I've tried to post at least once a week in this space, but last week was a bust. My Father-in-law was in the hospital for a post-op infection - pretty serious - and I just didn't have the mental bandwidth for much beyond the basics. As I write this my wife is accompanying my FIL and his wife to the hospital again - he's white, can't eat, and mentally foggy. So this week doesn't promise much more for me mentally.
I've been working on transitioning one of our Instructional Designer's job responsibilities over to others in our unit. She's accepted a post at a new location, and I couldn't be happier for her. As we are not replacing her due to the economic realities of the moment, this means some tough decisions. I can't absorb her work; I'm struggling with my own projects at the moment. I have enough for several people to do, but there's not enough people to do it, so I'm making hard choices, scaling back, and I'm sure being frowned at. Oh well.
One fun thing I did last weekend was to build the EGC Follies, a gift application via Facebook. It was easy to do, and looks to be a great viral marketing tool. It's an app that allows you to send a simple picture and saying to up to 20 of your FB friends. You can set the app so others that use it can only initially see a few of the total possible gifts they, in turn, can send. As they send more gifts, more open up to them. This give the app a little bit of a game feel. I put things in it like "Games spark the imagination," and "Who sez girls don't play games," the latter with a pic of a girl really getting into an MMO. I can see this extended into other areas for ETS, such as Symposium marketing.
I'm also about finished playing Dungeons and Dragons:Tiny Adventures on FB. This game is worth a post in and of itself, so look for one soon over on the Gaming Hub. Mafia Wars is still going strong. While the subject of this game is very questionable, the mechanics and play of it has great potential for a higher ed game.
I'm also finally travelling to vist my Electronic Learning Support Specialists (eLSS). I'll be travelling to Fayette tomorrow, York in a couple of week, and Lehigh Valley as soon as I can hook a ride there with the Digital Commons folks. The eLSS are doing an amazing job. I have an impact report on them; I'll have to find a way to share it with all.
Finally, I have to share this video on the future of 3D development with you. It's beyond amazing. I wonder how we'll interface with reality when the lines become so blurred? I can't see most of us jacking in ala The Matrix, yet external interfaces will only take us so far. Will we Borginize ourselves in our attempts to meld with the machine? What will we do as the technological singularity approaches?
I've been working on transitioning one of our Instructional Designer's job responsibilities over to others in our unit. She's accepted a post at a new location, and I couldn't be happier for her. As we are not replacing her due to the economic realities of the moment, this means some tough decisions. I can't absorb her work; I'm struggling with my own projects at the moment. I have enough for several people to do, but there's not enough people to do it, so I'm making hard choices, scaling back, and I'm sure being frowned at. Oh well.
One fun thing I did last weekend was to build the EGC Follies, a gift application via Facebook. It was easy to do, and looks to be a great viral marketing tool. It's an app that allows you to send a simple picture and saying to up to 20 of your FB friends. You can set the app so others that use it can only initially see a few of the total possible gifts they, in turn, can send. As they send more gifts, more open up to them. This give the app a little bit of a game feel. I put things in it like "Games spark the imagination," and "Who sez girls don't play games," the latter with a pic of a girl really getting into an MMO. I can see this extended into other areas for ETS, such as Symposium marketing.
I'm also about finished playing Dungeons and Dragons:Tiny Adventures on FB. This game is worth a post in and of itself, so look for one soon over on the Gaming Hub. Mafia Wars is still going strong. While the subject of this game is very questionable, the mechanics and play of it has great potential for a higher ed game.
I'm also finally travelling to vist my Electronic Learning Support Specialists (eLSS). I'll be travelling to Fayette tomorrow, York in a couple of week, and Lehigh Valley as soon as I can hook a ride there with the Digital Commons folks. The eLSS are doing an amazing job. I have an impact report on them; I'll have to find a way to share it with all.
Finally, I have to share this video on the future of 3D development with you. It's beyond amazing. I wonder how we'll interface with reality when the lines become so blurred? I can't see most of us jacking in ala The Matrix, yet external interfaces will only take us so far. Will we Borginize ourselves in our attempts to meld with the machine? What will we do as the technological singularity approaches?




