Educational Gaming and the 2009 TLT Symposium

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Wow - it's been a fun and frantic few weeks. For the 2009 TLT Symposium this year, the Educational Gaming Commons ran a series of pre-conference quests. They were designed to introduce the players to the various PSU-specific and Web 2 education technologies available, including:

  • ANGEL
  • SCOLA
  • Turnitin
  • iStudy
  • Adobe Connct Pro
  • iTunes U
  • Twitter
  • Blogs at PSU
  • ETS Wiki
  • Wikispaces
  • Google Docs
  • YouTube and ETS Channel
  • Facebook
  • Digital Commons
  • ETS Master Community Hub
The various quests enticed the players to try Twitter, wikis, blogs, and even to post a slef-made video to YouTube! The final quest was done face to face the day before the Symposium. We used the Lorax, a PSU-specific web site that helps one locate trees on the University park campus. Using riddles and tree numbers, we pointed players towards building on campus that have something to do with education technology. The best part of that quest was the social interactions that took place as we walked from building to building.

SymposiumQuest5.jpg

Here are some of the comments we received:

"This quest certainly opened up my eyes to utilities on the web and sparked many ideas for revamping my stat class with podcasts, vodcasts, updates or assignment reminders on Twitter, quests on the Nethernet for projects, flash games for teaching crucial basic concepts... well I said it all on my blog - super ideas!  I hope all future TLT symposiums have the same impact on me."

"I completed this quest and enjoyed seeing educational sites that I had not previously known about. I especially liked SCOLA and iStudy."

Next year, we may run two tracks - one like this for those new to these tools, and an advanced game that really tasks the players intellectually and wrings the most out of Web 2 tools.

The day of the Symposium, the EGC had a room set up with two consoles and TVs, several computers, and a projector. Bart Pursel of the EGC put together a game montage that ran on the the projector. It served to spur many conversations, as people would come into the room, see something wild on the screen, and inquire about it. People also loved to try out the Wii Trauma Center and Endless Ocean. I like to show those games as they demonstrate that not all games are violent.

Overall, we had over 200 people stop in, some for only a few minutes, but some stayed for hours! One Nursing faculty played though an entire medical simulation, and is eager to try other things. The neat thing was people were asking how, not why. Maybe we're over the hump on justifying educational games as an instructional method?


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