interesting. EA is looking to develop smaller games. The days of the monolithic, $30 million game are almost over. Instead, EA will work on smaller games, and more of them.<br /><br />Personal Note - This may mean EA is open to working with education to develop educational games?<br /><br />I attended many other sessions, but the main takeaway was the people. I talked to many folks who were very interested in the Educational Gaming Commons concept, and set the groundwork for future speakers for the EGC Virtual Worlds Brownbags, etc.<br /><br /><br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/06/game-education-summit-09-musings.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/06/game-education-summit-09-musings.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Professional Development</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Travel</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Carnegie Mellon University</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">CMU</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Entertainment Technology Center</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">game development</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Game Education Summit</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psuets. psuegc</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psutlttraveltraining</category>
            
            <pubDate>Tue, 23 Jun 2009 10:12:16 -0500</pubDate>
			
			



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            <title>Games, Learning, and Society 09 Musings</title>
            <description><![CDATA[The Annual GLS Conference took place at UWM June 10-12. What a treat! This conference is chock full of researchers, practitioners, and teachers that are interested in gaming, virtual worlds, and simulations for education. Here are my main takeaways.<br /><br />1. It's not about games. It's about <a href="http://en.wikipedia.org/wiki/Situated_cognition">situated cognition</a>, <a href="http://en.wikipedia.org/wiki/Constructionist_learning">constructionism</a>, <a href="http://en.wikipedia.org/wiki/Constructivism_%28learning_theory%29">constructivism</a>, and active learning. Games, virtual worlds, and simulations embody these theories and bring them to life.<br /><br />2. <a href="http://www.gameslearningsociety.org/people_geej.php">Jim Gee</a> is the guru in this area, and rightly so. His broad swath of knowledge allows him to place all this in perspective, to give us a glimmer of where it all fits in the scheme of things. Read one of his books and you know what I mean. I was able to hear him as the conf keynote, then later in a much more informal Q&amp;A session.<br /><br />3. I participated in Real-time Research while attending the conference. This was a double session (one at the beginning, one at the end of the conf.) where teams devised a research question, tested it during the conf., analyzed gathered data, and reported out on their findings.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Thumbnail image for Thumbnail image for Brett in Lab Coat.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/06/Brett%20in%20Lab%20Coat-thumb-400x533-57222-thumb-200x266-57223.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="266" width="200" /></span><br />This sounds suspiciously like ETS' Hot Team Process, and I believe it would make a nice "snap-on" component for future Hot Teams where some data gathering from subjects makes sense. The only issue is IRB approval if we want to publish our results. That's not a minor issue, and I'll need to do some digging to see what's possible at PSU.<br /><br />The neat thing is my team won best data analysis, and we get to publish our work in an upcoming book on RTR that will be produced by CMUs ETS-Press.<br /><br />4. Some educators are producing in-house tools to develop games. By next year, it should be quite interesting to see what emerges.<br /><br />5. Mobile gaming is gaining steam. IMO platform differences hamper this; you have to tie your development efforts to a platform, thus limiting distribution. I will continue to monitor this space, and at the EGC our developer, Jason Wolfe, continues to refine his knowledge in this area.<br /><br />6. The people and connections I made are, as usual, at least as valuable as the conf sessions. This almost goes without saying, but it's worth noting that the frontier mentality re: ed gaming is slowing wearing away, to be replaced by a more mature, normal one. By this I mean people are increasingly collaborating, rubbing shoulders and sharing ideas, and devising joint projects. People are tapping into traditional funding agents, as these agents are now funding in this area. <br /><br />I'm also seeing the Empire-builders appearing, the folk that always twist ANY conversation around to their projects, their ideas, their ways of thinking. If you fail to fall into their narcissistic black hole, they immediately discard you are irrelevant. How sad, yet how expected. There are two people I admired for some time that I met at the conf. that fit this category. My admiration for them has dimmed.<br /><br />Finally, to read my minute-by-minute thoughts while attending the conference, see <a href="http://twitter.com/#search?q=brettbixler%20gls09">http://twitter.com/#search?q=brettbixler%20gls09 </a><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/06/games-learning-and-society-09-musings.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/06/games-learning-and-society-09-musings.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Travel</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">active learning</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">constructionism</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">constructivism</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">games</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">gee</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">james gee</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">jim gee</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">learning</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psuets</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psutlttraveltraining</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">situation cognition</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">society</category>
            
            <pubDate>Mon, 15 Jun 2009 08:37:36 -0500</pubDate>
			
			



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            <title>James Gee Keynote at GLS 09</title>
            <description><![CDATA[James Gee = Ed games guru.<br />GLS = Games, Learning, and Society Conference. Held in Madison, WI.<br /><br />This man is a genius. He gets games, is a great researcher, and knows how to communicate his complex, deep thoughts.<br /><br />My notes:<br /><br />In his recent book - ignored Sims and women gamers.<br /><br />But, in research, the marginal things are often the most interesting. This is true here!<br /><br />Women in the Sims are doing amazing things - the future of gaming.<br /><br />Gamers can become designers with today's games and tools.<br /><br />Nickel and Dimed challenge by yamx - To the Sims community.<br />&nbsp;- Based on the book, but at a metaphorical level.<br />&nbsp;- Must be a "poverty" mom.<br />&nbsp;- Raise kids until they are old enough to be on their own.<br />&nbsp;- They can't die or be taken by social services.<br /><br />Rule book for challenge created. Limits what you can do in the game, set boundaries.<br /><br />This game "mod" is building social engagement.<br />Example - community wrote back and discussed the rules, argued them, some made mods of this mod rule set!<br /><br />This is a new form of modding - built on social tools as opposed to "hard" programing skills. It involves "emotional intelligence."<br /><br />That skill is critical for solving the problems of today and tomorrow. Games are one way to foster it.<br /><br />This is an example of 21st century leadership - fostering connections,
building people up, and allowing other's leadership to emerge.<br /><br />We need people to use their emotional intelligence to engage all socially to solve the problems of today and tomorrow.<br /><br />General responses to audience questions:<br /><br />The game must be fun first! Learning of content should emerge naturally from the fun.<br /><br />Fun is not the same as engagement. We don't always have fun playing games, but we are engaged.<br /><br /><br /><br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/06/james-gee-keynote-at-gls-09.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/06/james-gee-keynote-at-gls-09.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Leadership</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Travel</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">gee</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">GLS</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">james</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">jamesgee</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">keynote</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">leadership</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">mod</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">modding</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">mods</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">poverty</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psutlttraveltraining</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">SIMS</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">women</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">yamx</category>
            
            <pubDate>Thu, 11 Jun 2009 11:39:54 -0500</pubDate>
			
			



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            <title>The Twitters</title>
            <description><![CDATA[Remember Hitchcock's "The Birds?" There were only a few at first. By the end of the movie, thousands.<br /><br />Twitter is much the same. At first, just Twitter. Now, there are hundreds of support tools and sites, all designed to enhance your Tweets.<br /><br />For example, <a href="http://twitter.mailana.com/">Mailana</a> will create a visual map of your Twitter friends:<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/FirefoxScreenSnapz001.jpg"><img alt="Mailana.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/04/FirefoxScreenSnapz001-thumb-400x211-50138.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="211" width="400" /></a></span>Pretty neat! Yet I'm feeling overwhelmed, just as the actors in the Birds were. How to keep up with all this?<br /><br />Enter <a href="http://www.listio.com/">Listio</a>, a great service that tracks all sorts of Web 2 apps hot out the gate, including Twitter support tools. Be careful of subscribing to it via RSS, for you'll be flooded with posts. The world is changing at an ever more rapid pace.<br /><br />Will you embrace the birds, or run in fear?<br />]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/04/the-twitters.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/04/the-twitters.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Listio</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Mailana</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">The Birds</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Twitter</category>
            
            <pubDate>Sun, 26 Apr 2009 09:03:06 -0500</pubDate>
			
			



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            <title>Educational Gaming and the 2009 TLT Symposium</title>
            <description><![CDATA[Wow - it's been a fun and frantic few weeks. For the <a href="http://symposium.tlt.psu.edu/">2009 TLT Symposium</a> this year, the <a href="http://gaming.psu.edu/">Educational Gaming Commons</a> ran a series of <a href="http://http//ets.tlt.psu.edu/wiki/2009SymposiumQuest1Intro">pre-conference quests</a>. They were designed to introduce the players to the various PSU-specific and Web 2 education technologies available, including:<br /><br /><ul><li>ANGEL
</li><li>SCOLA
</li><li>Turnitin
</li><li>iStudy
</li><li>Adobe Connct Pro
</li><li>iTunes U
</li><li>Twitter
</li><li>Blogs at PSU
</li><li>ETS Wiki
</li><li>Wikispaces
</li><li>Google Docs
</li><li>YouTube and ETS Channel
</li><li>Facebook
</li><li>Digital Commons
</li><li>ETS Master Community Hub
</li></ul>The various quests enticed the players to try Twitter, wikis, blogs, and even to post a slef-made video to YouTube! The final quest was done face to face the day before the Symposium. We used the <a href="http://www.lorax.psu.edu/">Lorax</a>, a PSU-specific web site that helps one locate trees on the University park campus. Using riddles and tree numbers, we pointed players towards building on campus that have something to do with education technology. The best part of that quest was the social interactions that took place as we walked from building to building.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/SymposiumQuest5.jpg"><img alt="SymposiumQuest5.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/04/SymposiumQuest5-thumb-400x300-49458.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="300" width="400" /></a></span><br /><br />Here are some of the comments we received:<br /><br />"This quest certainly opened up my eyes to utilities on the web and sparked many ideas for revamping my stat class with podcasts, vodcasts, updates or assignment reminders on Twitter, quests on the Nethernet for projects, flash games for teaching crucial basic concepts... well I said it all on my blog - super ideas!&nbsp; I hope all future TLT symposiums have the same impact on me."<br /><br />"I completed this quest and enjoyed seeing educational sites that I had not previously known about. I especially liked SCOLA and iStudy."<br /><br />Next year, we may run two tracks - one like this for those new to these tools, and an advanced game that really tasks the players intellectually and wrings the most out of Web 2 tools.<br /> <div><br />The day of the Symposium, the EGC had a room set up with two consoles and TVs, several computers, and a projector. Bart Pursel of the EGC put together a game montage that ran on the the projector. It served to spur many conversations, as people would come into the room, see something wild on the screen, and inquire about it. People also loved to try out the Wii Trauma Center and Endless Ocean. I like to show those games as they demonstrate that not all games are violent.<br /><br />Overall, we had over 200 people stop in, some for only a few minutes, but some stayed for hours! One Nursing faculty played though an entire medical simulation, and is eager to try other things. The neat thing was people were asking <b>how</b>, not why. Maybe we're over the hump on justifying educational games as an instructional method?<br /><br /><br /></div>]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/04/educational-gaming-and-the-2009-tlt-symposium.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/04/educational-gaming-and-the-2009-tlt-symposium.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">EGC</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">lorax</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Nethernet</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">quest</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">tltsym09</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">YouTube</category>
            
            <pubDate>Tue, 21 Apr 2009 18:21:26 -0500</pubDate>
			
			



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            <title>Random Thoughts</title>
            <description><![CDATA[I've tried to post at least once a week in this space, but last week was a bust. My Father-in-law was in the hospital for a post-op infection - pretty serious - and I just didn't have the mental bandwidth for much beyond the basics. As I write this my wife is accompanying my FIL and his wife to the hospital again - he's white, can't eat, and mentally foggy. So this week doesn't promise much more for me mentally.<br /><br />I've been working on transitioning one of our Instructional Designer's job responsibilities over to others in our unit. She's accepted a post at a new location, and I couldn't be happier for her. As we are not replacing her due to the economic realities of the moment, this means some tough decisions. I can't absorb her work; I'm struggling with my own projects at the moment. I have enough for several people to do, but there's not enough people to do it, so I'm making hard choices, scaling back, and I'm sure being frowned at. Oh well.<br /><br />One fun thing I did last weekend was to build the <a href="http://apps.facebook.com/egc-follies-dfdghd/&amp;link=dashboard">EGC Follies</a>, a gift application via Facebook. It was easy to do, and looks to be a great viral marketing tool. It's an app that allows you to send a simple picture and saying to up to 20 of your FB friends. You can set the app so others that use it can only initially see a few of the total possible gifts they, in turn, can send. As they send more gifts, more open up to them. This give the app a little bit of a game feel. I put things in it like "Games spark the imagination," and "Who sez girls don't play games," the latter with a pic of a girl really getting into an MMO. I can see this extended into other areas for ETS, such as Symposium marketing.<br /><br />I'm also about finished playing Dungeons and Dragons:Tiny Adventures on FB. This game is worth a post in and of itself, so look for one soon over on the <a href="http://gaming.psu.edu/">Gaming Hub</a>. Mafia Wars is still going strong. While the subject of this game is very questionable, the mechanics and play of it has great potential for a higher ed game.<br /><br />I'm also finally travelling to vist my Electronic Learning Support Specialists (eLSS). I'll be travelling to Fayette tomorrow, York in a couple of week, and Lehigh Valley as soon as I can hook a ride there with the Digital Commons folks. The eLSS are doing an amazing job. I have an impact report on them; I'll have to find a way to share it with all.<br /><br />Finally, I have to share this <a href="http://seriousgamesblog.blogspot.com/2009/03/suppose-googles-3d-drawing-program.html">video on the future of 3D development</a> with you. It's beyond amazing. I wonder how we'll interface with reality when the lines become so blurred? I can't see most of us jacking in ala The Matrix, yet external interfaces will only take us so far. Will we Borginize ourselves in our attempts to meld with the machine? What will we do as the technological singularity approaches?<br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/03/random-thoughts.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/03/random-thoughts.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Dungeons and Dragons</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">EGC Follies</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">eLSS</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">facebook</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">hospital</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Mafia Wars</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psuets</category>
            
            <pubDate>Sun, 22 Mar 2009 18:37:24 -0500</pubDate>
			
			



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            <title>Weekly Reflection 03-6-2009 - Cloud Computing</title>
            <description><![CDATA[I am a diehard Mac user, since the 128K Mac. Yet I'm typing this on a spanking brand new Dell XPS M1530. I need a PC for the Educational Gaming Commons. I was using Mac's BootCamp for PC show and tells, but now PSU mandated security software will kill BootCamp - thus the new machine. After our tech support folks finished with it, I spent less than two hours installing my various "must have" apps, preferences, etc.<br /><br />What I discovered doing this is that I'm living in the cloud far more than I realized, and the main apps I use are the same on both the Mac and PC:<br /><br /><ul><li>Many things I do are via a web browser. I use Firefox with various extensions - all available on multiple platforms. FF looks the same on both platforms.</li><li>My email client is Thunderbird, and I use PSU's iMAP service - basically it keeps all my mail in the cloud, so I can move from machine to machine easily. TBird looks the same on both platforms.</li><li>I do use Microsoft Office, and the interface differences between the Mac and PC versions are, shall we say, a bit frustrating. But I could use OpenOffice if I wanted to!</li><li>I don't do much multimedia any more, so platform-specific tools here don't matter to me.</li><li>Photoshop, Illustrator, etc. look the same on both platforms.</li></ul>So this started me to think - does the platform you're on really matter that much any more? For me, the answer is no. I love my Mac for the sleek integration of function and form and will never give one up willingly, but I can live with a PC running XP.<br /><br />I wonder if Apple is scared? They should be, in this area. The "ease of use" factor that use to make Macs far superior to the PC is rapidly vanishing. Many mainstream apps look and feel nearly the same on both platforms. More and more work is being done in the cloud.<br /><br />In the future, will most folks care what platform they use?<br /><br />(<i>Yes my Mac-addicted colleagues, I've now set myself up for a barrage of rationales why I'm wrong about the Mac. Fire away!</i>)<br /><br /> ]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/03/cloud-computing.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/03/cloud-computing.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reflections</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">cloud</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">computing</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psuets</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">reflections</category>
            
            <pubDate>Mon, 09 Mar 2009 18:50:31 -0500</pubDate>
			
			



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            <title>Building the Learning Design Community at Penn State</title>
            <description><![CDATA[I've been involved with instructional design at PSU since 1984. More recently, I've become involved in Learning Design. It's a superset of ID, encompassing not only ID, but instructional technology, systemic change, administration, and (IMO) just about anything else that impacts on the educational experience, such as the physical learning environment.<br /><br />We have over 100 Instructional Designers at Penn State, but no one, to the best of my knowledge, is listed as a Learning Designer. So I wonder if it would benefit the entire Penn State Community to start thinking about Learning Design? We already have taken steps in that direction via the Learning Design Summer Camp [http://ets.tlt.psu.edu/wiki/Learning_Design_Summer_Camp_2009], but we've not looked at Learning Design per se. We've not examined what Learning Design is, how it can and should affect how we plan instruction, how we work together in teams, and how it affects our career paths.<br /><br />So what is Learning Design? <a href="http://blog.learnlets.com/?p=794">Clark Quinn</a> views it as the intersection of instructional design, information design and experience design. Earlier I alluded it's a superset of instructional design. I think if you step back from the doing and look from the balcony on what's involved in creating educational materials and experiences, you'll be closer to what LD is.<br /><br />How does it affect instruction? How <i>doesn't</i> it? For an instructional designer, it means taking into account many things we simply ignore. Take the typical prerequisite skills diagram. In this type of analytical diagram, one lists the skills needed to perform the task at hand. At some point you draw a dotted line separating the skills into two sets. The skills that fall below the dotted line are considered already mastered - you don't need to worry about teaching them. <br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/Prerequisite_Skills_Analysis.jpg"><img alt="Prerequisite_Skills_Analysis.jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/03/Prerequisite_Skills_Analysis-thumb-400x295-37993.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="295" width="400" /></a></span><br /><br />Now imagine vertical dotted lines on each side of the listed skills. Anything that lies outside those vertical dotted lines is not dealt with by instructional design, but rather by learning design. I've only included a few LD things in this illustration - hope you get the point I'm trying to make. Instructional Designers need to not only dig deep, they need to look wide to see what else impacts their tiny portion of the entire learning experience.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/Prerequisite_Skills_Analysis%282%29.jpg"><img alt="Prerequisite_Skills_Analysis(2).jpg" src="http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2009/03/Prerequisite_Skills_Analysis%282%29-thumb-400x244-37995.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="244" width="400" /></a></span><br />So how do we at PSU go about learning more about this tremendous challenge and opportunity? What does this mean for career advancement? I know many IDs at PSU feel their upward mobility is curtailed. Is a move into Learning Design a way to foster a stronger career path?<br /><br />I'm asking these questions in the hopes of sparking a true dialog with anyone that works to develop instruction - what can/should we be doing and exploring in this space? <div><br /></div><div><br /></div>]]></description>
            <link>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/03/building-the-learning-design-community-at-penn-state.html</link>
            <guid>http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2009/03/building-the-learning-design-community-at-penn-state.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Instructional Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Leadership</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Clark Quinn</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">instructional design</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">learning design</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">prerequisite skills analysis</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">psuets</category>
            
            <pubDate>Mon, 02 Mar 2009 19:12:59 -0500</pubDate>
			
			



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