May 2008 Archives

Jimmy Wales, the founder of Wikipedia, has been using the same analogy for a while. I just came across it while catching up on my reading in Cole's blog from Berkman@10.

I found Wales particularly interesting as he put to rest Wikipedia's notoriety as a prototypical Web 2.0 application, especially when people assume that the moniker Web 2.0 refers to a set of technologies. There are virtually no technical innovations, he explained, as most of the underlying pieces were invented over a decade ago: Ward Cunningnam invented the wiki over 10 years ago, for example.

Rather, Wikipedia is a social innovation and Wales used restaurant design as a metaphor. Your new dining establishment intends to sell steaks, so therefore you'll need to provide sharp knives to your customers. Knives are also weapons and people could stab one another with them, so rather than booths and tables, you'd better lock your customers in individual cells to prevent that behavior.

Absurd, of course. Society has built up a collective set of agreements to ensure this sort of thing doesn't occur. Community software, however, often resorts to those sort of draconian constraints to require or forbid specific activity.

The success of Wikipedia can be traced back to exploiting the community trust, and backing it by social norms that have emerged as the site has grown and evolved. But more interesting is the attenuation that the community has developed for these emergent patterns and the methods they use to build on them.

Sometimes I encounter a little bit of anxiety when I discuss blogs@psu. My response has generally been the same: culture, not technology.

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Last week, my wife and I welcomed two foster children into our home and family. Amazing Journey. 


The new scene around my place
The new scene around our place

Last week I did a presentation with Mike Hofherr at the Smeal College of Business TechFest. I spoke to faculty from the College about blogs@psu and how they can integrate into their teaching. I was happy that the session ended up being more of a discussion with those in attendance than just me reciting my spiel.  Mike had some good examples of how using blogs increased motivation among his freshman seminar students.  I wish I could have captured more of the discussion by blogging right afterwards, but life events did permit it (Perhaps more on those events in my next post). Below are my slides, but most of the action happened out of the slides, with discussion and demoing, and looking at examples online.


Yesterday I had the fortune to visit the Frida Kahlo exhibit at the Philadelphia Museum of Art. While I am far from an art buff, I remember learning about some of her paintings in Junior High art class, and feeling an affinity for her work. Of course, I have seen her paintings reproduced in books, magazines, and online. They do not compare to seeing the actual work. Kahlo was able to create a sense of physical depth in places that made the figures seem like they were sticking out of the frame. At one painting in particular, I put my head next to the wall to make sure what I was looking at was in fact only 2-dimensional. I have experienced this effect at other art exhibits. This is something that I have never seen with a photograph, or any reprint of a painting. 

This got me thinking....

When I think of most art these days, my thoughts immediately go to the digital. Even if it is something created by hand, my first idea would be digitize it, put it online. It almost didn't seem real to me if it is not published online. I think that attitude of mine may have changed yesterday. 

I already mentioned above that all the qualities of the original paintings can not be captured or reproduced, but there is more.....

A section of museum was dedicated to photographs from Kahlo's personal photo albums. While I feel these probably could be reproduced rather faithfully, I found myself absorbed by the these photographs in a way that I probably wouldn't be if they were digital displays.  Some of the photos were torn. Some of the photos had handwritten notes or doodles added to them. Not only were the frozen images enabling me to peer through time, but knowing that these actual prints had travelled through time as well made the experience that much more powerful. The physical size of the prints also had an impact: straining to see the small ones, seeing the details and texture of the paper on the larger ones. 

I wonder what will live longer: the pictures I upload to flickr and my blog, or the pictures I print I store in albums. If I were to suddenly be gone, what happens to my digital pictures?

With the exception of a few experiments with film, I don't think I have printed a picture since 2001. Really, all of this is to say that in addition to uploading every picture I take to flickr, I am going to make an effort to print the select ones. This really dovetails nicely with my latest adventures with photography. Most of my photography experience comes from the days before the DSLR. In addition to high school english, my dad taught photography classes. I never wanted for a SLR, various lenses, dark room equipment. I spent a lot of time with these in high school and college, but then slowly fell out of practice, probably because I became enamored with the immediacy, the informality, the sharability, the unpretentiousness of point-and-shoot digital. I recently pulled out the film camera, lenses, flash. I am going to see if I keep up with it for a while. If I do, I will consider investing the money in the digital equipment. Unfortunately, I don't think any of my lenses will work with modern cameras. 

Digital has tons of advantages. I still plan to share my pictures digitally. I also plan to make some prints. The photo printing services that tie into flickr or the book print on demand service like lulu.com show a strengthening marriage between physical and digital media. 

Another topic of interest: The social aspect of everyone gathering in meatspace to experience Kahlo's works.

I am working my way through Eternal Sonata on xbox 360. I feel compelled to mention this because of the game's rather unconventional setting.  It takes place in the dreams of Fredric Chopin on his deathbed. The gameplay is a pretty typical japanese rpg style, with a few enjoyable twists. The game is broken into chapters, and in each chapter you are given rather wordy explanation about some aspect of Chopin's life. While you play you can see facets of chopin's experience manifest themselves in the dream world. The game has great elaborate visuals and awesome music. If you like the gameplay of typical turn-based RPGs (not for everyone, I know) then I would recommend it.  I am having a lot of fun with the game, and I am learning a little bit about an important composer and 19th century European history.

That is all.