At the end of the Brainstorming Breakfast this morning, Brad, Stubbs, and I were talking about the games we play. After owning the Playstation 3 for a year and a half, I find that the great majority of the games that I play are small-studio games that are generally downloadable for $10 or less. Typically, these are games that have an interesting gameplay experience, easy to learn, and have a good mix of music and an artistic style. Here are some examples:
Eden. In Eden, you're a little plant guy. You jump and spin around collecting pollen to make new plants, navigate a garden, and find spirits. I know...it doesn't sound like your typical shooting or leveling-up game, but it's a lot of trippy fun.
Echocrome. In this game, you walk through an Escher-like structure that has odd laws of reality. In this case, there are a couple of gaps in the structure that the dark character would fall through, but if you change the perspective of the structure so you can't see the gaps, they don't exist and you can keep walking.
Monsters. This game is similar to other tower defense games where there are creatures who come into the maze and you have to set up automated towers to kill them off before they get through the maze. The difference here is that you are actually in the maze as well as a little witch-doctor-looking guy who is protecting his babies. If a monster gets through and kills a baby, you see its little soul fly up to heaven. The music throughout the game is pretty relaxed.
Lumines. If you really want to get sucked into an adrenaline-soaked Tetris-like puzzle game, this game combines seizure-inducing visuals with compelling music that merges with the sound effects from each level.
I like that these games are simple enough to enjoy right away, yet designed well enough to provide minutes to hours of fun. With most of them, you can play them for a few minutes and then set them down again -- a good option if you are a busy adult or need a study break. I also like that the downloadable games provide the chance for an up-and-coming independent game producer to share his or her concept with millions of gamers who are willing to shell out $5 bucks to try something that looks interesting. Services like YouTube make it easier to see examples of gameplay before spending that money. Brad told me about Braid (on the XBOX 360) which has a very odd time-shifting component.
I tend to shy away from big-studio games and ones that depend on online gameplay for the majority of the experience. For example, I stopped playing World of Warcraft a couple of years ago because I couldn't commit to being online for a few hours every weeknight as part of 40-person raids.
About the only big-studio game that has interested me recently is Lego Star Wars. Yes, the fun of Legos with the epic experience of the six Star Wars movies (see below and you'll get the idea):
As a final note, posts like this one would be extremely difficult and time consuming to do without a resource like YouTube. If I had to create and upload these movies myself, it would have taken days and eaten up my storage space. It's so easy to do that I wonder why there aren't more blog posts that include quick video clips to provide examples, set contect, or illustrate a point. A picture is worth a thousand words. A one-minute clip is worth a million.
Eden. In Eden, you're a little plant guy. You jump and spin around collecting pollen to make new plants, navigate a garden, and find spirits. I know...it doesn't sound like your typical shooting or leveling-up game, but it's a lot of trippy fun.
Echocrome. In this game, you walk through an Escher-like structure that has odd laws of reality. In this case, there are a couple of gaps in the structure that the dark character would fall through, but if you change the perspective of the structure so you can't see the gaps, they don't exist and you can keep walking.
Monsters. This game is similar to other tower defense games where there are creatures who come into the maze and you have to set up automated towers to kill them off before they get through the maze. The difference here is that you are actually in the maze as well as a little witch-doctor-looking guy who is protecting his babies. If a monster gets through and kills a baby, you see its little soul fly up to heaven. The music throughout the game is pretty relaxed.
Lumines. If you really want to get sucked into an adrenaline-soaked Tetris-like puzzle game, this game combines seizure-inducing visuals with compelling music that merges with the sound effects from each level.
I like that these games are simple enough to enjoy right away, yet designed well enough to provide minutes to hours of fun. With most of them, you can play them for a few minutes and then set them down again -- a good option if you are a busy adult or need a study break. I also like that the downloadable games provide the chance for an up-and-coming independent game producer to share his or her concept with millions of gamers who are willing to shell out $5 bucks to try something that looks interesting. Services like YouTube make it easier to see examples of gameplay before spending that money. Brad told me about Braid (on the XBOX 360) which has a very odd time-shifting component.
I tend to shy away from big-studio games and ones that depend on online gameplay for the majority of the experience. For example, I stopped playing World of Warcraft a couple of years ago because I couldn't commit to being online for a few hours every weeknight as part of 40-person raids.
About the only big-studio game that has interested me recently is Lego Star Wars. Yes, the fun of Legos with the epic experience of the six Star Wars movies (see below and you'll get the idea):
As a final note, posts like this one would be extremely difficult and time consuming to do without a resource like YouTube. If I had to create and upload these movies myself, it would have taken days and eaten up my storage space. It's so easy to do that I wonder why there aren't more blog posts that include quick video clips to provide examples, set contect, or illustrate a point. A picture is worth a thousand words. A one-minute clip is worth a million.






